Seems to be the new thing that game developers are doing to release content. Any chance of Spiral Knights having one?
Kickstarter
I believe kickstarter is usually used for starting something off. Why would they have a kickstarter?
I think it'd be called 'emergency resuscitation' if it was done now. Ten years ago? Organ transplant. Ten years from now? Necromancy.
"If they did, it would be more of a kickkeepitgoinger."
I was going to say something similar to this, but yeah. Korn on the Kob said it right.
@Skillextor I've seen it used to kickstart content such as expansions. Or it can be used to buy them foam swords so they can fight in the office.
This game is already basically funded by a kickstarter-esqe funding scheme.
I agree with Khamsin. Why throw money and expect no return when you can throw money and get CE in return?
You would be expecting something in return, because you would be raising money towards a goal. But, if you just bought a ton of CE, you really wouldn't know where your money was going towards. (most likely bills and coffee)
But I can see how alot of developers would be turned off by this, because it's hard to make a promise you're not sure you'll be able to keep.
Well using kickstart for an expansion would not be a bad idea. Also a lot of times on kickstart the company give a small reward. This small reward could be different amounts of CE, or they could do things like giving away special SK fan gear. The more someone donate the better the prize.
Doing this may also get SK more publicity, meaning more gamers spending more money in the future.
@Heartplug
Well how do you know your kickstarter donation is not going to bills and coffee?
And paying bills is part of what it is to be a game developer. That's kinda why developers need the kickstarting money to begin with: there's a lot more to making a game than just the programming.
In a kickstarter they pretty much say "hey, we need X amount of money to complete this project".
I doubt 100% of the money made goes to JUST the game, it depends on your point of view. Because whether it be programming, running to starbucks, or buying a toothbrush (because bad breath is the leading cause of death for game developers) it all helps them complete the project.
So unless they have a strict schedule and can accumulate the costs per month. Who's to say how much any of it would really cost?
Probably not, the cash flow can sustain them already for such a small dev. group.