I wouldn't mind if the Menders would attack again if they would do this as well. Menders actually being a threat was fun.
Has anyone else noticed this about the T3 Menders?
"While playing on Elite difficulty, they are MUCH more likely to revive other menders. And by much more likely, I mean they will revive each other the instant one dies. This is extremely annoying in an arena situation, where the two menders are often blocked by Mecha Knights or other monsters that form a solid wall, making them hard to reach; when you're able to kill one mender, the other (whom is probably at full health due to you focusing one mender) will dash over the moment his pal dies and revive him."
This is where the Final Flourish's charge attack saves the day ;)
I don't think this is a complaint thread, but in case it becomes one, let's not make OOO think that we need more nerfing.
I don't think I've seen a mender reviving anyone at all in while... haven't noticed it.
All they do is run away from me, seriously.
-Hey buddy, can you heal me?
-WATCH OUT, THEY ARE COMING
-who? Those knights with proto swords? We're from the darkfang clan, this deconstruction zone is located on depth 28.
-THEY'LL KILL US, RUUUUN aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
This bomb is the solution to any arena that is not poison themed. It will also work in any gremlin-heavy arena, since gremlins have no status immunities.
keyword: "elite". the devs wanted to make a harder difficulty, and according to you, they did a good job of it :P
@Mohandar
Which reminds me to make one after I get and finish my Static bomb.
And because healing does damage to poisoned enemies it becomes a case of "OH DEAR TINKINZAR, STOP TRYING TO HELP ME! AAAAAAAH!"
More difficult? Great!
I still want their bolt attack back too! :3