healing would make the game too easy. every time you finish a battle, wait for the skill to recharge and you have full heal. the only thing feasible to balance it is healing when killing monsters, which is exactly what seraph's ability is for.
as long as teleporting doesn't teleport you out of bounds. buffs are ok.
healing would make the game too easy. every time you finish a battle, wait for the skill to recharge and you have full heal. the only thing feasible to balance it is healing when killing monsters, which is exactly what seraph's ability is for.
as long as teleporting doesn't teleport you out of bounds. buffs are ok.