OOO y u no nerf payout?
Everyone grinds it...why haven't they made it less viable yet? They could have done that YEARS ago. It's probably not even that HARD TO DO! WHY AM I TALKING IN CAPS?!
It's just....any reasons to not nerf it?
OOO y u no nerf payout?
Everyone grinds it...why haven't they made it less viable yet? They could have done that YEARS ago. It's probably not even that HARD TO DO! WHY AM I TALKING IN CAPS?!
It's just....any reasons to not nerf it?
Should Legion of Almire's payouts be nerfed too? (By the way, an inventive player can easily come up with ways to run it multiple times per day.)
http://wiki.spiralknights.com/Lancer_Knightz_(Guild)/Missions
I'm with you on that it needs a nerf. Although to be fair I see arcade is a lot more popular nowadays.
I'm fine with letting people grind FSC all day. I almost want to puke after playing through it once with a "par" team (just making t3 clearance with 4* weapons, but bring your 3* weapons and 2* armor for skill points obviously), and if people are willing to put in that amount of effort, frustration and Sparks of Life I'm cool wif it. I just collect my alchemy orbs and keep on collecting, now that crowns and crafting are farther apart than before.
Any reasons to nerf it? Are you losing something because people is grinding FSC all day?
@OOO Leave FSC alone, invest more time creating new content.
Who care about FSC anyway? Who cares if it gives a lot of crowns. There is still something... it's called boredom.
Yes, it definitely needs a nerf. Boredom clearly isn't enough of a deterrent. And when everyone's playing FSC, it makes ME bored too.
At least limit it so you can only enter firestorm citadel ONCE a day.
I just lose respect to the FSC runners. The game is to have fun not to be the best and brag. I want to make my character look cool and get more weapons and armor but I rather have fun doing it.
Note to FSC runners: No offense about the respect thing.
I don't think FSC needs to be nerfed. It's one of the harder levels in the game right now. Especially since the forging system makes getting 5 star gear somewhat more challenging than before (before, you just needed crowns).
Not many people are that great at it either. But worst of all, it requires a huge investment of time. I tend to set aside one hour for when I want to do a full FSC run, and that discourages me from doing so a lot. With elevators being free now, I find myself doing the Arcade a whole lot more nowadays.
FSC isn't hard enough to justify the increased payout. 90% of the mission is just waves and waves of one enemy.
@Batabii: Once you've grinded it into an oblivion, you forget how hard FSC actually is. Everything blurs together, and it all seems the same.
From a level design standpoint, FSC is a very well made area with a decent amount of variety. I will admit, it all boils down to hordes of zombies, but it is executed quite well. It even takes into consideration that people take different amounts of time to load.
FSC isn't hard though. I remember doing it with 4* star way back when. You know, an Avenger, some ash tail, that sort of thing. Taking forever =/= difficulty.
Heart of Ice is hard. THAT should be pouring out $$$, and yet FSC is way ahead of it in payout.
That's exactly why I haven't run FSC in over a month.
I've literally finished FSC once.
It was to pass my champion rank, and after that, I never met Vanaduke again.
This is probably my subconscious hatred for it, ever since I tried Vanaduke 1 year ago in Ash Tail and with Silversix/Avenger. And failed miserably.
It's a mission on the last 4 depths of the game and filled to the brim with zombies... It's essentially like doing graveyards with a lot of heat boxes at the end. In all honesty I think they should just give arcade depths similar box rewards near the end of each depth and increase the density of monsters in all levels.
Dun worry guise. Zey promised a neew T3 boss. Come back in 8 months, grind for 1, then come back and complain again.
What would be the point or purpose of nerfing fsc payout and how does its current payout scale legitimiatly adversly effect you!? What?, to stop people from grinding it? yeah it would stop them from grinding fsc becuase they would probably stop playing all together :/
Its everyones freedom of choice to do as they please and play as they wish in accordance with the games agreed upon T.O.S. Fsc isnt hard even on elite i can run the entire mission ALONE and not die once, In spite of this and in spite of the payout i still dont run it every single day becuase i get bored, but thats irrelivent... its my personal opinion and choice, just as its others choice to run it frequently or to not run it at all.
I run clockworks, i run missions, i help friends, i hunt on events, all for fun, BUT when im in a crown bind i do a vana run that day to raise any crowns i may direly need. I can say with honesty after 2 years of playing this game & even buying operation crimson hammer content, and elivator passes when they had em, if fsc payout got nerfed it would be a crippling hit to my interest in this game (& i wager a guess many others as well) as its the last sanctuary of hope to earn crowns and drops in a time efficiant manner.
You want that 500K crown accesory in the AH? See ya in the arcade ten hours a day for the next 6 weeks or spend that cash -_- come on now.
You know whats more lame than running a 40 min fsc 3 times to raise crowns? Its running a 2 hour arcade run 3 times to make the same amount.
I personaly have a job and try to be social with other fleshbags so i surely dont have the time to play 30 hours a week to achieve some meanial in game goal. Its nice to have the option of fsc when i CHOOSE to run it for needed crowns.
tl;dr
You're missing the point that this game is party-based multiplayer. it DOES affect us! When people just grind FSC all day every day, that means no parties to join anywhere else, and it probably messes with the energy economy too.
It does get pretty old almost always seeing 3 or 4 Elite King of Ashes runs in the Party Finder.
If FSC gets nerfed, they'll just find another mission to endlessly grind (Like The Gauntlet)
"If FSC gets nerfed, they'll just find another mission to endlessly grind (Like The Gauntlet)"
Yeah, so the trick is instead to have some content with variability that has the highest payout.
"Once you've grinded it into an oblivion, you forget how hard FSC actually is. Everything blurs together, and it all seems the same.
From a level design standpoint, FSC is a very well made area with a decent amount of variety. I will admit, it all boils down to hordes of zombies, but it is executed quite well. It even takes into consideration that people take different amounts of time to load."
Playing FSC for the first time, everything blurred together and seemed the same. My first time in FSC I had a dusker set, avenger, and Kilowatt. (needless to say I was invited in.) All I remembered was room after slightly-different room of zombies, zombies, zombies, trojans, zombies, and zombies. To this day I still get confused about which rooms are on what levels and what comes after what, but at this point I've stopped caring because I've realized it's all basically the same anyway.
It's monotonous and slow, the music is boring instead of suspenseful like it was designed to be, and the actual levels themselves kill you in lots of unfair ways if you don't know what's coming (wheels from off-screen, slag jumps from off-screen, fire breath from off-screen, trojans from off-screen, rover fire from off-screen, vana from off-screen, questionable shadowfire hitboxes, etc). There is less skill involved in beating that set of levels than memorization and raw numbers. Because really, the only "challenges" it has to offer are increased enemy density and cheap tactics. And don't even get me started on elite mode... hello, bullet sponges.
As for accounting for loading times, like 3/4 of the rest of the CW does that too. There's nothing special about FSC to set it apart from the rest of the game, and it's supposed to be an endgame dungeon-boss-raid-thingy.
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"'If FSC gets nerfed, they'll just find another mission to endlessly grind (Like The Gauntlet)'
Yeah, so the trick is instead to have some content with variability that has the highest payout."
No, the trick is to either make multiple (like 3+) places to get the highest payout so you can rotate and not get bored of one, or make all endgame content pay the same so you don't have to grind specific places to get money.
"No, the trick is to either make multiple (like 3+) places to get the highest payout so you can rotate and not get bored of one, or make all endgame content pay the same so you don't have to grind specific places to get money."
One will become the farmed instance. The gap may not be as big, but I'm almost sure it will happen.
What they need to do is have something like a hard Clockwork Tunnels style level to play that has a high payout. I enjoy playing the Prestige missions because the first part has those random sections in that spice it up and keep them fresh.
Well, ok, I either think that FSC needs to be danger mission difficulty or it needs a nerf. Per level it pays more than a Danger Mission yet it's easier. When I'm in FSC I die from cheap kills off the screen or an accident when I touch the shadow fire. It doesn't feel hard enough, and what's frustrating is how everybody is playing it non-stop. Accessories which you don't find on the Featured Auctions would go down in price so that people could actually buy these accessories without grinding for much longer. I think Danger Missions should pay the most, and then each day you get something different from the last at least. And for a sufficient grinder, they need sets for all of them.
Speaking of sets, it's usually like this, in terms of player progression: Grind FSC until you have your fancy gear. Then grind some more for other fancy gear. Then once you have all your fancy gear grind some more for cosmetics. Once you have your fancy cosmetics, grind even more for that fancy cosmetic they'll release in the future. Then grind grind grind grind...
Sure, they'll do something similar as soon as FSC isn't viable, BUT they'll still get one of this game's selling points, which is an ever-shifting world. At least Danger Missions are slightly mixed up on the first level, right?
*sigh* This game needs true randomizations, like Minecraft, not rooms in random orders.
do FSC in the arcade... you'll see it has roughly the same payout -_-
so why does it need a nerf again? and if you still think so, nerf RJP, IMF and GWW too while you're at it!
it's a BOSS stratum offcourse it has e big payout is that SO hard to understand???? the misions just make it easier to play them (before we had to run the first stratum before a boss stratum...) you lot are spoiled that's all there is to it!
and danger misions have 2 lvls -_- god you people are bad at comparing!
and FSC easy? can you solo it? (without fire resistant armor) no? then shut up...
Yes, FSC deserves a higher payout than a haunted passage. BUT NOT SO HIGH.
No one would want to nerf it to 100cr per run. Just reduce the 7-8k at advanced to 6 - 6.5.
Everyone starts defending their zombie farm without disscussing how big the nerf would be.
"Everyone starts defending their zombie farm without disscussing how big the nerf would be."
Because people on this forum are way too emotional about their precious X. Any time a nerf is discussed, people don't consider the health of the game, only whether they can make more profit.
@KicktheBucket
"and FSC easy? can you solo it? (without fire resistant armor) no? then shut up..."
A) This isn't really relevant.
B) People have been doing this, and with negative resistance, for YEARS. Dat feel when you realize you're bad at the game for requiring fire resist to run FSC.
kick, I can bet people run solo FSC with chaos, or skolver. also, explain why you shouldn't go with fire resistant armor in a place full of fire. let me guess, it makes it easier. that means it's easy with some armor. that means you get hit. many guys don't.
Because there's no arsenal station at each level. That's why it won't be nerfed.