((Unfortunately, I'll have to delay the post. Fortunately, the assignment that caused said delay is finally dealt with once and for all, and I'll see you tomorrow!))
Machinauts: Far Side of Cradle - A stat-based RP
"Interesting." I commented.
{I think I've figured out where the keys actually go. The keys disable a large energy barrier in the Great Hall blocking access to deeper within the Citadel. Now, let's see what can be found in this room before moving on. Best to check everything.}
[Inspect: Banner A]
[Order: Faidra: Inspect Banner B]
[Order: Matikclocker: Inspect Banner C]
(Well, time to use this command for the first time. This puzzle and the possible solution for it reminds me of text adventure games.)
Turn Order Roll: 3,1,2,3,2,1
Beast-Tamer Zombie: 7 + 3 = 10
Hunting Wolver A: 6 + 1 = 7
Armor B: 4 + 2 = 6
KV-103: 3 - 2 ASI + 3 = 4
Thrynn: 9 + 2 = 11
Mute: 7 + 1 = 8
Thrynn: Fire Charge w/ Spat-o-War -> Beast-Tamer Zombie
1 swing @ 15 ES -- 2. Hit! 2924 damage.
Mute: Standard w/ Splinter Bomb -> Wolver A
3 Bombs! Main Blast:
-> Wolver A @ 11 ES -- 16,7,11. Hit! 526 damage.
--
Ignem fiddles with Banner A.
Behind the Banner, you find a wall. The back of the banner is colored green.
Faidra fiddles with Banner B.
Behind the Banner, you find a wall. The back of the banner is colored red.
Matikclocker fiddles with Banner C.
Behind the Banner, you find a wall. The back of the banner is colored violet.
You hear Grave Scarabs screeching somewhere nearby.
--
The Heraldic Armor pumps its fist, before looking toward Mute. Is it concerned for Mute's health?
"My thoughts exactly, King. Whatever's going on behind the scenes, I don't like it. That said, if we can keep the Citadel around, I'm sure our own historians will want to take a look at it sometime. Knowing why it's abandoned could save our lives."
"Good work, Ignem. I'm noticing the banners are different colors in the back, but the exact same in the front... the walls behind them look like they're a bit worn out, I'll run some scans on them."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Armory
(KV-103, Mute, Thrynn)
LINKS TO: Northeast Corridor
ALLIED:
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes! | High Five: High Five?}
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | How does it open?: You COULD break through it, but maybe there's another way to open it. Or you could just go to the Southwest tower instead. Or maybe you could peek through it?}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a wall behind it}
Banner B | HP 1000/1000
{Interactable}
Banner C | HP 1000/1000
{Interactable}
Banner D | HP 1000/1000
{Interactable}
Torch A | HP 1000/1000
{Interactable}
Torch B | HP 1000/1000
{Interactable}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 7349/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 1 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 1 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4145/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 948/4600 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"We are bringing more back ups..." KV-103 picked some spears.
[Pick up 2 spears, go back to the northern corridor, give 2 spears to Heraldic armor A and C, go to northern tower.]
((Well, stuff got out of hand, and I'm going to have to delay tonight's post. But I'll be on tomorrow, so see you then!))
KV-103 grabs two spears from the weapon crates!
KV-103 gives a spear to Heraldic Armor A.
Heraldic Armor A is happy to help.
KV-103 gives a spear to Heraldic Armor C.
Heraldic Armor C is ready to rock.
KV-103 moves to the North Tower!
There are some Heart Blocks available! But you also hear something on the upper floor...
--
Ignem fiddles with Banner D.
Behind the Banner, you find a wall. The back of the banner is colored yellow.
Faidra fiddles with Torch A.
The torch is just... a torch.
Matikclocker fiddles with Torch B.
Moving Torch B seems to move some kind of switch connected to the gate. Maybe it's a lever of some kind?
You hear the sound of Grave Scarabs being fought with spears. The Crusaders must be driving out an infestation.
--
The suits of Heraldic Armor seem eager to head toward this floor. Perhaps they're bored, and know there's going to be a good fight on the next floor. "Careful, KV-103. They wouldn't put those Heart Blocks there unless there was something that would require healing. Scans can confirm those Heart Blocks aren't a trap."
"Ignem, Sonar scans are picking up something behind those walls. Maybe the banners are a clue? They've all had a different color on the back. Fighting monsters with area weapons might damage the banners, and we want to keep them in one piece. They might be of some value to historians, although it doesn't look like we'll be prying them off the wall with the undead living here. Try striking the walls."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
(KV-103, Mute, Thrynn)
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heart Block A
{Open it for 5-8 Small Hearts!}
Heart Block B
{Open it for 5-8 Small Hearts!}
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | How does it open?: You COULD break through it, but maybe there's another way to open it. Or you could just go to the Southwest tower instead. Or maybe you could peek through it?}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a wall behind it}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a wall behind it}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's a wall behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | There's a wall behind it}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 7349/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 1 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 1 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4145/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 948/4600 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Health? Here?" KV-103 said, "Let's ration the hearts. I will leave one crate in case of an emergency."
[Open heart crate A and B, move to Northern banner hall.]
((Unfortunately, I need to study for an exam tomorrow. I'll see you all tomorrow once said exam is dealt with.))
"Roger that." I said.
{Try to preserve the banners. I have a feeling they're a hint towards solving the puzzles of this citadel and damaging them would render it more difficult.}
"Now, let's see what this does."
[Use: Torch B]
{I wonder if that database really was infected.}
{Analyzing 61666.db...}
{Malicious code detected. Attached comment: "I was deceiving you. Those files really were infected with a backdoor to allow me to access any compatible computer system that the backdoor is installed into. Fun times. -J"}
{Great. So now I'm at risk of being hijacked. Let's see if that's an actual risk.}
{Code is incompatible with system.}
{Surprise, surprise. That didn't work. I am so dumping all that info on you, your ship and said ship's crew now. Once this is done uploading, anyway. But first...have fun with slow internet, you pile of scrap metal.}
{Pinging Unidentified Connection with 256 TB/s of data for 6 hours...}
INTERMISSION
Me: "Did you seriously just deliver a denial of service attack against another character in-universe?"
Ignem: "Yes."
Me: "Great. Now this is going to have unintended and unforeseen consequences later on. At least it's not over a review score."
Ignem: "What consequences?"
Me: "Like I said. Prepare for unforeseen consequences."
Ignem: "...you can stop spouting references now."
END BRIEF INTERMISSION (WHICH SHOULDN'T BE HAPPENING SO RAPIDLY)
Two Heart Blocks were opened!
6 Hearts popped out!
7 Hearts popped out!
KV-103's party moves to the North Banner Hall!
Between the banners, torches are ablaze. A massive Golden Tortodrone is illuminated by the flickering torchlight, with shards of Crimsonite and Moonstone charging it with incredible power. The Tortodrone seems to be looking to battle, but allowing you to make the first attack... or pass by. Do you dare to accept its challenge?
--
Ignem pulls Torch B!
The gate rattles open... but only slightly! Is there another switch connected to this one?
You hear the sound of Grave Scarabs running away- right in your direction!
--
"Whoooo... That Tortodrone looks like a formidable opponent. Tortodrones are generally pretty docile, and they'll probably let you pass if you don't fight... but this one seems to be challenging you to a battle."
"Ignem. Is something wrong? I'm not sure what's going on on the code readout. ...hmm, from further sonar readouts, it looks like we've got some kind of impact sensors connected to those walls. Maybe you can try hitting them- aiming an attack behind the Banner will probably trigger the sensors."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
(Heart Blocks dropped 13 hearts (+2600 HP).)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
(KV-103, Mute, Thrynn)
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable }
Torch G | HP 1000/1000
{Interactable }
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | How does it open?: You COULD break through it, but maybe there's another way to open it. Or you could just go to the Southwest tower instead. Or maybe you could peek through it?}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a wall behind it}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a wall behind it}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's a wall behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | There's a wall behind it}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"I was just checking the database I pulled from that ship I got into contact with earlier. I haven't tried to playback the fifth transmission I've picked up, but during that the crew of that ship learned of what I did, and the AI of said ship infected the files with a backdoor that would allow him access to any computer system that picks it up. Fortunately, it's incompatible with Machinauts. The Refuge's computer systems might want to watch out for vandalism, however." I said to IS-M44 over radio. "The sonar data does give me an idea...let's see if this works. "
Then I whipped out my Master Blaster and aimed behind the green banner.
{Considering I hear a bunch of scarabs nearby, ready your weapons. I'm going to see if I can trip the sensors embedded in the walls behind the banners. Additionally, I'll note the order of the colors: Green, red, purple, yellow.}
{It does seem like you've landed yourself in hot water though, King...}
[Master Blaster: Attack: Banner A Wall if possible]
'While a king should never turn away from a challenge,' said KV-103, 'I am however more inclined on preserving what is left of our strength for what lies below.'
(inspect torches)
Machinaut Name: H4-D35 [Edolas]
Personal Colors: Main: Crimson. Trim: Violet. (Has a heavier, slower body. If that's possible).
Preferred Fighting Style: Bombs or Guns with an emphasis of Power > Speed. Opts for Shadow/Fire weapons. Very defensive, and will hunker down instead of dodging. Favours bulky/heavy armour for this reason.
Other Information: Conveys a lot of its communication through action instead of speech, motioning toward things instead of outwardly speaking about them. Will speak very rarely in dire situations, yet comes out as a rumbling deep, shouting voice. Wont tolerate 'mercy' too much, and may act upon its own judgement against the will of others' in such cases.
Stat requests: High Block, Low Reflex, Average Accuracy.
((Well, unfortunately I had to delay tonight's post too. Welcome to Machinauts, Edolas! I'll try and get your Machinaut in tomorrow, or failing that, on Friday.
I'll see you all tomorrow!))
((I had to rush; unfortunately Edolas won't be ready to roll just yet. I'll have him ready on Friday, though!))
KV-103 inspects Torch A.
It's just a torch.
Mute inspects Torch B.
It's just a torch.
Thrynn inspects Torch C.
It's just a torch.
Heraldic Armor A inspects Torch D.
It's just a torch.
Heraldic Armor A inspects Torch E.
It's just a torch.
Heraldic Armor A inspects Torch F.
The torch triggers some kind of machinery! A wall opens up a crack in the middle of the Banner Hall, but as it does, you see a door on the other side open.
Something is glinting in that secret room...
---
LV-909 blasts the wall behind Banner A with her Master Blaster!
You hear something whirring behind the wall, but the wall doesn't budge an inch.
Two Grave Scarabs flee into the room, and decide your power cores would taste pretty good right about now!
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
(Heart Blocks dropped 13 hearts (+2600 HP).)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
(KV-103, Mute, Thrynn)
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Down}
Torch G | HP 1000/1000
{Interactable }
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: ??? (when North Lever A (???) is up)
Karilius's Orb #? [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | How does it open?: You COULD break through it, but maybe there's another way to open it. Or you could just go to the Southwest tower instead. Or maybe you could peek through it?}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a wall behind it}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a wall behind it}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's a wall behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | There's a wall behind it}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A [A6|B2|R6] - 1000/1000 HP | 800 Nrm | 800 Prc | 0 Ele | 3200 Shd | Row 0
{Swarming Bite: 4 ACC (+1 per Swarming Bite attempt on the target), 3 SPD, 500 Nm/Sh | Annoying Buzzing: -100 to all Defenses per Scarab}
Pesky Scarab B [A6|B2|R6] - 1000/1000 HP | 800 Nrm | 800 Prc | 0 Ele | 3200 Shd | Row 0
{Swarming Bite: 4 ACC (+1 per Swarming Bite attempt on the target), 3 SPD, 500 Nm/Sh | Annoying Buzzing: -100 to all Defenses per Scarab}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
(@Edolas: Welcome! For the sake of convenience, I will now provide a totally accurate recap.
The Machinauts are constructs made by the now long-gone Torchbellow Clan, for varying reasons. Naturally, things don't go exactly that well.
Chapter 1: The Machinauts awoke, beat up some stuff then punched a bunch of slime gangsters in the face (or lack thereof) while also finding themselves defending a refuge of Gremlins NOT associated with King Tinkinzar's empire.
Chapter 2: The Machinauts managed to take "420noscope" to overly silly levels by entering and utterly trashing an MMO meant to mind-control the mineral-based Geonids. The Devilites behind it get really salty.
Chapter 3: The Machinauts, now sort of rebranded as the Advance Force, proceed to punch the Thargaan pirates in the face, but not before the "dark force" they are presumably meant to terminate, The Swarm, suddenly attacks (and then gets rekt).
Chapter 4: The Advance Force decides that the Swarm is too dangerous to fight alone and decides to seek assistance, starting with a bunch of dragons. Then a conspiracy gets involved w̶h̶i̶c̶h̶ ̶m̶a̶y̶ ̶o̶r̶ ̶m̶a̶y̶ ̶n̶o̶t̶ ̶h̶a̶v̶e̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶t̶o̶ ̶d̶o̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶A̶p̶o̶c̶r̶e̶a *BLAM!* and things go pear-shaped from there. The current chapter. Also, I set up a very silly, convoluted and indecisive subplot that clashes with everything else in terms of mood and makes the already long pages even longer and only serves to (eventually) give an answer to my own character's creator along with shamelessly plugging with my weird original content that has nothing to do with Machinauts. Or Spiral Knights, for that matter.
I think that sums it up in my own flavor of lulz.)
"Great. Scarabs...so I'm assuming hitting the wrong button will summon some." I said in annoyance.
[Volt Driver: Charge]
"... Disguising Torch as a lever," said KV-103, "I guess whoever designed this citadel had only the barest idea of a proper puzzle."
[Pull north lever A]
((Something came up. It involved ants. The infestation is mostly clear now, but unfortunately I won't have time to post tonight. I am REALLY sorry! Edolas, I'll have your Machinaut ready tomorrow.))
((Edolas is ready! I put him with Ignem's group.))
KV-103 pulls Lever A up.
In the North Secret Passage, the path from A to the Banner Hall shuts, and the path from A to B opens. But... no one's in there.
Mute inspects Torch G.
The torch triggers some kind of machinery! But... what did it do? Nothing opened that you could see.
Thrynn inspects Torch H.
It's just a torch.
Heraldic Armor B pulls Lever A down again.
In the North Secret Passage, the path from A to the Banner Hall shuts, and the path from A to B opens. You see another path opened up when you pulled Lever B.
Gil Tortodrone is content to watch as you work with the puzzle.
---
Turn Order Roll: 2,1,3,3,3
Scarab A: 6 + 2 = 8
Scarab B: 6 + 1 = 7
Faidra: 7 + 3 + 1 ASI = 11
Ignem: 6 + 3 = 9
Matikclocker X: 7 + 3 = 10
Faidra: Standard w/ Proto Buster -> Scarab A
7 shots @ 13 ES -- 1,10,7,16,10,12,11. 6 hits! 3174 damage. Down!
The Overkill damage was carried to Scarab B!
@ 13 ES -- 7. Hit! 1728 damage. Down!
(Niiiice.)
Three more Grave Scarabs flee from the Crusaders' most righteous mission of pest control. They'll reach your position soon!
---
"I'll bet that's the point. They most likely needed their own guys to be able to remember this; enemies trying to figure it out would have to contend with the citadel's guards, and thieves going for whatever's inside would probably draw the attention of others... but it doesn't look like the Crusaders or the Tortodrone consider it a big deal."
"KV-103, maybe your team should leave one person to pull the torch levers; I'm sure the Armors will oblige. I'll see if I can't try and get some visuals for this secret passage. And could you activate Karilius's next orb? It might have a bit more insight."
"Ignem, you've just been reinforced. Welcome aboard, Edolas. As you can see, they're about to have some issues with more Grave Scarabs, so ready your gun... ah ha! I think I figured out a bit more about these wall sensors. They're reacting to damage types. Try using different damage types on them while you have a reprieve."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
(Heart Blocks dropped 13 hearts (+2600 HP).)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
(KV-103, Mute, Thrynn)
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Down}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Down}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is up)
Karilius's Orb #? [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | How does it open?: You COULD break through it, but maybe there's another way to open it. Or you could just go to the Southwest tower instead. Or maybe you could peek through it?}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a wall behind it}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a wall behind it}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's a wall behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | There's a wall behind it}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400 (Nm 3600|Spcl 1600)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
{And now I have a feeling I know what's going on with this puzzle now.}
I then spotted Edolas catching up.
"Nice to always have backup, isn't it?" I mused. "Well, anyway. About time you made it. I hope IS-M44 got you up to speed. We're trying to figure out the puzzles of this citadel, and I may have found the solution to one already."
I switched weapons.
"Try hitting the walls behind the Red, Green, Purple and/or Yellow banners with a Normal, Elemental, Shadow and/or Piercing weapon respectively if you can. Just be sure not to break the banners themselves..."
[Grand Flourish: Attack: Banner D Wall]
"Instead, mute," KV-103 turned to PAD-103, "Stay here and control the lever, since you are the most damaged machinaut in the team, preserve yourself for the fight ahead. And I don't think it is possible to coordinate with the heraldic armors from long distance since they do not seem to have a radio."
"H4-D35, welcome to the strike force," KV-103 patched into Edolas's frequency, "I am KV-103 unit 2, an Ultra heavy machinaut built from an age now forgotten and it seems you too are a heavy machinaut, be advised, this citadel is even older than I and it hides an ancient evil deep beneath's its sanctum. Try preserve your integrity as much as you can, you will need it for what lies below. For now, be on the look out for keys, so far we only have one out of the three that are needed to unlock the barrier at the main hall."
[Order: Mute -> Lever A/ pull up, pull the feather]
[Rest of the team -> secret passage part B]
With a lumbering movement, H4-DE5 approached the group, no vocal greetings given when he got closer, simply an imposing stare from behind his helm. His hand awkwardly rose to his head, as a make-shift salute, before swinging back down from gravity. Assuming that introductions were over for the time being, he stomped over to LV-909.
H4-D35 slowly and without word turned its body to 'Ignem', bowing shakily with his slightly top-heavy chassis. Straightening up, his eyes flashed in understanding when advised to hit behind the banner walls with corresponding damage types. Reaching behind him, he drew his Wizardry Wand, intent on following orders. He locked onto one of the banners, showing off a green shade.
He shifted his mass slowly to aim behind the banner, preparing to shoot.
[Wizardry Wand: Attack: Banner A Wall]
((Due to a sudden onslaught of homework, I'm going to have to delay tonight's post. I'll try to get it up on Monday, but I'm not sure if I'll be able to get it up until Tuesday. I'll update you as I find out.
I'll see you all then.))
(These delays are getting more and more predictable. It should give me time to prepare stuff to finish off the Ignem subplot if I remember to do it.)
Mute pulls Lever A down.
KV-103 and Thrynn enter Secret Passage Room A.
KV-103 and Thrynn enter Secret Passage Room C.
Another lever is on the wall.
Mute activates Karilius's Orb #4!
---
"Hoo hoo hooo! Karilius here, and fortune's smiling on me today! Just found another key. It's behind a torch lever maze. Didn't bother messing with the torches when I stopped in here, because it was the Tortodrone that got my attention! Others have stopped by, but no one mentioned the Tortodrone... hrmm, come to think of it, I didn't see the Tortodrone until after I picked up that key. Maybe it's here to watch for... something. It isn't hostile towards me, even after I've picked up the second key; I HAVE heard Tortodrones are usually quite docile. As for the maze, well, it wasn't anything too difficult. I needed another person operating the levers to get to the other side, but once Sellie showed up, the puzzle was no match for our combined wits! Amazing potential, best apprentice I've had yet. She could lead the Academy, I'm sure."
"Those Crusaders are a bit territorial, and they don't trust me. I didn't trust them either, of course. Because they're Undead, and Undead are NORMALLY dangerous. But... it's strange. Though they are clearly long dead, all my means of detecting them- and my wards against them!- just don't work on them. Could they be animated by some means other than the usual dark magics? In any case, they seem resilient against Shadow and weak to Elemental damage as you'd expect, which is good to know should I end up in an altercation with them. Another thing. They do NOT like Grave Scarabs! In much the same way as us Owlites, they consider Grave Scarabs highly annoying. Now why is it they're so territorial? It's far beyond the usual behavior of Undead, so I'm guessing they have a strong attachment to this Citadel. Former knights of it, perhaps?"
"Looking at this painting... I'm impressed. The Citadel's residents did a very good rendition of them and their Gremlin benefactors battling against Fiends. One thing I've noticed is that they seem to have a recurring motif of stars and planets. In particular, the planet Shunotanios features heavily in their artwork. The one Gremlin that's always looking up at the stars- I've taken to calling him the Stargazer- appears to have some association with it."
"I'm sending the painting of the fight against the Fiends to the academy, and setting an Antifire Ward up on it in case those conniving scum want to try and torch it because I sent it. So much as a spark and it's going right back to my scroll case! That'll teach 'em! ...still, it galls me. Sellie's told me of horrid things inflicted on Almire's people... I don't care for the Opposed Alliance's accusations at this point, the citizens have suffered more than enough. Something needs to be done. We should use our magic to strike back at the Opposed Alliance and liberate Almire! By all that's holy, we should've done that eight years ago! ...hooo. I'm getting worked up again. Sellie tells me that's bad for my health, so I should probably call it quits for the night. Karilius, signing off."
---
Ignem attacks the wall behind Banner D with the Grand Flourish, and a sensor on the other side is activated!
The wall opens up, revealing a hidden basement...
Edolas attacks the wall behind Banner A with the Wizardry Wand, and a sensor on the other side is activated!
The wall opens up, revealing a room with a Treasure Block!
You're able to use the basement to evade the incoming Scarabs. (They weren't going to drop any loot, don't worry.)
---
"Nice going. You should be able to avoid most altercations with Grave Scarabs by using that basement entrance to hide in. Or you could take a look inside..."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Down}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Down}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
(Mute)
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is down)
Karilius's Orb #4 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - North Secret Passage: Part C
KV-103, Thrynn
LINKS TO: North Secret Passage: Part A (when North Lever B (Torch G) is down)
Obviously a torch lever | HP 1000/1000
{Interactable | Actually North Lever C, but they didn't bother disguising it since, well, you'd have to know by now | Up}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
LINKS TO: Hidden Basement
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | Raised!}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a lever behind it!}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a wall behind it}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's a wall behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | It leads to some sort of hidden basement...}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400 (Nm 3600|Spcl 1600)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Aha. That's what was hiding in here." I remarked at the revelation. "We'll look at that basement later..."
[Inspect: Banner A Lever]
H4-D35 lowered his arm, relaxing his aim, yet keeping a firm hold of his weapon. His gaze fixated upon the treasure block within the chamber that he had just revealed, intent on seeing what could be inside. He lumbered towards it, pushing the aged banner out of his way with one hand.
As he stood before the treasure block, he raised his gun once again, and prepared to fire at the object of fortune at close range, to uncover what secrets lay within.
[Wizardry Wand: Attack: Treasure Block]
'... Not going to respond? Be that way,' KV-103 taken Edolas's silence as an insult. Looking back toward Thyrnn, 'G-54, pull the lever, we are going in even deeper.'
(order: mute-pull orb #4)
(order: Thyrnn pull lever C)
((Unfortunately, homework strikes again, I gotta delay the post till Thursday. With any luck I'll be free of delays until Saturday or Sunday! The semester ends around early-middle-ish May, so I should have more time then.))
((Due to technical difficulties, I will have to delay the post again. I really need to get a new laptop.
I am very sorry about all of this, and will see you tomorrow!))
Mute activates Karilius's Orb #4!
Karilius's voice says exactly what it did before.
Thrynn operates the lever.
The door to room A closes as the lever is pulled, but another opens up that leads to a yet-undiscovered room which will henceforth be dubbed "Room D". A large grating connects Room D and Room B.
"That's got it!"
IS-M44 finishes sonar scans, and adds a small map to your HUD!
---
Ignem operates the lever.
The way to the Great Hall is clear!
The Crusaders inside seem to react... but then, as if called by something, they rush out of the room, toward the west.
H4-D35 opens the treasure block!
Found 1500 Crowns!
Found 3 4* Alchemical Bases!
Found 1 Spark of Life!
(I was going to add both the block and the lever Ignem pulled, but screwed up and mentioned only the treasure block in the action text, and mentioned only the lever in the stats for Banner A. Whoops! Well, it seems to have worked out for the best.)
DSN-001 attacks the wall behind Banner B with his Proto Buster!
The wall slides open, revealing a hidden tunnel.
Matikclocker attacks the wall behind Banner C with his Ionic Double Bow!
The wall slides open, revealing a Heart Block!
---
"It isn't you, King. H4-D35 doesn't talk much. He's all business, so to speak."
"Anyway, that's what I've been scanning the whole time. Pull levers a few more times, and we SHOULD be able to triangulate what opens what, and what closes what. I was able to catch two more hidden rooms you haven't gotten to yet, and something's been moving between the two and between one of them and Room D."
"That was... an easy treasure to find. But... four-star Alchemical Bases? Those are... more recent than everything else would suggest. They were made about a hundred and fifty years back- long after the Owlites were killed. No doubt someone was holed up in here before us..."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
-1500 Crowns
-3 4* Alchemical Bases
-Spark of Life
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Down}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Down}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
(Mute)
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is down AND North Lever C is up)
Karilius's Orb #4 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - North Secret Passage: Part C
KV-103, Thrynn
LINKS TO: North Secret Passage: Part A (when North Lever B (Torch G) is down AND North Lever C is up)
LINKS TO: North Secret Passage: Part D (when North Lever C is down)
Obviously a torch lever | HP 1000/1000
{Interactable | Actually North Lever C, but they didn't bother disguising it since, well, you'd have to know by now | Down}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
LINKS TO: Hidden Basement
LINKS TO: Southwest Tower 8F
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | Raised!}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a lever behind it!}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a winding tunnel behind it that leads up and up and up...}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's goodies behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | It leads to some sort of hidden basement...}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
Treasure Block Opened (1500 Crowns, 3x 4* Alchemical Base, Spark of Life!)
Heart Block C
{Open it for 5-8 Small Hearts!}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1600)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
H4-D35 turned his head away from the treasure block, after depositing the valuables that lay within into a satchel. The sound of another door opening had caught his attention. He turned his mass around, and trudged out of the treasure room, his frame shaking after every step. When out in the open, he heard mention of himself being "Simply business". After hearing such a statement, he emitted a low yet loud groan, seemingly ignoring the conversation as a whole. Eventually, he got himself toward the newly opened passage.
While surveying the entrance, he picked up on the report that 'Something is moving between them'. An unsettling feeling pricked at his sensors, as he slowly aimed his gun down the passage to Room B, ready to engage with anything hostile that may make its way out of the tunnels toward the rest of his team.
(OOC: I just opened Room A, so I can either go down the passage to Room C or B then?. Im a little confused).
(OOC: Edolas is not in the north secret passage.)
'An automaton without a soul is a being without purpose,' KV-103 said when all that returned from the other end of the radio was a groan, 'I think so far our new machinaut has displayed less personality than even the magical armor we allied with. But regardless, I think it would be best if I exhuast all options avialable now to better solve this puzzle.'
'Mute, order one of the heraldric armor to pull up lever B and proceed to part B.' KV-103 said, 'Thyrnn, stay here, I will move to room D.'
"King, that comment was uncalled for." I remarked at KV-103 over radio. I then turned and looked into the hidden basement. "Now...where does this lead?"
[Go To: Hidden Basement]
{...I͜͏ ̷̧͝s̕͟͏e̷̢͢ę͢͜͞͠ ̢̨͘͟͞w̷̵͘h̷̀á͘͠t̡ ̕͞ỳ̴ǫ͝҉̧u̵̸͘̕ ̸̧̛͠h̨̛͠a̵͜͟v̡́é̴̡ ̶̀͝d͘ơ͘͞͏͜ǹ̨́e̢͏̷.́ ̵͠Y̶͏̕o̶̕͞u̕ ́͏̧s̸̛̀h̕͢͜͝͠o͏͘͜u̶̢͘l̸͞d́͜͝ń͡'͢͡t͟ ̵͠҉͏h̡҉̛͝a̵͢v̡́͜͠e̕͢͝.͘͏}
{Warning: Upload rejected; file is too corrupted to be read.}
{Great. Fat lot of good pulling that database did. I've also lost contact with that ship...the transmission I picked up is meaningless and context free without that database, so I'm discarding it. I still have a connection to some of the sensors as well as text transmissions...and it seems like they're flying away. The text is...troubling. Looks like they just started a huge war with a bunch of deities and are being called back to assist. I also picked up a conversation about "accessing x:\for_its_eyes_only.rar with code 4136121025," and I have a feeling I've seen that file before. I'll see how long I can stay connected...}
(OOC: And of course I find a better song for this later on. Oh well. This music linking is fun, but I think that unofficial OST thing or whatever has totally stalled. I also decided that I shouldn't be waiting on my own laziness, so this subplot will be wrapping up hopefully shortly. Oh well. ¯\_(ツ)_/¯ It'll have farther-reaching repercussions, however and may launch a new one, confirming I've fallen victim to the Chris Carter Effect.)
((I'm going to have to delay tonight's post. Shoot. I need to start thinking ahead on this stuff.
I'll see you all tomorrow.))
((Don't feel bad- I didn't properly explain. The party is searching a place ("Stark Citadel") for some kind of hint at what's going on in the Dragonspire region. The part of the Citadel you're in has your name under it. KV-103's team is scouring a secret passage on the north side of the citadel, while your and Ignem's team's on the south side.
I ought to move this to a Google Doc as well, to make it easier to keep track of.))
The Heraldic Armor was able to hear you through the walls! It should be easy enough just to shout to it.
Heraldic Armor A pulls Lever B.
Heraldic Armor B pulls Lever A.
Mute moves from Room A to Room B. There's... not much in Room B.
"Ah ha! I think I've got this worked out..."
KV-103 moves to Secret Passage D!
Inside Secret Passage D, you can see the entrance to another room you haven't been to yet.
"That's it! You can get to Room E from Room F. Updating the map now."
You find a pressure plate in the room which is connected to the grating that separates Parts B and D of the secret passage. Hmm...
---
Ignem's team marches into the Hidden Basement.
"...what in the world?"
While there are signs this room originally held something else, it is now filled with computers and other scientific apparatus. It appears this was some sort of lab, but what was studied here? There is a large safe in the side of the room, reinforced with Sun Silver...
"Hold on. That safe's got a digital lock of some kind. We won't be breaking it open in any sane amount of time... wonder what's in it? Let me do some scans."
Be wary. There are most likely a few Undead lurking in here.
---
"We're all on the same side here, there's no need to argue. Right... this safe. If we're going to open it, we need to check the terminals; I doubt the last key is in there, since it looks to be a more modern-day creation. I'm going to check the internet to see if anyone's seen this safe being built."
"KV-103, I think I could see how you'd get to Room E on this map. Wonder if there's a shortcut out of there... regardless, it looks like the main thing to do is take the key."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
-1500 Crowns
-3 4* Alchemical Bases
-Spark of Life
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Up}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Up}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is down AND North Lever C is up)
Karilius's Orb #4 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - North Secret Passage: Part B
(Mute)
LINKS TO: North Secret Passage: Part A (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part D (when another Machinaut holds down the pressure plate in Part D)
(Nothing in here...)
Stark Citadel - North Secret Passage: Part C
Thrynn
LINKS TO: North Secret Passage: Part A (when North Lever B (Torch G) is down AND North Lever C is up)
LINKS TO: North Secret Passage: Part D (when North Lever C is down)
Obviously a torch lever | HP 1000/1000
{Interactable | Actually North Lever C, but they didn't bother disguising it since, well, you'd have to know by now | Down}
Stark Citadel - North Secret Passage: Part D
KV-103
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
LINKS TO: Hidden Basement
LINKS TO: Southwest Tower 8F
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | Raised!}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a lever behind it!}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a winding tunnel behind it that leads up and up and up...}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's goodies behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | It leads to some sort of hidden basement...}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
Treasure Block Opened (1500 Crowns, 3x 4* Alchemical Base, Spark of Life!)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - Hidden Basement
Terminal A
{OFF}
Terminal B
{OFF}
Terminal C
{OFF}
Terminal D
{OFF}
Terminal E
{OFF}
Terminal F
{OFF | This appears to be a personal computer, rather than research-related}
Enormous Safe Door[A0|B0|R0] - 500000/500000 HP | 20000 Nrm | 20000 Prc | 20000 Ele | 20000 Shd
{Digital Lock: This safe must be opened some other way...}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1600)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Puzzling." I remarked. "Well, let's look around and see what can be learned if anything...and to see if we can unlock that safe."
[Inspect: Terminal F]
[Order: Matikclocker: Inspect: Terminal A]
[Order: Faidra: Inspect: Terminal B]
{Y̵̸̸̧ò́͝͝ư̧͡͏ ̵͏k҉̛̀n̸̛҉͠o̴w̧͢ ̶̶́͜w̵̡h̵̵o҉͏̀͜͞ ̨̛͟͞Į͟͟͢ ̷̨͝͝͠a̵̛̛͟҉m̶̡̨͢͞ ̕͏͟a͏̧͢͞l̕͠r̴͠è̵͜a͏̧͝͝͡d͢y̷̷̢҉̴.̶̵̢͘͜ ̵̡͞I̵̶͜ ̴̡̧à̸͜͞ḿ̴̢̕͡ ̶͡͡҉n҉̷̷̀͝ó̵̢͘͘w̨̧͞ ̀s̷̶҉́h͘͢a̢͢͟t̛̀͠ţ̴̕͝ę̢͝͠͡ŗ͟͡͞e̴̷̛̕͜d́͟ ͏̧͟p̡҉̨i̴̴͟͠͞ę̢͡͝c̴͟e̷̢̢̛͠s̸̨̡͘ ͟͝҉l͜͠y͘į̀҉ǹ̷̡͠g̶̢͢͢͝ ̴̧o̵̶͘n̶̕ ̨҉͢͡t̶͠h̷̸̛̀͘e̶̡ ͘͢͠f̡̡̕ĺ͘͢͞ǫ̷͏ǫ͞r̢̀͘͞͞ ̀͘̕ǫ̨͡f̕͠ ͏̴̵͘s̡͟͜͠p͢͢͠͞a͏̨͢c̶é̴̛͟;̴̶̵̀ ҉̛͘a̕͏̢͜n̢d̨̧̡ ̴͡ý͠o̵̵̡͝u̷̡̕͜'̸͞r̶e͞҉̸҉ ͏̸t̴̡͟͝o̶̧͟ ͏҉̛͜͡b̡͘͢l̴̡̨ą̴͜m̴̡͘͟e̶̢͠ ̧̨̛͘f̡̕͞ó͡r̸̀͢ ͏̸̛t͟͡h̷͡i͢ś̨͘̕.̧̨͠}
{I swear, I must be hearing things.
}
((Oh, okay. Retcon my previous post and assume Ive entered the hidden basement with Ignem & co))
The lumbering mech emblazoned in Red & Violet armour followed the team, covering their rear as they descended into the hidden basement. Upon setting foot on the old floor, he grasped his Elemental Gun firmly in-hand, reloading it as an uneasy feeling of being watched fell upon him.
H4-D35 swept his gaze across the dusky room, briefly pausing at the safe before resuming his look around. He kept his back to the team, sweeping his eyes toward the direction where they had entered. Briefly taking his eye off the watched direction, he glanced behind him toward a focused Ignem with an inquiry, in a low grumbling tone:
"Cannot...Force...Safe...Open?"
[Reload: Wizardry Wand]
[Guard: Hidden Basement Entrance]
"When will these labyrinth end?" KV-103 commented, "Machinauts, maintain your current position. I am going deep. Once I am in room F, tell one of the heraldric armor to pull down lever B."
[Move to room F -> Herladric armor pull lever B down -> move to room E]
((Unfortunately, tonight I'll have to delay the post again; there's simply no time for me to make the next post tonight.
See you tomorrow!))
Commerical time
KV-103: 'These puzzle solving are getting nowhere! Where can I kill something again?"
Me: "Well you are kicking butt in another universe right now, if that counts."
KV-103: "By the machine god! I can make earth quake?!"
Me: "Only when you are a medabot King, in this RP you are nerfed so bad sometimes I felt bad for you."
KV-103: "Just a glorified meat shield with high single target DPS. Leader only in name. Is this what La Mancha mean?"
Me: "Yeah, pretty much."
KV-103: "I think I might order one of the knight to close off passage B, FOR GOOD..."
Me: "I think instead of taking it as an insult, you can see Mute's description as a good thing."
KV-103: "How?"
Me: "You are the knight of la mancha, you strive to do good, even if you do it in all of the wrong ways. In the end, despite the carnage, hatred and death left in your wake, clockwork will be a safer place because of you. You are an Ultranaut, a weapon built for a peace that you can never be a part of. That was your purpose, to be the last warrior who uses his last drop of blood to attain the peace that all of your fellow warriors died for."
KV-103: "Wait... I am reading the novel, and there is a character who titled himself the mirror knight, and his role in the story is exactly the same as the mirror knight in this story. How can this coincidence be?"
Me: "... Doc strikes again!"
((There's a Mirror Knight in another thing?
I myself was getting a bit tired of running this maze. Well, you've pretty much found the end of it...))
KV-103 moves to Secret Passage F! It is impressively nondescript.
Heraldic Armor A pulls Lever B.
KV-103 moves to Secret Passage E.
A key of Moonstone lies on a dais, waiting for you to claim it. But... something seems wrong...
"KV-103! Get back!"
A black hand reaches out of the floor and seems to shape the bricks around the key into a swirling orb of shadow, stone and clockwork! The Bane Claw turns toward KV-103, prepared to destroy the Machinaut and use the key for its own ends!
---
Ignem turns on Terminal F. The large claw marks around the keys, as well as the keyboard's rather large size, indicate this was used by a Dracolisk.
The computer was left on sleep mode, so fortunately you don't need to enter the password. The applications on it appear to be mostly for recreation and internet browsing; running a search of the terminal's internet history reveals that the user was quite tech-savvy- perhaps the one hint - and also very interested in both the Swarm and the Apocrea. One forum post by the user, under the username "X_watchful_X", reads as follows:
"The Apocrean can't be as indestructible as you're all saying. Everything can be harnessed. Everything! I bet you the Apocrean is no different. They just want convoluted nonsense, but if I were to capture one, I'd figure out a way to use its energy for more productive ends."
Faidra turns on Terminal A, which is connected to some kind of empty chemical apparatus. What was on-screen indicates that the contents of that apparatus were labelled "extremely hazardous" and were extracted from... inside that safe? Except for the last few tests... The computer labelled these last few tests as minimum risk.
Matikclocker turns on Terminal B, which appears to be some sort of control mechanism for the massive wall safe... wait, HOW many passwords is that thing asking for? And a clawprint scanner?! You're going to need to have IS-M44 hack this, because there is NO way you're activating the controls on your own.
But just touching the terminal triggers an ambush of Howlitzers and Gun Puppies! Edolas can open with a Charge Attack immediately due to being on guard before.
---
"KV-103, be advised. Local scans indicate it's draining some energy from the Citadel itself... try the levers. And try to lead it back through the passage while charging your weapon! If the Tortodrone takes offense to it, it won't stand a chance!"
"Ignem, I'll patch the lab boys into that locking terminal. We'll see if we can't do anything about that door. I've got a hunch about it... In the meantime, eliminate those turrets."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
-1500 Crowns
-3 4* Alchemical Bases
-Spark of Life
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
ALLIED:
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
NEUTRAL:
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Up}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Down}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is down AND North Lever C is up)
Karilius's Orb #4 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Stark Citadel - North Secret Passage: Part B
(Mute)
LINKS TO: North Secret Passage: Part A (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part D (when another Machinaut holds down the pressure plate in Part D)
(Nothing in here...)
Stark Citadel - North Secret Passage: Part C
Thrynn
LINKS TO: North Secret Passage: Part A (when North Lever B (Torch G) is down AND North Lever C is up)
LINKS TO: North Secret Passage: Part D (when North Lever C is down)
Obviously a torch lever | HP 1000/1000
{Interactable | Actually North Lever C, but they didn't bother disguising it since, well, you'd have to know by now | Down}
Stark Citadel - North Secret Passage: Part D
LINKS TO: North Secret Passage: Part B (when another Machinaut holds down the pressure plate in Part D)
LINKS TO: North Secret Passage: Part F (when North Lever B is up)
Pressure Plate
{Any entity can hold this down to open the way to North Secret Passage: Part B, but they must remain on it or the grating closes}
Stark Citadel - North Secret Passage: Part F
LINKS TO: North Secret Passage: Part D (when North Lever B is up)
LINKS TO: North Secret Passage: Part E (when North Lever B is down)
(This room is ludicrously nondescript.)
Stark Citadel - North Secret Passage: Part E
LINKS TO: North Secret Passage: Part F (when North Lever B is down)
KV-103
Bane Claw [A5|B5(+5)|R5(+5)] HP 15000/15000 | 1000 Nrm | 2000 Prc | 1000 Ele | 500 Shd
{Finger Gun: 7 ACC, 5 shots, 1000 Ele | Doom Fist: 8 ACC, 1 strike, 2000 Nrm/Shd Good Chance of Minor Doom | Demi Glare: 2 ACC, 3 strikes, Cuts current HP in half (recalculated on each hit, rounded down)}
{LEVER A UP: Counterattacks missed attacks with a Finger Gun shot}
LEVER A DOWN: ???
LEVER B UP: ???
{LEVER B DOWN: +5 Blocking}
LEVER C UP: ???
{LEVER C DOWN: +5 Reflexes}
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
LINKS TO: Hidden Basement
LINKS TO: Southwest Tower 8F
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | Raised!}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a lever behind it!}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a winding tunnel behind it that leads up and up and up...}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's goodies behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | It leads to some sort of hidden basement...}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
Treasure Block Opened (1500 Crowns, 3x 4* Alchemical Base, Spark of Life!)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - Hidden Basement
Terminal A
{ON | It's used for chemical analysis. }
Terminal B
{OFF | This is the means of opening that safe! IS-M44 is currently running scans...}
Terminal C
{OFF}
Terminal D
{OFF}
Terminal E
{OFF}
Terminal F
{ON | This appears to be a personal computer, rather than research-related | Whoever used this computer had a vested interest in technology, the Swarm, and the Apocrea.}
Enormous Safe Door[A0|B0|R0] - 500000/500000 HP | 20000 Nrm | 20000 Prc | 20000 Ele | 20000 Shd
{Digital Lock: This safe must be opened some other way...}
HOSTILE:
Slush Puppy A [A8|B0|R8(Turret)] - 2700/2700 HP | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
{Penta-Chiller: 8 ACC, 5 ROF, 1x(700 Ele) x 5 Attacks to target of choice, Good Chance of Moderate Freeze}
Slush Puppy B [A8|B0|R8(Turret)] - 2700/2700 HP | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
{Penta-Chiller: 8 ACC, 5 ROF, 1x(700 Ele) x 5 Attacks to target of choice, Good Chance of Moderate Freeze}
Slush Puppy C [A8|B0|R8(Turret)] - 2700/2700 HP | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
{Penta-Chiller: 8 ACC, 5 ROF, 1x(700 Ele) x 5 Attacks to target of choice, Good Chance of Moderate Freeze}
Accursed Howlitzer A [A8|B0|R8(Turret)] - 2700/2700 HP | 1000 Nrm | 1000 Prc | 0 Ele | 4000 Shd | Row 3
{Baneful Salvo: 8 ACC, 5 ROF, 1x(800 Shd) x 4 Attacks to target of choice, Good Chance of Moderate Curse | Self-Destruct: On death, deploys a Howlitzer Head (1350 HP, 0 Defenses) that will charge a target and explode the next turn, dealing 2000 Nm/Sh (up to 5)}
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 5200/5200 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1600)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"It would take nothing short of an incredibly powerful bomb to rip that thing open by force." I replied to H4-D35 before inspecting the personal computer. "We'll try looking about the computers to see what we could do..."
___
"Oh great, that terminal was a trap!" I remarked, whipping out my weapons. "I'll try handling these; see if you can find any info on the other terminals."
[Volt Driver: Attack: Slush Puppy A]
[Order: Matikclocker: Inspect: Terminal C]
[Order: Faidra: Inspect: Terminal D]
{
F̶̧͝l͟a͡͏i͏̶҉̴l̕͏͜i̸̴̕n͘͟g҉̀͟͞ ̸́͝i̴̢͞ǹ͟͝͡͡ ̡҉̵̛̀t̷̴̴̢̀h̵̵̡̀҉ȩ͝͝ ̕͝d͜á̷̡͠r̨͏k̷̴̵̛͘ǹ̴ę̢͠s̨͢͜͢s̡̧̢,͡͝ ̛͞I̷̡͠ ̨̛͟͡s̨̀͡c͘͠r̷e҉a҉̡̢͟m̴̧ ̨͘͜͝͝a̸͏̧͢ņ̶̴́͏d̨͜ ̷̛́̕͟n͟͢͟͠ơ̸͘͜͠b̧̕͟҉o̵͝͝d̵͠y҉͞͝ ̷́l͟҉̡i̧̡̕͢͠ş̴͝҉t̢̛́͡e̡͏n͢͜s̛͏̨͝.̢̕͜͠͝}
{There's that voice again...but wait, the user of this was tech-savvy...? I'll add that to the list of clues. So far, we only know that one of the council members is possibly collaborating with the Apocrea. I'll need time to think over this before I attempt deduction...but I have a feeling it might be either Kaan or Moros. I don't want to jump to conclusions right now, but I'm a bit...suspicious of both. The PC could be a red herring though.}
(And now, a bonus intermission with more lulz, fourth wall interactions and arguing between my own characters. Meta is fun.)
INTERMISSION
Me: "Nerfs...I don't like nerfs when they're overdone and make a thing useless instead of broken."
Ignem: "Why would you bring that up?"
Me: "Because I can hear Midnight-Dj and KV-103 arguing. Again."
Ignem: "Oh. Right."
Me: "That ping spam you did...it had wider reaching consequences than you might've thought. Of course, I've gotta stay hush on that because spoilers..."
Novak: "...what spoilers? I'm already aware my ship's AI broke into pieces and may have manifested as malware in a whole bunch of things. You're telling me that another character in another work was affected?"
Me: "THIS FOURTH WALL IS SUPPOSED TO BE SOLID AND THESE INTERMISSIONS NON-CANON. HOW ARE YOU DOING THIS? ಠ_ಠ"
Novak: "Plain and simple, you're terrible at controlling your powers as an author. Or whatever you're calling yourself this time."
Me: "Great. Well, I've got an uninvited guest who shouldn't be hearing this. At least it's the funky space lizard and not someone more...bland."
Novak: "And yet I can still hear and speak about what you and that blasted Machinaut are doing. I already know you hacked my ship's systems and made off with a bunch of files along with attempting to attack my ship's AI with a denial-of-service attack."
Ignem: "So you're implying you're gonna come back to punch us all in the face for what I did?"
Me: "That would be so impossible it would divide the universe by zero by zero and break everything, so no."
Novak: "Thank goodness. You've spared yourself some embarrassment, Gatrnerd. Maybe if you actually kept your mind on track for once you could've done something better with this, but now we have this mess."
Ignem: "So how I can retaliate against Novak for wasting my time with a subplot that only provided me a password to a file in my system along with giving me a virus?"
Me: "Settle it in Smash. Or if you want to not use memes, do a RarelyUsed-tier competitive Pokémon match. I don't know. Something PVP. Not Lockdown, though. Nor League of Legends."
END OF INTERMISSION
"Machinauts, READY YOUR WEAPONS!" KV-103 said, "The malevolent force of the citadel seeks to destroy us, regroup! Now."
Snatching the Key, KV-103 ran back, chainsword held tight.
[KV-103 charge eviscerator-> part F -> heraldic armor pull down lever B -> part D]
"I wonder if one of the armored suit would be kindly enough to sacrifice itself for the greater good," KV-103 said, seeing that he was trapped, "then again, they were built to defend this place, so maybe it is their just due. Mute, tell one of the Heraldic knight to come over to part D, I will open the way."
[KV-103 steps on pressure pad, Heraldic armor A -> part D/ KV-103 and heraldic armor A swap place.]
"Thyrnn, move to part D, we are getting out together!" KV-103 ordered, "Make sure your weapon is charged." As a last sign of mercy, KV-103 signaled the heraldic armor to drop its spear to avoid a gruesome death.
[Thyrnn charge ionic double bow-> part D -> regroup with KV-103 -> move to part B]
((Homework strikes again. I'll be working on it well into the night, so unfortunately I won't be able to post tonight. See you tomorrow!))
Keeping his gun trained on the entrance, H4-D35 turned his head back as he heard the popping of old trapdoors open up. His eyes set upon the ones closest to the door, flashing a red haze, as his arm began to rattle. After a few brief moments, his Wizardry Wand shot a charged blast toward one of the Howlitzers.
Upon firing the shot, his stance widened, preparing to bring up his shield and brace for impact if the head were to launch itself. If it were to hit anyone in the group, it may as well be the one who may be able to take it.
[Wizardry Wand: Charge Attack: Accursed Howlitzer A]
[Ready: Heavy Plate Shield]
KV-103 was unable to acquire the key in time...
Heraldic Armor B pulls Lever A.
Heraldic Armor C enters Secret Passage A.
The Tortodrone lumbers into Secret Passage A.
Roll: 11. KV-103 retreats to Secret Passage F before Bane Claw can act!
Bane Claw gives chase!
Heraldic Armor A pulls Lever B.
Lever B is Down; The Bane Claw's Blocking lowers, but its attacks have an extra chance to fire!
KV-103 begins charging his Eviscerator!
Thrynn moves to Secret Passage D and stands on the pressure plate.
Thrynn begins charging his Hawk-Eye Featherbow! Thrynn has a clean shot to Passage F.
Mute moves to Secret Passage D.
Mute begins charging to redeploy Lightbulb!
---
Turn Order Roll: 1,2,3,3,2,1,3,2
Slush Puppy A: 8 + 1 = 9 (20/100)
Slush Puppy B: 8 + 2 = 10 (11/100)
Slush Puppy C: 8 + 3 = 11
Accursed Howlitzer A: 8 + 3 = 11
Faidra: 7 + 2 = 9 (6/100)
Ignem: 6 + 1 = 7
Matikclocker X: 7 + 3 = 10 (14/100)
Edolas: 4 + 2 + 1 CTR = 7
Howlitzer A: Baneful Salvo -> LV-909
8 shots @ 12 ES/8 BlS -- 3,13,12,14,16,9,7,14. 1 hit/2 Blocked! Shield Down! 1550 damage. Ignem was Cursed! (Volt Driver, Grand Flourish, Shock Vial, Curse Vial, Health Capsule)
Slush Puppy C: Penta-Killer -> Edolas
8 shots @ 11 ES/6 BlS -- 15,12,8,11,5,9,4,3. 3 hits/2 Blocked! 975 damage.
Matikclocker checks Terminal D.
This terminal seems to have a program that was used to regulate the production of something. Everything that was attached to Terminal D has since been disconnected.
Slush Puppy B: Penta-Killer -> Matikclocker
5 shots @ 12 ES/7 BlS -- 7,14,8,5,15. 2 Blocked! Shield down! 1113 damage.
Slush Puppy A: Penta-Killer -> Faidra
5 shots @ 13 ES/10 BlS -- 14,10,16,2,16. 1 Hit/1 Blocked! 463 damage.
Faidra checks Terminal C.
This terminal was used for research, judging by the applications; most of the documents must've been deleted, but a forgotten folder contains a number of links to articles about the Apocrean, as well as Fiend-cursed material containment, which would likely have some good principles to start with.
Edolas: Fire Charge w/ Wizardry Wand -> Accursed Howlitzer
1 shot @ 14 ES -- 9. Hit! 3353 damage. Down!
A Howlitz-Skull is deplo-
The strange entity Ignem's team encountered before phases through the wall, and blasts the Howlitzer's skull before it can self-destruct!
Roll: 65. Weapon switch failure!
Ignem: Standard w/ Volt Driver -> Slush Puppy A
4 shots @ 13 ES -- 8,9,10,16. 4 hits! 2802 damage. Down!
Shot 1 Ricochet 1 -> Slush Puppy B @ 13 ES -- 14. Missed!
Shot 2 Ricochet 1 -> Slush Puppy B @ 13 ES -- 9. Hit! 934 damage. Shocked!
Shot 2 Ricochet 2 -> Slush Puppy C @ 13 ES -- 2. Hit! 934 damage. Shocked!
Shot 3 Ricochet 3 -> Slush Puppy C @ 13 ES -- 14. Missed!
Ignem takes 1500 damage from the Curse!
---
"There you go! The three of you should be able to put him away, and I think the Tortodrone is moving to assist you. KV-103, Bane Claw's currently focusing on you, and your armor's built for this kind of punishment. Hit that thing with everything you've got!"
"Ignem, that... thing is back. It's getting ready to attack the turrets, so don't get in its way."
-Victory Conditions-
=Find out more about this place.
-OPTIONAL: Do not destroy any of the Banners (Reward: 10000 Crowns)
-Pending Effects-
Ignem: Moderate Curse (2 turns remain, 1500 DPT, (Volt Driver, Grand Flourish, Shock Vial, Curse Vial, Health Capsule))
-Buffs and Debuffs-
-Field Effects-
-Loot-
-1500 Crowns
-3 4* Alchemical Bases
-Spark of Life
Stark Citadel Great Hall
LINKS TO: Gatehouse (if Rubble A in Gatehouse is cleared)
???
Stark Citadel - Eastern Gatehouse
LINKS TO: Northeast Corridor
LINKS TO: Southeast Corridor
LINKS TO: Great Hall (if Rubble A in Gatehouse is cleared)
Rubble A [A0|B0|R0] | HP 15000/15000 | 1000 Nrm | 8000 Prc | 1000 Ele | 1000 Shd | Row 0 | 10% damage from Swords and Guns
{It's rubble: I mean seriously, since when does rubble attack you?}
Karilius's Orb #1 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Frozen Shambler A down! (-2968, Thrynn's Lumberdirk)
Frozen Shambler B down! (-653, Thrynn's Lumberdirk)
Frozen Shambler C down! (-1065, Thrynn's Lumberdirk)
Undead Hunting Wolver A down! (-369, Lightbulb's Cannonball)
Stark Citadel - Northeast Corridor
???
Stark Citadel - Southeast Corridor
LINKS TO: Gatehouse
LINKS TO: Southeast Servants' Quarters
LINKS TO: Southeast Tower
Heraldic Armor A [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor B [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Heraldic Armor C [A6|B10|R2] HP --/--
{Examine: The armor's right hand is extended, as if it is requesting something... a weapon, maybe? | Interactable}
Stark Citadel - Northeast Corridor
LINKS TO: Gatehouse
LINKS TO: Northeast Armory
LINKS TO: Northeast Tower
Stark Citadel - Northeast Armory
LINKS TO: Northeast Corridor
HOSTILE:
Beast-Tamer Zombie down! (-2558, Thrynn's Spat-o-War)
Undead Hunting Wolver A down! (-364, Mute's Heavy Splinter Bomb)
Undead Hunting Wolver B down! (-1062, KV-103's Grand Flourish by Heraldic Armor B)
Notorious Kleptolisk A down! (-275, Mute's Heavy Splinter Bomb)
Notorious Kleptolisk B down! (-275, Mute's Heavy Splinter Bomb)
NEUTRAL:
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Weapon Crate | HP --/--
{Spears: This weapon crate contains spears. Maybe you can pick one up and throw it, or perhaps...}
Stark Citadel - Northeast Tower
LINKS TO: Northeast Corridor
LINKS TO: Northeast Banner Hall
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - North Banner Hall
ALLIED:
Heraldic Armor B [A6|B10|R4] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Grand Flourish: Is holding KV-103's Grand Flourish, and can use it as a weapon | +2 REF: This weapon increases the Heraldic Armor's Reflexes!}
Heraldic Armor C [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable }
Torch C | HP 1000/1000
{Interactable }
Torch D | HP 1000/1000
{Interactable }
Torch E | HP 1000/1000
{Interactable }
Torch F | HP 1000/1000
{Interactable | Actually disguised North Lever A | Up}
Torch G | HP 1000/1000
{Interactable | Actually disguised North Lever B | Up}
Torch H | HP 1000/1000
{Interactable }
Stark Citadel - North Secret Passage: Part A
LINKS TO: North Banner Hall (when North Lever A (Torch F) is down)
LINKS TO: North Secret Passage: Part B (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part C (when North Lever B (Torch G) is down AND North Lever C is up)
Karilius's Orb #4 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Heraldic Armor A [A7|B10|R3] HP 6000/6000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd
{Ancient Spear: 8 ACC, 8 CSPD, 1100/1200 Nm/El | +1 ACC/REF}
Gil Tortodrone [A10|B8|R6] - --(+20000)/-- HP | 1200 Nrm | 4200 Prc | 200 Ele | 1200 Shd | Row 0
{Stomp: 6 ACC, 6 SPD, 1500 Nrm (up to 4) | Megacharge: 7 ACC, 1 strike, 2000 Nrm, Good Chance of Strong Stun | Gold Shard Bombardment: 1-turn delay, 8 ACC, 4 strikes, 1300 Prc (up to 3) | Crimson Shard Missile: 1-turn delay, 8 ACC, 1 strike, 3500 Ele (up to 4), Good Chance of Moderate Fire | Test of Power: The Gold Tortodrone considers its foes the victor when its temporary hitpoints run out, and removes Fire effects if it is defeated in this way}
Stark Citadel - North Secret Passage: Part B
LINKS TO: North Secret Passage: Part A (when North Lever A (Torch F) is up)
LINKS TO: North Secret Passage: Part D (when another Machinaut holds down the pressure plate in Part D)
(Nothing in here...)
Stark Citadel - North Secret Passage: Part C
LINKS TO: North Secret Passage: Part A (when North Lever B (Torch G) is down AND North Lever C is up)
LINKS TO: North Secret Passage: Part D (when North Lever C is down)
Obviously a torch lever | HP 1000/1000
{Interactable | Actually North Lever C, but they didn't bother disguising it since, well, you'd have to know by now | Down}
Stark Citadel - North Secret Passage: Part D
LINKS TO: North Secret Passage: Part B (when another Machinaut holds down the pressure plate in Part D)
LINKS TO: North Secret Passage: Part F (when North Lever B is up)
(Mute, Thrynn)
Pressure Plate
{Any entity can hold this down to open the way to North Secret Passage: Part B, but they must remain on it or the grating closes}
Stark Citadel - North Secret Passage: Part F
LINKS TO: North Secret Passage: Part D (when North Lever B is up)
LINKS TO: North Secret Passage: Part E (when North Lever B is down)
KV-103
Bane Claw [A5|B5|R5(+5)] HP 15000/15000 | 1000 Nrm | 2000 Prc | 1000 Ele | 500 Shd
{Finger Gun: 7 ACC, 5 shots, 1000 Ele | Doom Fist: 8 ACC, 1 strike, 2000 Nrm/Shd Good Chance of Minor Doom | Demi Glare: 2 ACC, 3 strikes, Cuts current HP in half (recalculated on each hit, rounded down)}
{LEVER A UP: Counterattacks missed attacks with a Finger Gun shot}
LEVER A DOWN: ???
{LEVER B UP: +1 Extra Finger Gun shot and Demi Glare strike}
LEVER B DOWN: +5 Blocking
LEVER C UP: ???
{LEVER C DOWN: +5 Reflexes}
Stark Citadel - North Secret Passage: Part E
LINKS TO: North Secret Passage: Part F (when North Lever B is down)
(It's empty now.)
Stark Citadel - Southeast Servants' Quarters
???
Stark Citadel - Southeast Tower
LINKS TO: Southeast Corridor
LINKS TO: South Banner Hall
Karilius's Orb #6 [A0|B0|R0] HP --/--
{Examine: Just a tug on that feather will activate whatever the orb's there for.}
Ancient Crusader A down! (-161, Faidra's Proto Buster)
Ancient Crusader B down! (-40 at Base 8, H's Subjugation)
Ancient Crusader C down! (-200, H's Subjugation)
Ancient Crusader D down! (-175, H's Subjugation)
Ancient Crusader E down! (-400, Matikclocker's Cryo Driver)
Ancient Hospitaller down! (-1316, Faidra's Proto Buster)
Stark Citadel - South Banner Hall
(Faidra, Ignem, Matikclocker, Edolas)
LINKS TO: Southeast Tower
LINKS TO: Southwest Tower
LINKS TO: Great Hall (if Portcullis is raised)
LINKS TO: Hidden Basement
LINKS TO: Southwest Tower 8F
Portcullis [A0|B0|R0] | HP 20000/20000 | 1000 Nrm | 2000 Prc | 500 Ele | 1000 Shd | Row 0
{It's a gate: Gates don't move. | Raised!}
Banner A | HP 1000/1000
{Interactable | The back is green | There's a lever behind it!}
Banner B | HP 1000/1000
{Interactable | The back is red | There's a winding tunnel behind it that leads up and up and up...}
Banner C | HP 1000/1000
{Interactable | The back is purple | There's goodies behind it}
Banner D | HP 1000/1000
{Interactable | The back is yellow | It leads to some sort of hidden basement...}
Torch A | HP 1000/1000
{Interactable }
Torch B | HP 1000/1000
{Interactable | It's a lever!}
Pesky Scarab A down! (-2174, Faidra's Proto Buster)
Pesky Scarab B down! (-728, Faidra's Proto Buster)
Treasure Block Opened (1500 Crowns, 3x 4* Alchemical Base, Spark of Life!)
Heart Block C
{Open it for 5-8 Small Hearts!}
Stark Citadel - Hidden Basement
Terminal A
{ON | It's used for chemical analysis. }
Terminal B
{OFF | This is the means of opening that safe! IS-M44 is currently running scans...}
Terminal C
{OFF | It was used for research. The history was periodically wiped, but what files remain show that it was used to search for information on the Apocrean.}
Terminal D
{OFF | It was once used for automated production of... something?}
Terminal E
{OFF}
Terminal F
{ON | This appears to be a personal computer, rather than research-related | Whoever used this computer had a vested interest in technology, the Swarm, and the Apocrea.}
Enormous Safe Door[A0|B0|R0] - 500000/500000 HP | 20000 Nrm | 20000 Prc | 20000 Ele | 20000 Shd
{Digital Lock: This safe must be opened some other way...}
HOSTILE:
Slush Puppy A down! (-102)
Slush Puppy B [A8|B0|R8(Turret)] - 1766/2700 HP | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
{Penta-Chiller: 8 ACC, 5 ROF, 1x(700 Ele) x 5 Attacks to target of choice, Good Chance of Moderate Freeze}
Slush Puppy C [A8|B0|R8(Turret)] - 1766/2700 HP | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
{Penta-Chiller: 8 ACC, 5 ROF, 1x(700 Ele) x 5 Attacks to target of choice, Good Chance of Moderate Freeze}
Accursed Howlitzer A down! (-653)
ALLIED?:
H - 2A0A/2800 HP
A-10 | B-2 | R-8
1200 Nrm | 1200 Prc | 1200 Ele | 1200 Shd | Row 0
))) Subjugation (6 ACC, 7 ROF, 8x400 Nameless, Good Chance of Moderate Freeze)
))) Base Down (2 ACC, 1 shot, temporarily lowers base of target's health, absorbs 75% HP from anything with an incompatible digit)
))) Repeat (On using one attack, use the same attack again with a -2 turn order)
(Opposed to Ancient Crusader A, B, C)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9949/10200 HP -- [ KO Meter: ||.............. ] -- 7261 Retribution (2/5)
Faidra: 4037/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 2150/5200 HP -- 0 BP (+2)
Matikclocker: 2012/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: |||.] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 3548/4600 HP -- Vials [DOOM/CURSE]
Edolas: 6525/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 62170 Crowns and 10021 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 0/75 (Nm 60)
DSN-001: 1225/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 0/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 0/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 600/2400 (Nm 3600|Spcl 1200)
-Combo Attack Log-1
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
26 * Beast Scales
34 * Ripped-Up Wanted Posters
24 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
39 * Grave Soil
23 * Spark Plugs
16 * Cheap Gunpowder
18 * Sharp Fangs
14 * Rock Chips
24 * Philosopher's Motes
12 ** Owlite Feathers
9 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
12 ** Fuel Canisters
13 ** Gremlin Gizmos
10 ** Frayed Fabric
12 ** Translocation Residue
12 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
9 ** Swordstones
19 ** Philosopher's Pebbles
11 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
12 *** Unstable Cores
7 *** Fine Fabric
5 *** Striker's Scabbards
12 *** Mod Calibrators
9 *** Soul Dust
10 *** Force Dynamos
9 *** Torchstones
9 *** Hailstones
8 *** Volt Oil
24 *** Brute Cores
12 *** Toxic Cores
19 *** Philospher's Chunks
3 **** Almirian Scabbard
2 **** Blaze Pepper
4 **** Blighted Bone
3 **** Calibrator Mod
2 **** Corrosive Acid
1 **** Crystallized Gunsmoke
3 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
6 **** Unidentifiable Element
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
(Can you tell I've been playing too much Warframe?)
"It's back again..." I murmured, almost losing focus aiming at the turrets.
{I'm going to assist it again.}
[Master Blaster: Attack: Slush Puppy B]
[Order: Matikclocker: Inspect: Terminal E]
{
Y͘͞͏ę̷͢t.̧̕͡.̸́.͡t͏h́͢e̸ ͘ḉa͘̕l͘͘l̡͡͝ ̸̨͜ćo̶̧ǹ̷̢s̵ta͠͡n͏t͞l̀y̷̕͞ ͘͡b̧e̡c͜͞k̸̵̛o̵҉n͠s͟.̛ ̢"̕͡͏B͜͠e͢c̀͟ò́m͜͠e̷̢͟ ̷͠wh҉̀͞ól͜͝e͡ ̨aǵ̢͜á̶i̶͢n̶.̛̕"͘}
{That voice is getting clearer...what on earth does it want, anyway? Anyway. I think I can discount Moros being suspicious.}
I then suddenly jumped on the radio.
"I have a feeling that Kaan might be collaborating with the Apocrea, but I don't want to jump to conclusions immediately."
"That... or we are walking right into their trap," KV-103 replied, "I wished we had the fire power to pulverize this citadel out of existence, but somehow I don't think that is possible. Let us see what they had prepared for us... this won't be the first time we foiled a trap."
[Halberd -> Zombie tamer]
[Canon puppy -> Undead Hunting Wolver A]
[Thyrnn spat o war standard -> zombie tamer]
[Heraldic armor -> Undead Hunting Wolver A]