So I've tried to do this about four times, and for me, four times is enough.
Every time I've gotten the same result:
Reviving someone when you have 1.5hp = Target gets revived with 1hp and you have 1hp. (Yes, you are making a profit of 0.5hp by doing this)
Reviving someone when you have 1h- oh wait a second! You can't even revive them! *clicks on target... but character only swings her calibur*
-.- does anyone else share the same problem or is it just me?
I have successfully revived someone with both 1 hp, and 1.5 hp that resulted in him having 0.5 hp.
Sadly not before the patch, but it is possible.
Because you only see 1 and 1.5 health, even though you can have 0.9 and 1.7 too.
The first prevents you from reviving, the second gives the target too much health.
I guess it is like that.