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Why Perks should be allowed in Lockdown

45 replies [Last post]
Tue, 09/03/2013 - 11:15
Dragonuity's picture
Dragonuity

Maxed out people- Can find the true meaning of Tank, with health bonus, and can move much faster with MSI.
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-Meds or incompletely maxed out people, Can move closer to max UVs, with a wide variety of options
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-Beginners, With no UVs can use perks as a means to move closer to meeting maxed out people in certain means of combat, and health trinkets.
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Battle Sprite Perks will Balance LD more.
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Discuss!

Tue, 09/03/2013 - 11:23
#1
Hexzyle's picture
Hexzyle

Why Perks shouldn't be allowed in Lockdown:

Players shouldn't be penalized for not using an optional expansion equipment (Sprites)
Players shouldn't be penalized for not having their infinitely-difficult-to-max-level Sprite at max level
Tier 1 and 2 players should be allowed to play Tier 1 and 2 Lockdown without others bringing in Tier 3 sprite perks

I agree that the perk idea does balance lockdown. But the selection of perks should be allowed to everyone, and not just the rich or more advanced in missions. Otherwise they're just glorified triple UVs.

Tue, 09/03/2013 - 11:35
#2
Zeddy's picture
Zeddy

Sprites are a bit time-consuming to level, but it's really a lot more accessible than UVs.

I'm for allowing sprites wholesale in LD, after some balancing modifications.

Tue, 09/03/2013 - 11:59
#3
Draycos's picture
Draycos

There are two ways to "balance" Lockdown: allow every optional upgrade possible (Sprites, Trinkets, UVs, free weapon choice), or allow none of them. Selectively allowing Trinkets, UVs, and weapons with a lot more mileage than others while disallowing Sprites is... weird.

Tue, 09/03/2013 - 12:10
#4
Dragonuity's picture
Dragonuity
@Hexzyle

But the general consensus is to allow perks after some modifications and limitations right?

Tue, 09/03/2013 - 13:38
#5
Reto-Da-Liz's picture
Reto-Da-Liz

How is a striker that can take 2 GF combos considered "balanced"?

Tue, 09/03/2013 - 13:42
#6
Batabii's picture
Batabii

How about they disable perks AND uvs? Seems fair to me.

Tue, 09/03/2013 - 13:52
#7
Alice-In-Pyroland's picture
Alice-In-Pyroland
There really isn't much

There really isn't much reason not to allow perks given everything else you can use that's already either overpowered, or at the very least very 'p2w'.

How is a striker that can take 2 GF combos considered "balanced"?

So heart pendants need to go is what you're saying.

Tue, 09/03/2013 - 14:09
#8
Feyi-Feyi's picture
Feyi-Feyi

I'm with Reto. Perks would UNbalance LD even more.
Also: lol at removing UVs. The rage/amount of people quitting would be immense.

Tue, 09/03/2013 - 15:14
#9
Traevelliath's picture
Traevelliath

As long as you can bring in your own equipment, Lockdown will inherently be imbalanced and lean towards p2w. Suck it up.

That being said, I feel like Sprite Perks in LD would only work if you set up LD brackets, based on your equipment. That way the guy with +18 hp via trinkets and perks doesn't face off against the guy with 4* armor.

Tue, 09/03/2013 - 15:45
#10
Batabii's picture
Batabii
delicious ragequits

UVs are probably the most unbalancing p2w factor of LD. All UVs are random luck which 1. should not influence winning and 2. costs INSANE amounts of either luck or UV grinding (and thus money) to get.

Not only that but since mist energy was removed, it's nearly impossible to "ragecraft" for uvs anymore.

Tue, 09/03/2013 - 15:52
#11
Traevelliath's picture
Traevelliath

Ok... So what if someone genuinely puts in the effort to get good UVs? It's unfair to the owner when you say "No, you're not allowed to use your hard earned cash/time on UVs because I didn't bother doing the same."

I have an Acheron with ASI high and a Combuster with ASI med. I spent several months rage/alt crafting brandishes to get the dang things. Oh, but I shouldn't be allowed to use them in LD because you didn't put in the same time and energy to get similar UVs! Right? That's totally fair!

Same thing applies to heart trinkets.

Tue, 09/03/2013 - 15:58
#12
Feyi-Feyi's picture
Feyi-Feyi

Not participating in the thread anymore, not worth it.
See ya

Tue, 09/03/2013 - 15:59
#13
Krns's picture
Krns
The removal of UVs in lock

The removal of UVs in lock down would cause a sizeable amount of endgame players to quit.

Rather, the introduction of a "preset lock down" , where everyone is allowed to choose from a randomised arsenal (same for everyone), it would allow the players who don't have the funds to play LD competitively can still play based on skill.

Of course, the UV market would crash even further than it already has, so maybe not. :/

Tue, 09/03/2013 - 16:05
#14
Demonicsothe's picture
Demonicsothe
Not to mention, offensive

Not to mention, offensive uv's have close to little use in clockworks and other pve situations. They simply allow you to wear whichever gear you want, whether for defensive purposes or to be ballsy and live dangerously. The only bonuses you can't get on weapons are damage vs all, which includes knights.

All this would simply mean there's no reason for anyone anywhere to roll/craft for uv's.

But this is Larry's world.

Tue, 09/03/2013 - 16:38
#15
Zeddy's picture
Zeddy
@Traevelliath

Statement 1: Sprite perks are unfair because some people put a lot of time and effort into getting good sprite perks while others didn't. Level 100 sprite owners have a totally unfair advantage over the people who didn't.

Statement 2: UVs are fair because people with UVs put a lot of time and effort into them. People who didn't put in this effort should just suck it up.

I can see your point with either of these statements, but I do have a problem with you holding both opinons at the same time. There is a term or two for when you do that. Care to explain why your statements don't contradict eachother?

Tue, 09/03/2013 - 17:20
#16
Traevelliath's picture
Traevelliath

@Zeddy:

Except that I didn't say that Sprite Perks shouldn't be allowed. I personally wouldn't mind sprite perks being allowed in LD because I just dont care much about LD. Using your gear is part of LD, so I see no reason that one person should be handicapped because they put in more work than others.

What I did say is that it would add to the already HUGE discrepancy between those with and without. In the spirit of LD, who gives a crap? It's your equip, your time, your effort, you deserve it. In practice, it just makes an already frustrating game for newcomers even more absurd. I'm not saying don't allow it. I'm saying don't match the guy with +18 hp against the guy in 4* armor and a Winmillion. If you do that, then Sprite Perks in LD would be perfectly viable.

Maybe I've just been playing too much Dota 2, where the game at least makes an effort to match you with those of your skill level.

Tue, 09/03/2013 - 17:38
#17
Zeddy's picture
Zeddy

Fair 'nuff then.

Avoiding having the 4* guy the and the triple max 5* guy match up is quite the can of worms simply because LD most of the time barely has enough people playing it as it is to get a match started.

Tue, 09/03/2013 - 18:12
#18
Leekcoco's picture
Leekcoco
There is no balancing factor

There is no balancing factor to allowing sprite perks. The difference it makes is when you compare someone using a perk to someone not using a perk, in which case it's the exact situation as UVs. The proportion of bonuses remains the same. I don't personally want perks in LD because I don't want to be forced to get a sprite just so I don't get get outclassed in PvP.

Tue, 09/03/2013 - 18:20
#19
Batabii's picture
Batabii

This is why I play blast network when I want krogmo coins. It may be laggy and glitchy as hell, but at least everyone has the same gear.

Tue, 09/03/2013 - 19:15
#20
Reto-Da-Liz's picture
Reto-Da-Liz

UVs are not p2w. UVs are: be smart, learn the market and make money.
Of course one can buy CE and buy his UVs, which is totally respectable. But one can make far more money by playing the market in all his ways.
Gathering some CE is really not that hard.
An ASI Med Flourish goes for 2k CE at most. How is that overpriced or unobtainable by everyone? And, to be honest, ASI Med is all you need.

About trinkets: the current meta is fairly balanced. If you want to remove them, fine, I'll go back to playing guardian.

About perks: sprites have nothing to do with Lockdown. Do you see your sprite next to you in LD? No. Why should a perk be allowed?

Tue, 09/03/2013 - 19:36
#21
Zeddy's picture
Zeddy

I can't physically see trinkets, either.

In fact, UVs? Completely invisible. Better remove their effects in LD.

Tue, 09/03/2013 - 19:42
#22
Glacies's picture
Glacies

'UVs are not p2w. UVs are: be smart, learn the market and make money.'

Denial, nothing more. I have Max stuff on my armor and I still feel that it's Pay to Win compared to other things.

Honestly, I'd rather just see premade classes.

Wed, 09/04/2013 - 13:47
#23
Fdliyerz's picture
Fdliyerz
Movement Speed Increase

Movement Speed Increase Medium Skolvers...

THE HORROR!

Wed, 09/04/2013 - 18:11
#24
Spookington's picture
Spookington
BERSERKER-MODE, ACTIVATE! RANT!

Medium MSI? Scary, but what annoys me is how your typical skolver clone has almost the same amount of HP as a vanilla guardian at T3. Remember that window of time early on where the main weakness of the striker class was having the lowest HP? Ha, who wants fairness when they can have the speed of a fighter jet AND the toughness and the punch of a tank at the same time? It's all so fun and fair when you're the ones winning right?

Honestly, I'd have a bit more respect for the people most vocal when shouting down everyone who wants OOO to patch what is obviously an unfixed exploit if they had the guts to actually admit that their whole "lol nope, its all about using what you want and being OP as you can get. It's fair 'cuz everyone has that chance if they weren't so lazy and poor/mom-not-being-drunk-enough-to-give-her-credit-cards to devote the time and obsession to a shoddily-made casual mmo... blah blah blah closet elitism blah blah blah...etc." -charade was just flimsily-hidden childish self-interest that I'm sure all the sensible people left here still playing SK could see right through.

If any of them really cared about balance, then I guess at this point with strikers now able to get +18 HP that they should lose their attack damage and speed buffs progressively with every +6 stack of HP. Of course, if you even imply any notion of real balance here on the part that the class that always benefits the most from seemingly every new game-breaking feature, it's met with a slightly calmer and less funny version of "OH NO DON'T YOU DARE! IF YOU DO ENNYTHING TO MAH STRIKERZ IMMA RAGEQUIT RITE NAO U JUS NEED TO STOP SUCKING AN GET AN PAY MOR AN LERN TO PLAY STOP CRYING ABOAT IT ND SUCK IT UP". Of course they can be this haughty. They know perfectly well that OOO is desperate to make returns on this game and that most of their paying player base consists of clones constantly rolling to get the best UVs on their already over-powered gear that they wouldn't DARE to touch, meddle, or make them play nice without them ragequitting and going back to WoW to pick on level 3 newbies with their level 80 paladins in the tutorial zones. Same elitist jerkwads, different game.

Why haven't guardian shields been buffed? "Because if they took anything more than TWO gran faust hits, then I'd actually have to work for my kills! With pentas it means they MIGHT have more survivability than me, the skolver glass-cannon class!"

Why do recons still have footsteps while cloaking? "Because if they could actually hide effectively, it means they MIGHT one day get the drop on me, and I wouldn't know where they were! It makes it fair for the rest of us!"

Or what about the autoguns, cutters, antiguas, shard bombs, the dark retribution, and all other fast-hitting weapons that are useless in LD? How is it fair that a whole niche of weapons gets shafted because the PvP mechanics don't allow them to actually get half of their intended hits? You can talk about how "Lol, anyone can be OP" but it completely falls flat on itself when "anyone" only applies to people with the same exact gear as yourselves.

I think the reason I've been playing less and less of LD over the year is due to how much more entrenched this greedy and narcissistic little circlejerk of players calling themselves "elite" and telling themselves they're MLG for exploiting an already broken game has only become larger as people hoping for balance either stop playing LD or leave the game entirely.

Rant's over, that's all I felt like saying. As much veiled RAEG and flak as I expect to get for it, I think some one still has to say it, my popularity be damned.

Wed, 09/04/2013 - 19:36
#25
Little-Juances's picture
Little-Juances

I'll take the easy part:

"-Beginners, With no UVs can use perks as a means to move closer to meeting maxed out people"

Beginners get closer to maxed people. Maxed people then equip another perk to max something else and move farther.
Besides, the maxed people probably has a maxed sprite too, with better abilities!

It either changes nothing or does the opposite of what you said.

Wed, 09/04/2013 - 20:20
#26
Hexzyle's picture
Hexzyle

Yep. The only gap it closes is the distance between accomplished Lockdowners (Fully upgraded equipment) and master Lockdowners. (Triple Max UVs)
Regular (non-optimal 5* Lockdown gear) and Rookie lockdowners (some 4* equipment) are left in the dust.

Wed, 09/04/2013 - 20:24
#27
Traevelliath's picture
Traevelliath

TBH, the only way LD would be balanced is if each player is provided a series of fixed loadouts that everyone has access to.

Otherwise, yeah... You're kinda screwed if you ain't got the right gear.

Although to be fair, you'd be surprised how good most of the LD elite are. People like to point to equipment and UV's and say that's the reason why someone is good at LD, and that may be partially true. However at the same time, those are the people who've spent hours a day playing LD.

I've met half a dozen people who can slap on 4* Mighty Cobalt Armor and a Daring Rigadoon and still face-roll me while I'm wearing full Skolver and a Penta (albeit I go recon).

Wed, 09/04/2013 - 22:59
#28
Leekcoco's picture
Leekcoco

Little-Juances reinforces the point I was trying to make earlier. Allowing sprite perks solves nothing. If you gave everyone $100, everyone is $100 richer, but the gap is the same. Once we reach this point, it's already turning into the same discussion about UVs for the Nth time.

Wed, 09/04/2013 - 23:48
#29
Zeddy's picture
Zeddy

Why is everyone here so terrible at maths.

Person A has $100.
Person B has $200.

The absolute gap between them is $100, and relatively Person B has 100% more money than Person A.

We give them both $100.

Person A has $200.
Person B has $300.

Now Person B has only 50% more money than Person A. They're much closer to being equal than they previously were.

Wed, 09/04/2013 - 23:49
#30
Fangel's picture
Fangel
Oh look, it's this thread again

Forget perks, give me class specific sprites and that'll create some new play styles. I mean, the only thing left to do to make spiralmon a thing is to be able to fight other sprites with your own sprite. We already have a sprite for each class.

I wanna ray of light strikers into haze bombs. Twitchy tanky buggers.

Thu, 09/05/2013 - 00:12
#31
Feyi-Feyi's picture
Feyi-Feyi
Why did I come back :'(

Take my trinks, I don't care.
Take My UVs, and I will quit.

I paid for none of them, and put a lot of time in.
They're not P2W, still on Reto's team here.

Edit: Also: Kudos to Trav for being the first one in this thread to point out
most good LD players don't need their gear to be OP.

Thu, 09/05/2013 - 00:21
#32
Theirillusion's picture
Theirillusion

Perks has nothing to do with UVs. Seriously.

If you could have 6+ hp UVs or universal damage UVs, then we can talk. Also, proof of perks in LD just being a stupid bug: They worked in all tiers. The extra 6+ hp on everyone only extended the fights, everyone has them practically.

Thu, 09/05/2013 - 00:23
#33
Reto-Da-Liz's picture
Reto-Da-Liz

Highfive brah <(^_^)^
We can leave this thread now.

Thu, 09/05/2013 - 00:25
#34
Zeddy's picture
Zeddy

Sure, Illusion. You just point me to the nearest +4 ASI perk first.

Thu, 09/05/2013 - 00:50
#35
Pepperonius's picture
Pepperonius
My two cents

So coming from a guy who has spent money on this game, and has asi high/med/shockmax etc. Equipment that is better than the 99%. My thoughts are: LD would be best served with no UVs and no trinkets. No perks, no nothing. Vanilla LD, your equips are your equips.

Now, that said, this will not eliminate a guild like Jempire from dominating. In GVG, teamwork is honestly the key. Same thing with random, frankly, but that is unlikelhy. A good player is a good player, UVs dont change your ability to predict another knights movement pattern, or when to dodge, etc. They help, but they don't win it all.

Thu, 09/05/2013 - 02:49
#36
Alice-In-Pyroland's picture
Alice-In-Pyroland
If you could have 6+ hp UVs

If you could have 6+ hp UVs or universal damage UVs, then we can talk.

There are no universal damage perks. And again, this exact argument can be made against trinkets.

Thu, 09/05/2013 - 03:24
#37
Hexzyle's picture
Hexzyle
@Zeddy

Now Person B has only 50% more money than Person A. They're much closer to being equal than they previously were.

But not everyone is getting $100. The people who have spent lots of crown on levelling their sprite to level 100 have got the $100, the people who are still working on getting their ideal 5 star set have only got $70 (level 70 sprite) and the people who are just entering Tier 3 (or have preferred to spend their money on physical equipment rather than levelling up their half-useless sprite) have only gotten $40-$50.

Battle Sprites have increased the maximum achievable power, (as well as stretched the curve that it takes to get there) not made it easier to achieve the maximum.

Thu, 09/05/2013 - 05:08
#38
Leekcoco's picture
Leekcoco
That wasn't the point, seems

That wasn't the point, seems like I used a bad example. The point is if someone with ASI Med can get ASI VH with a perk, then the guy who has ASI VH can get ASI Max with perks too. The +2 gap remains. Perks aren't the answer, they're the same as trinkets and UVs.

Thu, 09/05/2013 - 05:34
#39
Klipik-Forum's picture
Klipik-Forum
@Trav.

" Oh, but I shouldn't be allowed to use them in LD because you didn't put in the same time and energy to get similar UVs! "

The fact that you can have an OBJECTIVELY BETTER piece of gear than anyone else, no matter what anyone payed or how much time they spent, is unfair in and of itself. If LD is going to have skill-based competition, it needs the gear to be balanced. UVs are pay to win, no question.

Thu, 09/05/2013 - 06:29
#40
Dopeing
ld

I am going a bit of subject but why can we not have mon,wed and friday to be ld what you can pick what yiu want uvs,gear and weps.
the rest of the days can be normal ld no sprite perks your gear.

Thu, 09/05/2013 - 06:29
#41
Dopeing
ld

I am going a bit of subject but why can we not have mon,wed and friday to be ld what you can pick what yiu want uvs,gear and weps.
the rest of the days can be normal ld no sprite perks your gear.

Thu, 09/05/2013 - 06:45
#42
Traevelliath's picture
Traevelliath

@Klipik-Forum:

What?

I spent a grand total of $0 on my Brandishes... well technically I bought two elevator passes so I had the mist to ragecraft, and to separate the mist of an alt account.

People seem to think that UVs (and trinkets too) will always be out of their reach. However, with a bit of patience and some smart money management, you can acquire some good UVs rather easily. It sounds cheesy, but it's honestly true.

Thu, 09/05/2013 - 16:01
#43
Noomad's picture
Noomad
Oh man, a version of lockdown

Oh man, a version of lockdown with premade loadouts on top of the classes would be amazing. Maybe even make GvG a mode where there's only 10 separate loadouts to pick from, and everyone has to be unique. That'd be awesome.

It'd have to be entirely separate from regular LD tho; I enjoy playing with really random gear sometimes, and I wouldn't be able to if this was done for all LD.

Oh, and on topic, no sprite perks in LD plz

Thu, 09/05/2013 - 16:21
#44
Dragonuity's picture
Dragonuity
It seems you guys are all

It seems you guys are all divided? o_O
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I personally would like more variety.
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=End Skolver Clones

Thu, 09/05/2013 - 16:25
#45
Brother-Zeke's picture
Brother-Zeke
I would rather not like to

I would rather not like to see players in Tier One lockdown with 14 health. That's ONE less than I have in tier three. For one that's just insane, and two that would destroy any players (like myself) who are trinketless.

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