I was going to be snide and joke around about how everyone would go trying to steal 'last hits', but thinking about it, that would actually be quite a motivator for aggressive teamwork.
If you're just looking for a way to tell how 'well' you're doing, damage is actually a better counter for that:
The "captures" number that we currently have is just like the "kill#" idea - you can rack up a huge number of caps by being on points on the last second, or you can spend most of a life trying to capture a point, get killed before your teammates finish it, and you don't get any stats for it.
People have argued for replacing "captures" with "time spend on points" because that's more of an indicator of how much "capturing" you're really doing. "Damage" works the same way in that it's more of an indicator of how many people you run into and successfully hit throughout the whole game, whether you get the last hit or not.
It would only lead to people playing the objective even less.