i know not everyone may not like my idea for a particular reason, but i am pretty sure there are that bunch of us that are feeling lucky and stuff, and the others that would like a decent buff to their own luck, so i know this may be outside of the spiral knight's theme, but what if we introdused fortune cookies to the game?
*what exactly are these "fortune cookies"?
the fortune cookie are a ediable item that can be consumed within the range of a arsnal station, and can be found as a drop like viles or bought from shops in towns or in the ready room, many say they bring good fortune, like it says on the tin..... others..... say otherwise.....
*what can they do?
a fortune cookie can be consumed while withen the clockworks and withen range of a arsanal station. (if you attempt to consume it outside of a arsanal station, the knight will find it as "not a appropate time to be enjoying a snack", and as a result, it will do nothing, and will not be consumed) on use, the knight will break open and devour the cookie, then read out their now-granted fortune, some may be good... some may be bad... and some.... will just be a joke. it should be taken note, though, that the effects of most fortunes that dont give off a status effect will ware off when you descend to the next floor, and they effect the user of the cookie alone
-examples of a good fortune-
1. "you may want to obtain a larger wallet"
this will be a delight in the eyes of someone in need of a little quick cash, this fortune grants the knight with X2 the normal crowns they pick up for that one floor (other knights still obtain the normal amount) so instead of gaining 750 CR for one floor, you will gain 1,500 CR. this effect only applys to the current floor
2. "your heart now roars with the will to survive"
this will grant the knight with a status effect called "will of survival" that, while it doesnt grant them any true effects and is unremovable by *remady capsules, it causes their next self-revival to be free, farthermore, the cost to revive yourself is reset, so if the inital amount of energy needed to revive is 5, and your next revival will cost 80 energy, upon obtainment of the effect, your next self-revival is free (in witch case, the effect is lost), and afterward, your revival cost is reset to 5 energy. this effect will last as long as you can avoid having to self-revive, and it is not lost if another player revives you in any way (they also cant revive you for free, keep that in mind)
-examples of a bad fortune-
1. "you may want to prepare for a lack of income"
this will be the last thing any knight that is short on CR will want to see when they are looking for money, this fortune will reduse the amount of CR the knight obtains to X0.5 (other knights are uneffected), as a result, when you wouldive normaly obtained 500 CR, you will now receive 250 CR, no thanks to that fortune. the effects, thankfuly, will ware off on the next floor
2. "it seems that hate has dawned upon you in the local area..."
this will be good for knights who are in need of a distraction... and find a teammate who ends up with this fortune, this fortune causes enemys to "hate" this particular knight, causing them to pick them out among the knight's team and make attacking him/her their top priority, as a result, you may end up swarmed and end up dying in a senario where everyone wouldive lived if the damage was spread out rather then focused on one knight. obvisuly this will last untill the end of the floor, and has no effect in solo mode, in witch case, enemys aready have only one target to focus on.
-examples of a "joke" fortune-
*all these are examples of fortunes that are jokes, and do nothing at all for the knight... except for make them mad if they bought it with their own money, and obvisly need no description
1. "someone has fallen in love with you..... 2000 years ago"
2. "the auction house seems to be increasing the speed in witch auctions are coming along.... by .01 seconds"
3. "in 8 minutes, you will obtain 1 ME"
4. *insert some text in a gremlin language that the knight is completely unable to read*
5. "mew, moorcroft manor wishes you to visit and spend the night, mew"
*why i think this may be good for the game
1. this will add a additional feeling of randomness to the game
2. this will expand the invertory of useable items that can be found, so no more cases of only expecting viles and capsules
3. it may encourage players to "gamble" with their luck
*what issues would we encounter if this gets emplanted?
1. we will have to balance all the good and bad fortunes, as they could be OP if not done right
2. this, in the eyes of some players, may make or break some missions or arcade runs
3. rapid obtainment of "joke" or "bad" fortunes may result in a player rage quiting in some cases
feel free to tell me what you think about it, i can show your ideas here if you wish, and am willing to make changes if other players have good ideas to make it better
*edits made thanks to openions from others
1. changed the useable areas so that the lobbys/towns/ready rooms cant be used as a area to consume a fortune cookie, as players could simply eat a cookie inside a town or lobby without descending or using energy, and if they find a negative effect, they can simply leave and come back at no energy cost, rendering the negative effect useless and enabling players to contune eating cookies untill a positive effect was obtained. thanks Little-Juances for pointing this out.
*also as pointed out by Little-Juances, users of the elevator pass can still "farm" good fortunes and exploit this, as they dont have to pay energy to use the elevator, if anyone has a idea to counter this, you are welcome to say so
i like it, sounds fun, and i sure do love surprises.