While Spiral Knights is a great game, it does take some skill to play, and there are far too many players that run around who don't know enough about combat and they end up hindering the party (Myself included).
But the only way to get true combat experience is to spend precious energy and venture down into the Clockworks themselves, which can be a long and frustrating experience, with the veteran players mocking and degrading others on their mistakes and the poor newbie not knowing what they did wrong.
So why not create a mission that provides all different sorts of monsters to combat so when you do go down into the Clockworks, you're better prepared for what's to come?
Things this mission would have:
-Three different versions, one for each tier (Because last time I checked, monsters change according to tier, and so do strategies)
-Several sealed areas with monster generators that spawn different monsters, just like the Shufflebots in the Advanced Training Hall; only with things like Lumbers, Trojans, Wolver packs, and Gun Puppies!
*No status mobs, only the standard version of them (Can't kill all the fun, can you?)
There was a similar suggestion to this in the old Guild Hall upgrades thread,, way too lazy to look through all 450+ posts to find it for you though. :|