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If SK was P2P?

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mar, 03/11/2014 - 15:05
Portrait de Rage-Pillows
Rage-Pillows

Many of us are free to play obviously and most of us Vanguards have spent money at least once in our playthroughs.

I was wondering though. I've heard that Pay to Play games had to revamp a heck of a lot of things if they ever wanted to go Free to Play. If a P2P suddenly went F2P, balances and things go crazy or something. I don't know why and was wondering if anybody else here knew.

I don't know the difference between F2P and P2P in terms of gameplay and content. As far as I can imagine, I guessing in P2P there's no way to purchase the in-currency. It makes sense so that time investment = progress. So the economy of a P2P game would be different. I don't know how different really.

mar, 03/11/2014 - 16:10
#1
Portrait de Megawatt-King
Megawatt-King
>I was wondering though. I've

>I was wondering though. I've heard that Pay to Play games had to revamp a heck of a lot of things if they ever wanted to go Free to Play. If a P2P suddenly went F2P, balances and things go crazy or something. I don't know why and was wondering if anybody else here knew.
Because the P2P model consist on players to pay so they can well... play the game, like subscriptions (WoW for example) or a single flat payment (like when you buy a new game), or even to replenish your energy bar (a lot of FB games). F2P games can't do that because that would throw the "free" meaning to the dust, so instead they are almost completely dependent on micro-transactions to make some money, which very often screams for p2w, possibly related to the "crazy balance" thing you're talking about.

>I don't know the difference between F2P and P2P in terms of gameplay and content. As far as I can imagine, I guessing in P2P there's no way to purchase the in-currency.
Unfortunately, Guild Wars 2 is P2P (in a buy once way, or B2P), and has micro-transactions on it, afaik. TF2 also had it before it went F2P (hats and weapons, for instance). Even WoW seems to start having those sort of things (the infamous lvl 90 boost). Hell, even games today that are not even MMOs are starting to have these micro-transaction things, like the new Forza, which is horrible since only f2p mmos should have said Mtran$ for obvious reasons.

mar, 03/11/2014 - 16:31
#2
Portrait de Ghret
Ghret

The short and simple answer would be this: There would be a hell of a lot more work put into player retention due to the fact that their money comes from players actually paying to play, as opposed to how all their money comes from sources that are potentially optional (CE isn't actually optional since someone has to buy and then sell it for Crowns).

The main thing that I would expect to see is a lot more new content (as opposed to reskins) and perhaps a little less promotions. I would also expect their to be some focus on slowing down player progression (Forge) so that they will play for longer, hopefully without impacting player enjoyment too much so that people get prissy and leave.

All in all the quality would (Hopefully) go up but only if there are enough paying users to support the company.

mar, 03/11/2014 - 22:01
#3
Portrait de Klipik-Forum
Klipik-Forum

Wait. When you say Pay-to-Play, do you mean a one-time fee like most games or a subscription model like WoW has?

If it's a one-time fee, and microtransactions were to be completely removed (basically, goodbye Supply Depot, Energy Market and Energy entirely), you'd be looking at an incredibly long grind that would be very repetitive with no way to skip the timesink if you don't want to grind or simply don't have time.

If it's a subscription model, everyone would just leave because no one wants to hang around in a game with very limited endgame content if they have to pay $15 a month to do it.

Either way, without seriously major rebalances that would probably end up being better incorporated into an entirely different game (Spiral Knights 2?), SK would fall flat on its face as a P2P title. Almost every major system in the game is designed specifically to work with an F2P model, and removing the F2P aspect makes people take a different look at the game entirely. If they had to drop $20 to play SK in the first place, maybe being able to play the Rescue Camp or something as a demo and only looks at the rest of the game through trailers and reviews, it only looks mildly appealing. If they actually did decide to play, they would find an imbalanced weapon system and either extremely repetitive content (arcade), extremely linear AND repetitive content with a cheesy story and no voice-acting (missions), or imbalanced, newbie-unfriendly PvP(Lockdown). And if they made it through all of that along with the extremely tedious gear-gated tier progression, they'd finally find themselves at and endgame that has been almost completely stagnant for close to three years and a development team that is too underfunded and understaffed to develop endgame content at and acceptable pace for an MMO.

Bottom line, SK doesn't have the content to justify paying to play. It is a Free-to-Play MMO that was developed for a Free-to-Play model, and F2P is too deep in its core (hahaha pun *dodges tomatoes*) to rebrand it as Pay-to-Play. On top of that, no game ever goes F2P -> P2P. P2P games only switch to F2P when they've stopped making money. :P

mer, 03/12/2014 - 07:32
#4
Portrait de The-Worst-Knight
The-Worst-Knight
SK was partially p2p, you

SK was partially p2p, you couldn't to craft items and go to clockworks without energy, but free 100 energy every day. There is only one source of energy- market, and every piece of energy there was obtained for $(20-30 cents for 100 E). After july 30 2013 patch game became f2p, but you still need energy for slots and keys. Drawback is that you need a bit more time to reach the last mission without paying and spend much more $ if you want to pay for faster progress.

mer, 03/12/2014 - 09:42
#5
Portrait de Skepticraven
Skepticraven
@The-Worst-Knight

After july 30 2013 patch game became f2p, but you still need energy for slots and keys.

Trinket and weapon slots can be obtained via event boxes (ex: winterfest). SL keys can be obtained from forge prize boxes (super rare). With the exception of featured auctions, the only items that cannot be obtained without using energy are promotional items, silver keys, heat boosters, and extra evo catalysts (that I know of).

Even before that patch, you could find higher star items in the clockworks. It was still technically possible to achieve vanguard rank without using energy[ or tokens for boss rewards].
That patch did make it significantly easier for F2Pers to play the game.

mer, 03/12/2014 - 10:05
#6
Portrait de Gyrruss
Gyrruss
@The-Worst-Knight

SK was never P2P. I never spent a single cent in the game until I got bored of the end-game content (Elevator Pass and maybe a few K's of CE).

The trick? Merchandising and patience. Mist took you so far but if you knew how to manage your resources you could endlessly play the game, and even be able to get some profit if done right. There was an energy Trade system for a good reason, you know.

The only thing I'd have to agree is that pre-battle sprites, the progression slope was focused on the newer players rather than on the veteran players, given that the newer players didn't have access to the more profitable items in the game unless they had connections, or eventually coughed up money if they were impatient enough because "omg mist takes so long".

Now @OP:

Unless OOO gets a bigger team and enters "crunch mode" once in a blue moon, or simply wants to lose player base, I don't think they'd want to turn Spiral Knights into P2P. I'd state all the reasons, but everyone else beat me to it (item balance, stagnancy, PvP, lack of interesting/permanent content, etc etc).

mer, 03/12/2014 - 14:48
#7
Portrait de Rage-Pillows
Rage-Pillows
So a P2P game would have

So a P2P game would have endless content and constant new stuff?

mer, 03/12/2014 - 14:55
#8
Portrait de Sweroy
Sweroy
I personally

I spent at least 100 dollars just for me to get over the boredom i was receiving as a poor homeless knight with no cr or ce

mer, 03/12/2014 - 16:49
#9
Portrait de Klipik-Forum
Klipik-Forum

"So a P2P game would have endless content and constant new stuff?"

a developed-as-P2P-subscription-model-from-scratch game would have stuff at a more frequent pace than SK does. SK as a P2P game would have no new content whatsoever, because it would have about 15 players.

mer, 03/12/2014 - 19:35
#10
Portrait de The-Worst-Knight
The-Worst-Knight
@Gyrruss

Before someone had to buy energy for your craft, you couldn't craft only with mist. If nobody paid, the game was impossible. If the game was f2p for you, it doesn't mean it was free for everyone. P2p players had significant role in old SK.

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