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Status Infliction Chances

18 replies [Last post]
Wed, 03/26/2014 - 02:33
Vigale's picture
Vigale

Now we all know there are different levels of chance to inflict a status: Slight, Fair and Good.

Lately I've been deciding whether to get a Flamberge rather than a Flourish and to work out whether the damage to status chance is worth it I need to know the actual % chances of Slight and Fair. Also I'm sure others would like to know the chances for their own purposes. So if you know the %s reply and i will update this accordingly.

Slight = ?%

Fair = ?%

Good = ?%

Wed, 03/26/2014 - 02:41
#1
Fehzor's picture
Fehzor

I don't have exact numbers, but I believe it depends on the monster's weaknesses to whatever status your dealing. For instance, devilites resist fire, so they are less likely to catch fire than ice cubes, which are weak to fire.

Wed, 03/26/2014 - 02:59
#2
Vigale's picture
Vigale
yeah I'm aware monsters

yeah I'm aware monsters resistances will vary according to their family and status type however there will be a set value that slight,fair and good correspond to and the monster's resistance is just a modifier to that. I'm probably gonna to some testing to calculate the values(or at least an estimate) but hopefully someone already knows.

Wed, 03/26/2014 - 03:17
#3
Zaffy-Laffy's picture
Zaffy-Laffy

Monsters of a status type will have 0% chance of being inflicted with the same status. Otherwise they are all equally susceptible to all other status types.

Honestly the way OOO used "slight", "fair" and "good" are not consistent. Have you seen the Furious Flamberge and its "good" chance of inflicting fire? LESS THAN 25% I SWEAR! Don't even get me started on Flamberge (or the Rigadoon) and its "slight" chance. Haze bombs, 99% chance with every hit of the bomb.

Wed, 03/26/2014 - 04:19
#4
Theirillusion's picture
Theirillusion

I recall hearing status flourishes have 1/16 chance to inflict their status.

And I saw someone saying alchemers were 1/2.

But I have not tested it myself.

Wed, 03/26/2014 - 06:43
#5
Vigale's picture
Vigale
Yeah thats the thing they

Yeah thats the thing they just give us these words rather than a useful percentage or fraction chance. Iv also heard slight is 1/16, fair is, 1/8 and good is 40% but no actual evidence to say its true.

Wed, 03/26/2014 - 07:51
#6
Bitsbee's picture
Bitsbee

“For instance, devilites resist fire...”

Wat.

Why wasn't I told this.

Wed, 03/26/2014 - 08:31
#7
Fehzor's picture
Fehzor

Status flourishes do, but then if I recall correctly the wonderful science club people tested it, and it turned out that against grievers (weak to stun), get statused closer to half the time.

I'm not sure if we have a definitive answer or not. I'd got to the wiki editing section.

Fri, 03/28/2014 - 02:41
#8
Misten's picture
Misten
Take note. The status chance

Take note. The status chance indicated on weapon is only for charged attack. Does not apply to regular attack. This explained Zaffy-Laffy's experience

Recalled someone test the regular attacks to be 1/16 for status toothpick

Fri, 03/28/2014 - 02:47
#9
Exerpa's picture
Exerpa
^This.Definitely noticeable

^This.
Definitely noticeable on Polaris, Biohazard and Callahan when compared to Magma, Hail and Storm Drivers.

[Edit]

Volcanic Pepperbox reports Slight chance of Moderate Fire, but to me the chances feel higher than the Plague Needle's Slight chance of Strong Poison.

Dual tooltips on swords and guns would be handy, if a bit visually bulky

Fri, 03/28/2014 - 04:49
#10
Dutch-Oven's picture
Dutch-Oven
I tested crit chance

with my magma driver.

Out of 427 shots I ignited my punch-bag 118 times giving a crit chance of 36%. Magma has a "good" chance to ignite.

Whether fire damage is better than pure damage is totally situational. You might want to look at this spreadsheet for accurate fire damage numbers.

Fri, 03/28/2014 - 05:06
#11
Sandwich-Potato's picture
Sandwich-Potato

Could Mist bombs just hit the enemy several times per second with their status-inflicting spread with no damage? Or is that not really possible?

Fri, 03/28/2014 - 05:12
#12
Hexzyle's picture
Hexzyle

Monsters have status resistance and damage resistances just like Knights do, so that's why some monsters can't be inflicted with statuses, or are more difficult to inflict statuses on, because they have more points of status resist.

Could Mist bombs just hit the enemy several times per second with their status-inflicting spread with no damage? Or is that not really possible?

It's twice per second with a roughly 40% chance each time on enemies with no resistance to the status.

Fri, 03/28/2014 - 05:41
#13
Finale-Flare's picture
Finale-Flare
I believe that defensewise,

I believe that defensewise, your armor status resist has nothing to do with frequency of being afflocted with the status, but the severity of it.

Charge an FoV in chaos or vog cub fire max set, I am positive ypu will be set on fire about the same number of times.

Fri, 03/28/2014 - 20:34
#14
Hexzyle's picture
Hexzyle

I would like to test that.

Fri, 03/28/2014 - 22:21
#15
Red-Galaxy's picture
Red-Galaxy
@Fehzor

What about the freeze dealing devilites? Dont they have a higher chance of getting on fire than all the other devilites? Because if an icecube has a higher chance of getting on fire, what about the other jellies?

Fri, 03/28/2014 - 22:51
#16
Hexzyle's picture
Hexzyle

Although they behave similarly to Jelly Cubes, Ice Cubes have a large number of stat differences that sets them apart. Ice Cubes have one of the largest weaknesses to fire out of any monster in the game, but this trait is not shared by Jelly Cubes.

Sun, 03/30/2014 - 00:40
#17
Alphappy's picture
Alphappy

I actually have a little bit of recorded data on status chances, but not much yet. Everything is tested against the training bags in the tier 3 section of the guild training hall.

The short version of this analysis is: no, there is no consistency in the "slight" "fair" "good" terminology, since most charge attacks are also unique(alchemer charges, for instance, actually have a highly variable chance to shock because of the split bullets, which don't always end up "in" their target[but boy does it feel GOOD when that happens]). Also, Flamberge is... eh, garbage.

Alchemers(5*) normal shot against jelly bag: 1/3. Didn't seem to vary between alchemers.
Callahan normal shot against grem bag: 1/10. Charge: 1/2.
Polaris expanded normal shot against bot/undead bags: 1/4.
Gran Faust second swing against all bags: 3/20. Charge self-curse chance: 1/3. Didn't record charge target-curse chance, whoops.

Everything past this point is exact number of tests on January 23, when I kept more careful track of this data. The number of tests is highly variable because I stopped once I felt confident I knew what the chance was.
Vile Striker first swing WITHOUT extra ghost swing against undead bag: 3/100. WITH extra ghost, counting it as part of the same attack: 7/61.
Biohazard normal shot against undead bag: 9/240. Charge: 4/8.
Obsidian Carbine normal shot against undead bag: 6/92.
Electron Vortex against undead bag: 5/10.
Scintillating Sun Shard first explosion only against undead bag: 7/18. Second explosion only: 5/21.

Sun, 03/30/2014 - 03:23
#18
Misten's picture
Misten
^AlphappyFrom your test

^Alphappy

From your test result, it seems to indicate that "Good chance" = 50%, as the status chance indicator on weapon only refers to Charged Attack. The indicator is not relevant, and has no info for normal attacks.

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