((I won't be able to post tonight. I'll see you all tomorrow.))
Machinauts: Far Side of Cradle - A stat-based RP
(But we hit 4k posts. This is the longest thread in the subforum and one of the longest in the forums now. AMAZING.)
KV-103 charges his Eviscerator!
KV-103 moves to North Fortress Cube Debris A.
"I got you covered."
Squad charges his Master Blast Bomb!
Squad moves to North Fortress Cube Debris A.
Ignem charges her Silent Nightblade!
Ignem moves to South Construction Beam A.
"All right, I'll go with you."
Scarlet Heir moves to South Construction Beam A.
You can see more spots of cover. You can also charge right at Scarlet Devil, but it's risky; you could travel along that path at a distance equal to a Turn Order Roll each turn, or get to a closer position.
"Eeeheeheeheehee!"
Scarlet Devil fires Silent Blue at the West Clockwork Wall! But that wall's built to last, it'd take like ten days of Silent Blue to bring it down.
A Magic Missile is headed toward the North group!
Scarlet Devil is focused on Squad!
Four Lichens emerge from below, two in the north and two in the south, and attack!
---
"Her HP reading's high," Squad says. "Must be from the Beacon's power... Do we move in?"
"My sister is nuts, but she isn't dumb. If one of us tries a direct approach, we'll have to keep her preoccupied somehow... And a slow Machinaut shouldn't even think about it, the distance is too far from here."
You may choose to attack directly from cover, but it will take time to reach Scarlet Devil's position, and the attacker will be vulnerable to Silent Blue. You close the distance at a rate equal to a Turn Order roll, or your Reflexes + ASI + MSI + (1 to 3). Hostiles will chase you if you move to different sets of cover, and Lichens may merge along the way.
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--INCOMING MAGIC MISSILE--
100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
--Hostile Lichens present!--
Lichen A [A6|B6|R8] - 2000/2000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 1
{Tackle: 7 ACC, 5 SPD, 1000 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen B [A6|B6|R8] - 6000/6000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 3
{Tackle: 7 ACC, 5 SPD, 1200 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
North Fortress Cube Debris B (49488 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, ???
DISTANCE 18 FROM SCARLET DEVIL
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C [A6|B6|R8] - 4000/4000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 2
{Tackle: 7 ACC, 5 SPD, 1100 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen D [A6|B6|R8] - 4000/4000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 2
{Tackle: 7 ACC, 5 SPD, 1100 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, ???
DISTANCE 18 FROM SCARLET DEVIL
-----
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 130/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 3450/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 10200/10200 HP -- [ KO Meter: ||||||||||||||| ] -- 0 Retribution (2/5)
Ignem: 3550/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 675/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 595/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Scarlet devil may not be foolish, but she is a coward!" KV-103 stated, "We need to get closer, squad, wipe out these lichens! We won't have these slimes interfere with the main battle!"
[Unleash eviscerator -> Lichen B]
((Unfortunately, no post today. See you tomorrow.))
[Charge Attack: Silent Nightblade: Lichen C]
(Also, minor inconsistency:
Ignem charges her Silent Nightblade!
Ignem moves to South Construction Beam A.
"All right, I'll go with you."
Scarlet Heir moves to South Construction Beam A.
But the positions of Ignem and Scarlet Heir aren't in the relevant section.
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C [A6|B6|R8] - 4000/4000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 2
{Tackle: 7 ACC, 5 SPD, 1100 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen D [A6|B6|R8] - 4000/4000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 2
{Tackle: 7 ACC, 5 SPD, 1100 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Yet KV-103 and Squad's positions are.
North Fortress Cube Debris A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--INCOMING MAGIC MISSILE--
100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
--Hostile Lichens present!--
Lichen A [A6|B6|R8] - 2000/2000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 1
{Tackle: 7 ACC, 5 SPD, 1000 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen B [A6|B6|R8] - 6000/6000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 3
{Tackle: 7 ACC, 5 SPD, 1200 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Oops?)
((Whooooops. Yep, forgot to write that you moved to that spot.
Also screwed up the Lichens' defenses; they've been fixed. I forgot the jelly floor but at this point it's past 1 AM and I don't really care. Sorry about that.))
---
NORTH:
Turn Order Roll: 2,3,1,2,2
Lichen A: 8 + 2 = 10
Lichen B: 8 + 3 = 11
Magic Missile A: 2 + 1 = 3
SQD-7MvO: 5 + 2 = 7
KV-103: 3 + 2 - 2 ASI = 3
Lichen B: Tackle -> KV-103
2 strikes @ 9 ES -- 6,10. 1 hit! 200 damage.
(+35 FP and 1 KOP gained.)
Lichen A: Tackle -> KV-103
2 strikes @ 9 ES -- 8,15. 1 hit! 1 damage.
(+35 FP gained.)
"Bombs away!"
Squad: Fire Charge w/ Master Blast Bomb -> Magic Missile A
-> MM @ 15 ES -- 4. Hit! 2507 damage. Down!
-> Lichen A @ 14 ES -- 13. Hit! 1975 damage.
-> Lichen B @ 14 ES -- 2. Hit! 1975 damage.
KV-103: Fire Charge w/ Eviscerator -> Lichen B
4 swings + 1 swing @ 14 ES -- 5,11,1,10,4. 4 hits + 1 hit! 2236 damage
+ 4343 damage! (6579 total) Down!
KV-103's Finisher Points are capped!
---
SOUTH:
Turn Order Roll: 1,3,1,1.
Lichen C: 8 + 1 = 9
Lichen D: 8 + 3 = 11
Ignem: 6 + 1 = 7
Scarlet Heir: 12 + 1 = 13
"Will you get lost?!"
Scarlet Heir: Powerdrain -> Lichen D
2 shots @ 13 ES -- 9,10. 2 hits! 2188 damage.
Scarlet Heir's HP was restored.
Lichen D: Tackle -> Ignem
1 strike @ 9 ES -- 13. Miss!
(+35 FP. Ignem's Finisher is ready!)
Lichen C: Tackle -> Ignem
2 strikes @ 9 ES -- 12,2. Hit! 645 damage.
(+35 FP)
"I'll fix that with the next fight!"
Ignem: Fire Charge w/ Silent Nightblade -> Lichen C
1 swing @ 12 ES -- 3. Hit + 3 hits! 4480 damage. Down!
(+80 FP)
---
"It all came back, IT ALL CAME BACK! Two hundred years. TWO HUNDRED YEARS."
Scarlet Devil fires Silent Blue at the North Fortress Cube Debris A. 13950 damage!
A Magic Missile is headed toward the South group!
Scarlet Devil is focused on Squad!
---
"That cover should last us another round. Do we move to the next bit and risk Lichen attacks?"
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--Hostile Lichens present!--
Lichen A [A6|B6|R8] - 25/2000 HP | 1000 Nrm | 4000 Prc | 1000 Ele | 0 Shd | Size 1
{Tackle: 7 ACC, 5 SPD, 1000 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen B down! (-2554, KV-103's Eviscerator)
-----
North Fortress Cube Debris B (49488 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, ???
DISTANCE 18 FROM SCARLET DEVIL
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
Machinauts present: Ignem, Scarlet Heir
--INCOMING MAGIC MISSILE--
100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D [A6|B6|R8] - 1812/4000 HP | 1000 Nrm | 4000 Prc | 1000 Ele | 0 Shd | Size 2
{Tackle: 7 ACC, 5 SPD, 1100 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, ???
DISTANCE 18 FROM SCARLET DEVIL
-----
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 130/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9999/10200 HP -- [ KO Meter: ||||||......... ] -- 201 Retribution (2/5)
Ignem: 2905/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"The sooner I can get into sword reach with that traitor, the quicker we can end this heresy!" KV-103 pointed at the top of the beacon, "Squad, use Trebuchet for the meantime, the last broken lichen isn't worth the another attack cycle. Move out!"
[Move to North Fortress Cube Debris B]
[Charge Eviscerator]
[Master Blaster: Attack: Magic Missile]
(Context: In Ace Combat 6, the penultimate mission has a routine patrol of the city go to madness fast when the enemy goes Macross on you with cruise missiles. Obviously you have to shoot them down. All of them.)
((OOC: I need to stop drawing this kind of thing))
KV-103: "At least she is armed this time."
((Unfortunately, due to schedule issues I will be unable to post tonight.
I should be able to post properly on Monday, but as of this coming week, there will be few if any posts on Tuesday due to late classes at that time. Other days should be fine.))
NORTH:
Lichen A: Tackle -> KV-103
2 strikes @ 9 ES -- 6,5. 2 hits! 2 damage.
"Move out!"
Squad charges his Master Blast Bomb!
Squad moves to North Fortress Cube Debris B.
KV-103 charges his Eviscerator!
KV-103 moves to North Fortress Cube Debris B.
Lichen A chases KV-103 to North Fortress Cube Debris B.
---
SOUTH:
Turn Order Roll: 2,3,2,2.
Magic Missile: 2 + 2 = 4
Lichen D: 8 + 3 = 11
Ignem: 6 - 2 + 2 + 2 ASI = 8
Scarlet Heir: 12 - 2 + 1 = 13
"How dumb can you get..."
Scarlet Heir: Powerdrain -> Lichen D
2 shots @ 13 ES -- 12,12. 2 hits! 2188 damage.
Scarlet sent the HP to Ignem! Ignem regained 1812 HP.
Ignem: Standard w/ Master Blaster -> Magic Missile
4 shots @ 11 ES -- 11,4,7,14. 2 Hits! 1440 damage. Magic Missile down!
"Good shot!"
---
"Sister... was supposed to be there. Why weren't you there? WHO CARES?! WHY DO I CARE?! AAAAAH!"
Scarlet Devil fires Silent Blue at the North Fortress Cube Debris B. 18550 damage!
A Magic Missile is headed toward the North group!
Scarlet Devil is focused on Squad!
The north group hears more Lichens approaching from below...
---
"Right. I can see a Lichen Colony at the next bit of cover. It's just barely a Colony, but we'll have to make sure it doesn't get to be a Giant Colony. How are things over there?"
"We're all clear over here." Scarlet Heir says, "I think we'll be running to the next beam soon."
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--INCOMING MAGIC MISSILE--
100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
--Hostile Lichens present!--
Lichen A [A6|B6|R8] - 25/2000 HP | 1000 Nrm | 4000 Prc | 1000 Ele | 0 Shd | Size 1
{Tackle: 7 ACC, 5 SPD, 1000 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen B down! (-2554, KV-103's Eviscerator)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
DISTANCE 10 FROM SCARLET DEVIL
???
(You see at least one Lichen Colony.)
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
Machinauts present: Ignem, Scarlet Heir
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, ???
DISTANCE 18 FROM SCARLET DEVIL
-----
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 130/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9997/10200 HP -- [ KO Meter: ||||||......... ] -- 203 Retribution (2/5)
Ignem: 4717/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"It seems the lichen is persistent," KV-103 said, "If such primitive being knows the meaning of tenacity... squad, put it out of its misery."
[Hold charge]
NORTH:
Turn Order Roll: 3,2,2
Lichen A: 8 + 3 = 11
Magic Missile A: 2 + 2 = 4
SQD-7MvO: 5 - 2 + 2 = 5
Lichen A: Tackle -> KV-103
2 strikes @ 9 ES -- 16,12. Missed!
"Roger."
Squad: Fire Charge w/ Master Blast Bomb
-> Lichen A @ 14 ES -- 3. Hit! 1975 damage. Down!
-> Magic Missile @ 15 ES -- 10. Hit! 2507 damage. Down!
KV-103 holds his Eviscerator charge.
Two more Lichens emerge from the earth!
---
SOUTH:
"Let's make this quick."
Ignem moves to South Construction Beam B.
Scarlet Heir moves to South Construction Beam B.
You hear Lichens moving below you, in response to your approach.
---
"...heheheheheheeheeheeheeheehee..."
Scarlet Devil waits for some reason.
---
Scarlet Heir and Ignem have a choice. Do they continue forward, regardless of the Lichens, or do they stay and ensure they don't continue following behind?
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E [A6|B6|R8] - 6000/6000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 3
{Tackle: 7 ACC, 5 SPD, 1200 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen F [A6|B6|R8] - 8000/8000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 4
{Tackle: 7 ACC, 5 SPD, 1300 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
DISTANCE 10 FROM SCARLET DEVIL
???
(You see at least one Lichen Colony.)
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Ignem, Scarlet Heir
-----
South Construction Beam C
DISTANCE 10 FROM SCARLET DEVIL
???
-----
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 175/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9997/10200 HP -- [ KO Meter: ||||||......... ] -- 203 Retribution (2/5)
Ignem: 4717/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
[Go To: South Construction Beam C]
(If this isn't falling for a trap I don't know what is.)
((I won't be able to post tonight, and probably not on most Thursday nights either. I apologize for the delay, and will see you tomorrow!))
NORTH:
Turn Order Roll: 3,1,2,3
Lichen E: 8 + 3 = 11
Lichen F: 8 + 1 = 9
SQD-7MvO: 5 - 2 + 2 = 5
KV-103: 3 + 3 - 2 - 2 ASI = 2
Lichen E: Tackle -> KV-103
1 strike @ 9 ES -- 15. Missed!
Lichen F: Tackle -> KV-103
2 strikes @ 9 ES -- 4,14. Hit! 400 damage.
"All right, you take that one!"
Squad: Standard w/ Lil' Trebuchet -> Lichen E
1 shot @ 12 ES -- 4. Hit! POW! 2242 damage.
KV-103: Fire Eviscerator charge -> Lichen F
4 Swings + 1 Swing @ 14 ES -- 11,6,13,10,10. The Tome of Retribution bolstered the attack! 2236 damage
+4585 damage! (6821 total)
The Lichen Colony at North Fortress Cube Debris C wanders away.
---
SOUTH:
"If you're sure."
Ignem moves to South Construction Beam C.
Scarlet Heir moves to South Construction Beam C.
Below you, Lichens are chasing you.
You see a Lichen Colony bearing down on you from a distance! There appears to be another section of cover, but you can't make out much due to the Lichen Colony impeding your vision.
---
"...SISTEEEEEEEEEER!"
Scarlet Devil fires Silent Blue at South Construction Beam C! 7612 damage!
Three Magic Missiles are headed toward the South group!
Scarlet Devil is focused on Scarlet Heir!
---
"WE FINALLY GET TO PLAY!" As deranged as Scarlet Devil was before, this is something different. Instead of the (murderous) playful nature she had before, Scarlet Devil's voice holds palpable bitterness.
"Scarlet Sister!" Heir says, "You remember your old name, right? Scarlet Sister! Listen to me!"
"NO, NO, NO!" Scarlet Devil shouts, "You said you'd visit! YOU PROMISED! But you DIDN'T! TWO HUNDRED YEARS!"
"Your pod fell out of the gear in an accident! We couldn't trace where it had gone. That's why I couldn't visit..."
"Two hundred. TWO HUNDRED!" Scarlet Devil, clearly not listening to reason, readies another round of Silent Blue. "DIIIIIE!"
Scarlet Heir sighs. "There's only one thing to do, then. Ignem, let's deal with the missiles first."
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E [A6|B6|R8] - 3758/6000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 3
{Tackle: 7 ACC, 5 SPD, 1200 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen F [A6|B6|R8] - 1179/8000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 4
{Tackle: 7 ACC, 5 SPD, 1300 Nrm | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
DISTANCE 10 FROM SCARLET DEVIL
???
(You see at least one Lichen Colony.)
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
-----
South Construction Beam C (67388 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, ???
DISTANCE 10 FROM SCARLET DEVIL
Machinauts present: Ignem, Scarlet Heir
--INCOMING MAGIC MISSILES--
Missile A: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile B: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile C: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
--2 Hostile Lichens inbound!--
INCOMING LICHEN COLONY (This Lichen Colony is impeding view of the second cover option.)
-----
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 175/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9597/10200 HP -- [ KO Meter: |||||||........ ] -- 603 Retribution (2/5)
Ignem: 4717/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Finish them off!"
[Eviscerator standard -> Lichen E]
((I will unfortunately be unable to post tonight. See you tomorrow.))
NORTH:
Turn Order Roll: 2,2,1,2
Lichen E: 8 + 2 = 10
Lichen F: 8 + 2 = 10
SQD-7MvO: 5 - 2 + 1 = 4
KV-103: 3 + 2 - 2 - 2 ASI = 1
Lichen E: Tackle -> KV-103
1 strike @ 9 ES -- 11. Missed!
Lichen F: Tackle -> KV-103
2 strikes @ 9 ES -- 7,16. Hit! 400 damage.
"I've got this one!"
Squad: Standard w/ Lil' Trebuchet -> Lichen F
1 shot @ 12 ES -- 6. Hit! CRITICAL HIT! 3063 damage. Lichen F is down!
"And stay down!"
KV-103: Standard w/ Eviscerator -> Lichen E
8 swings @ 12 ES -- 1,4,14,10,5,5,7,8. The Strong Challenger Belt bolstered the attack! The Tome of Retribution bolstered the attack! 4166 damage. Down!
---
SOUTH:
(OK really we all know you guys are gonna go first and then the missiles)
"This is ridiculous!"
Scarlet Heir: Powerdrain -> Missile B
2 shots @ 14 ES -- 14,13. Hit! 1500 damage. Magic Missile down!
Scarlet Heir gave 100 drained HP to Ignem.
Ignem: Standard w/ Master Blaster -> Missile A
4 shots @ 11 ES -- 15,1,12,4. 2 Hits! 1440 damage. Magic Missile down!
Magic Missile 3: Force Blast -> Scarlet Heir
-> Scarlet Heir @ 12 ES -- 11. Hit! 1300 damage.
-> Ignem @ 9 ES -- 7. Hit! 1300 damage.
The two Lichens emerge... and immediately merge into a mighty Lichen Colony!
The other Lichen Colony moves out of the way and you can see a trench ahead! ...but the problem is, you are now fighting the Lichen Colony.
---
"HeeheeheeheeheeHAHAHAHAHAHA..."
Scarlet Devil is readying another charged attack!
Scarlet Devil is focused on Scarlet Heir!
---
"Target down. Let's get moving." Squad holsters his Lil' Trebuchet and prepares to charge another Master Blast Bomb.
Scarlet Heir quickly climbs back to her feet after being pushed to her knees by the Magic Missile. "Listen. Ignem, I can distract the Lichen Colonies, and I can prepare for another round of Magic Missiles. But my bullets can't compare to my sister's, and they can't push her off that Beacon either. You and King have to run to that trench, then to the beacon. Disable her, for everybody's sake... even hers."
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
-----
South Construction Beam C (67388 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
Machinauts present: Ignem, Scarlet Heir
--INCOMING MAGIC MISSILES--
Missile A: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile B: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile C: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Lichen Alert!
Lichen Colony A [A6|B6|R8] - 12000/12000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 6
{Tackle: 7 ACC, 5 SPD, 1500 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 2000 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen Colony B [A6|B6|R8] - 16000/16000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 8
{Tackle: 7 ACC, 5 SPD, 1700 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 2200 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, ???
DISTANCE 5 FROM SCARLET DEVIL
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 3500/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Time to move!"
[Move to North Fortress Cube Debris C]
[Charge Eviscerator]
"So, split up?" I whispered to Scarlet Heir. "Got it. I'll stop her."
[Go to: Trench]
[Silent Nightblade: Charge]
((Unfortunately, I'm going to have to miss today's post, and it's very likely I'll miss tomorrow's due to how my schedule works. I'll see if I can finish what I've started if I have time after class but before the bus arrives, but if not, I'll see you all on Wednesday night.))
NORTH:
KV-103 and Squad move to North Fortress Cube Debris C.
Hey, the path to that trench is wide open!
---
SOUTH:
Ignem makes a break for the trench!
Ignem charges her Silent Nightblade!
"All right, who wants some?"
Scarlet Heir: Scarlet Meister's Wand -> Lichen Colony A.
33 bullets fired!
Lichen Colony A: Spike Barrage
->Scarlet Heir: 1 spike @ 12 ES -- 15. Missed!
->nobody
->nobody
->nobody. Good job, genius.
Lichen Colony B: Tackle -> Scarlet Heir
1 strike @ 11 ES -- 5. Hit! 1268 damage.
11 bullets strike Lichen Colony B in retaliation! 1100 damage. Scarlet Heir regained 550 HP!
---
"DIIIIIIIIIIE!"
Scarlet Devil fires Silent Blue at the South Construction Beam C. 14875 damage!
Scarlet Devil fires 3 magic missiles!
Scarlet Devil is focused on Scarlet Heir!
---
"I'll be fine! Strike now!"
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
Machinauts present: Scarlet Heir
--INCOMING MAGIC MISSILES--
Missile A: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile B: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Missile C: 100/100 HP | 0 DEF | [A6|B4|R2]
{Detonate: User is destroyed when it hits a target, and attacks all foes using a Sword | Force Blast: 1300 Ele (up to 4), Good Chance of Moderate Stun}
Lichen Alert!
Lichen Colony A [A6|B6|R8] - 12000/12000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 6
{Tackle: 7 ACC, 5 SPD, 1500 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 2000 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
Lichen Colony B [A6|B6|R8] - 14900/16000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 8
{Tackle: 7 ACC, 5 SPD, 1700 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 2200 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
Machinauts present: Ignem,
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 10000/5000 HP -- Aether Beacon
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 2781/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Once more onto the breach!"
[Move to Trench/hold charge]
((I've been busy with homework all day and still have some left to do, so unfortunately there will be no Machinauts post today. I'll see you all tomorrow.))
NORTH:
KV-103 and Squad move to the Trench.
---
SOUTH:
Ignem rushes toward Scarlet Devil's position!
Ignem arrives!
Ignem: Fire Charge w/ Silent Nightblade -> Scarlet Devil (Surprise attack! Blocking negated.)
1 swing @ 15 ES -- 1. Hit! 3862 damage.
---
SOUTH (2):
"Better keep 'em busy..."
Scarlet Heir makes a break for Construction Beam B!
Lichen Colony A gives chase!
Lichen Colony B gives chase!
Lichen Colony A & Lichen Colony B: Merge
Giant Lichen Colony A created!
"...mistakes were made!"
Magic Missile A is intercepted by a bullet! Scarlet Heir regained 50 HP.
Magic Missile B is intercepted by a bullet! Scarlet Heir regained 50 HP.
Magic Missile C is intercepted by a bullet! Scarlet Heir regained 50 HP.
---
"-huh?!"
Scarlet Devil is surprised by Ignem's approach! Strike now!
---
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
-----
AETHER BEACON
Machinauts present: Ignem
-----
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Scarlet Heir
Lichen Alert!
Giant Lichen Colony A [A6|B6|R8] - 27450/28000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 14
{Tackle: 7 ACC, 5 SPD, 2300 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 3000 Prc | Thorn Root Counter: Attack up to 8 enemies in close range, 8 ACC, 2 strikes, 2500 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” - 6138/5000 HP -- Aether Beacon (Knocked Away!)
A-4 | B-4 | R-12
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row ? (Out of range; get closer!)
))) Moonstone Sign "Silent Blue": 1 blast, 8 ACC, 750 Ele/Bullet, On Hit: Target is hit by (4d100-(5xReflexes)) bullets
))) Magic Missiles: Deploys a Magic Missile every turn that seeks out targets like a Howlitzer's head
[!!!] Precarious Position: A sword attack will knock her away from the Aether Beacon, preventing her from using Moonstone Sign "Silent Blue" and creating Magic Missiles
???
--SURPRISED: Cannot attack next turn--
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5Sca
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 2931/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"THIS IS IT, SCARLET DEVIL," KV-103 leaped out the trench, with chainsword roaring, "Your worthless life ends this day!"
[Unleash Eviscerator -> Scarlet devil]
NORTH:
KV-103 and Squad charge Scarlet Devil's position!
KV-103 arrives!
Squad arrives!
---
BEACON:
KV-103: Fire Charge w/ Eviscerator -> Scarlet Devil (Surprise attack! Blocking negated.)
4 swings + 1 swing @ 16 ES -- 6,2,8,15,9. 5 hits! 5923 damage.
"My apologies, Scarlet Heir!"
Squad: Fire Charge w/ Lil' Trebuchet (Surprise attack! Blocking negated.)
1 shot @ 16 ES -- 3. Hit! 4047 damage.
"I... didn't want to..." Down!
---
SOUTH:
"...it's over now. Just have to clean up."
Scarlet Heir: Powerdrain -> Giant Lichen Colony A
2 shots @ 13 ES -- 8,9. 2 hits! 2188 damage. Scarlet Heir was fully healed!
Giant Lichen Colony A: Tackle -> Scarlet Heir
1 strike @ 11 ES -- 8. Hit! 1794 damage.
---
Scarlet Devil is put to rest. Did her old programming resurface in those final moments? Just... what happened? Maybe Scarlet Heir has answers, but first you'll have to help her fight that Lichen Colony.
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
-----
AETHER BEACON
Machinauts present: Ignem
-----
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Scarlet Heir
Lichen Alert!
Giant Lichen Colony A [A6|B6|R8] - 25262/28000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 14
{Tackle: 7 ACC, 5 SPD, 2300 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 3000 Prc | Thorn Root Counter: Attack up to 8 enemies in close range, 8 ACC, 2 strikes, 2500 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
Machinauts present: KV-103, Squad
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” down! (-3832, Squad's Lil' Trebuchet)
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 3006/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"A little too late to regret your decisions, Scarlet Devil," KV-103 mocked as the rouge machinaut fell, "The reward for treachery, retribution."
"Adjutant," KV-103 called IS-M44, "The beacon is secure, await instructions."
-{]Scarlet Devil objective neutralized.
[}-
"...I'd examine the Aether Beacon, but I have greater issues." I said, before calling Scarlet Heir.
"I'm on my way. I'll help sanitize the area."
[Attempt to Go To: South Construction Beam B]
[Silent Nightblade: Charge]
((I am sorry to say there'll probably be another delay. However, it's likely that I won't be at school late tomorrow, so I can probably get a post ready by tomorrow night; if not, it'll be Wednesday night as usual.
See you then!))
BEACON:
"Scans are picking up no other lifeforms near the beacon, not even the Apocrea. It's safe to help Scarlet Heir deal with that."
KV-103, Ignem, and Squad move to aid Scarlet Heir. Unless KV-103 would rather stay put.
---
SOUTH:
"Lichens can go straight to..."
Scarlet Heir: Powerdrain -> Giant Lichen Colony A
2 shots @ 13 ES -- 11,14. 2 hits! 1098 damage. Scarlet Heir was fully healed!
Giant Lichen Colony A: Tackle -> Scarlet Heir
1 strike @ 11 ES -- 2. Hit! 1794 damage.
---
Your Charge Attacks should be able to get the Lichen Colony that much closer to defeat.
-Victory Conditions-
-Disable Scarlet Devil!
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
-----
AETHER BEACON
-----
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Everyone
Lichen Alert!
Giant Lichen Colony A [A6|B6|R8] - 24168/28000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 14
{Tackle: 7 ACC, 5 SPD, 2300 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 3000 Prc | Thorn Root Counter: Attack up to 8 enemies in close range, 8 ACC, 2 strikes, 2500 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” down! (-3832, Squad's Lil' Trebuchet)
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 2306/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
(Eviscerator standard -> Giant Lichen Colony A)
[Silent Nightblade: Charge Attack: Giant Lichen Colony A]
((I'm gonna have to delay tonight, but I should be able to post properly tomorrow. See you then.))
Turn Order Roll: 1,3,3,1,2
G. Lichen Colony: 8 + 1 = 9
SQD-7MvO: 5 - 2 + 3 = 6
TH-006R: 10 - 2 + 3 = 11
KV-103: 3 - 2 - 2 ASI + 1 = 0
Ignem: 6 - 2 + 2 = 6
---
Your Charge Attacks should be able to get the Lichen Colony that much closer to defeat.
Scarlet Heir: Powerdrain -> Giant Lichen Colony A
2 shots @ 13 ES -- 6,4. 2 hits! 2188 damage. Scarlet Heir was fully healed!
Giant Lichen Colony A: Tackle -> Scarlet Heir
1 strike @ 11 ES -- 5. Hit! 1794 damage.
"The cavalry's here!"
Squad: Fire Charge w/ Lil' Trebuchet -> Giant Lichen Colony A
1 shot @ 14 ES -- 12. Hit! KAPOW! 6180 damage.
Ignem: Fire Charge w/ Silent Nightblade -> Giant Lichen Colony A
1 swing @ 12 ES -- 6. Hit! 3277 + 4 hits! 1604 damage. (4881 total)
KV-103: Fire Charge w/ Eviscerator -> Giant Lichen Colony A
4 swings + 1 swing @ 14 ES -- 10,1,11,13,2. 4 hits + 1 hit! 2236 damage
+ 4343 damage! (6579 total)
---
"All right, the squad we've got ready for the Beacon is on their way. Scarlet Heir, your sister?"
"I'll deal with her. ...what's left of her. I was supposed to keep her company, you know... what would Dr. Zunne do here?"
-Victory Conditions-
-Scarlet Devil has been disabled. Finish dealing with the Lichen Colony.
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
-----
AETHER BEACON
-----
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Everyone
Lichen Alert!
Giant Lichen Colony A [A6|B6|R8] - 4340/28000 HP | 1000 Nrm | 1000 Prc | 4000 Ele | 0 Shd | Size 14
{Tackle: 7 ACC, 5 SPD, 2300 Nrm | Spike Barrage: 8 ACC, 4 shots to random targets, 3000 Prc | Thorn Root Counter: Attack up to 8 enemies in close range, 8 ACC, 2 strikes, 2500 Prc | Merge: Merges with another Lichen, increasing its size and restoring half the health lost by both Lichens}
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” down! (-3832, Squad's Lil' Trebuchet)
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 2700/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
((Sorry, I can't do a post today. It's going to have to be tomorrow; see you then.
I'm aware that this chapter has gone on for a really long time; I think I'll be wrapping it up very soon.))
((Due to schedule issues, I'm going to have to postpone the post again. I'll try to get the next battle started earlier to make up for these delays.))
Turn Order Roll: 2,3,3,3,3
G. Lichen Colony: 8 + 2 = 10
SQD-7MvO: 5 - 2 + 3 = 6
TH-006R: 10 - 2 + 3 = 11
KV-103: 3 - 2 - 2 ASI + 3 = 2
Ignem: 6 - 2 + 3 = 6
---
Your Charge Attacks should be able to get the Lichen Colony that much closer to defeat.
Scarlet Heir: Powerdrain -> Giant Lichen Colony A
2 shots @ 13 ES -- 6,10. 2 hits! 2188 damage. Scarlet Heir was fully healed!
Giant Lichen Colony A: Tackle -> Scarlet Heir
1 strike @ 11 ES -- 14. Missed!
"Pff, nice hustle!"
Squad: Fire Charge w/ Lil' Trebuchet -> Giant Lichen Colony A
1 shot @ 14 ES -- 11. Hit! --CRITICAL HIT-- 3063 damage. Down!
---
The smoke clears over the battleground. This battle was dangerous, but you proved strong enough.
"Good work..." Scarlet Heir sighs. "I'll... I was supposed to keep Scarlet Sister sane. They had to move an unstable Phearium bomb core into her body to stabilize it, and they couldn't extract it... I was supposed to make sure she didn't go nuts. Her core was unstable, but Zunne didn't want to risk losing one of us... I was supposed to keep her company and watch her in case she went berserk. But... the pod failed, and she was alone..."
"I understand." IS-M44 says, "Do you think she could be restored to an earlier state?"
"Doubt it. And if people see Scarlet Devil active again, they'll be afraid. She... was a menace. But, can I at least take her remains?"
"Permission granted." IS-M44 says, "Good work, Advance Force. Hold position at the beacon. Our chance to strike back at Kaan will arrive soon."
-Victory Conditions-
-Scarlet Devil has been disabled.
-Buffs and Debuffs-
-Field Effects-
The floor is jelly: -2 REF to non-Slimes
-Loot-
-Cover-
-----
AETHER BEACON
-----
West Clockwork Wall (--/-- HP, 10000 AllDef)
CAN MOVE TO: North Fortress Cube Debris A, South Construction Beam A
-----
North Fortress Cube Debris A (36050 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, North Fortress Cube Debris B
DISTANCE 25 FROM SCARLET DEVIL
-----
North Fortress Cube Debris B (30938 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, North Fortress Cube Debris C
DISTANCE 18 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen A down! (-1950, Squad's Master Blast Bomb)
Lichen B down! (-2554, KV-103's Eviscerator)
Lichen E down! (-408, KV-103's Eviscerator KO attack)
Lichen F down! (-1884, Squad's Lil' Trebuchet)
-----
North Fortress Cube Debris C (29552 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: North Fortress Cube Debris A, Trench
DISTANCE 10 FROM SCARLET DEVIL
???
-----
South Construction Beam A (50000 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: West Clockwork Wall, South Construction Beam B
DISTANCE 25 FROM SCARLET DEVIL
--Hostile Lichens present!--
Lichen C down! (-480, Ignem's Silent Nightblade)
Lichen D down! (-376, Scarlet Heir's Powerdrain)
-----
South Construction Beam B (49550 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam A, South Construction Beam C
DISTANCE 18 FROM SCARLET DEVIL
Machinauts present: Everyone
Lichen Alert!
Giant Lichen Colony A down! (-911 HP, Squad's Lil' Trebuchet)
-----
South Construction Beam C (52513 HP, 800 Ele, Half damage from bullets)
CAN MOVE TO: South Construction Beam B, Trench
DISTANCE 10 FROM SCARLET DEVIL
-----
Trench (It's safe from Silent Blue in here)
CAN MOVE TO: South Construction Beam C, North Fortress Cube Debris C
DISTANCE 5 FROM SCARLET DEVIL
This is the ideal area to strike from!
---
-Hostiles (ENEMY)-
TH-006 “Scarlet Devil” down! (-3832, Squad's Lil' Trebuchet)
Berserk Lumber A down! (-74, Squad's Master Blast Bomb)
Berserk Lumber B down! (-15272, KV-103's Forceful Energy Halberd)
Magna Quicksilver A down! (-803, KV-103's Eviscerator)
Magna Quicksilver B down! (-1123, KV-103's Eviscerator)
Magna Quicksilver C down! (-856, KV-103's Eviscerator)
-Machinauts (ALLY)-
SQD-7MvO 'Squad' (Health: 4000/4000) | FP: 245/900 (35FP on Acc-Based Bonus Damage | 45FP on Charge Attack)
A - 7 | B - 8 | R - 5
[] **** Mighty Defender (2000/2000 HP, 1000 Nrm|500 Ele, 3 Univ. Status Res)
]-**** Master Blast Bomb (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 844 (up to 8), Chg 2507 (up to 20))
]-**** Little Trebuchet (Nrm Gun, Acc +8, ROF +2, Clip: 1x1875, Chg: 1x4875, 27% chance to deal x1.5 damage on Charge)
<>**** Sufficiently Lethal Critical Scope (Accuracy-based Bonus Damage rates x 3, moves with Accuracy-based Bonus Damage on the Charge get base chance x 2 on other kinds of attacks, 15% chance to “Critical Hit” for x2 damage on weapons with Accuracy-based Bonus Damage less than x2)
Nrm 1200 | Prc 400 | Ele 1200 | Shd 1200 | Row 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Prc (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9197/10200 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5)
Ignem: 3517/5200 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 900/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus) [FINISHER READY]
Ignem: 745/900 FP (20FP/ricochet or splitshot target, 20FP/Sword hit, 35FP/dodged attack, 40FP/enemy targeted twice or more in a row)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
28 * Emptied Clips
39 * Gel Drops
32 * Brimstone
30 * Scrap Metal
46 * Grave Soil
26 * Spark Plugs
20 * Cheap Gunpowder
25 * Sharp Fangs
20 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
13 ** Forbidden Fruit
10 ** Chitin Frags
15 ** Waste Modules
13 ** Power Cells
16 ** Ammo Boxes
11 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
12 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
12 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
7 *** Rocket Sprockets
9 *** Phials of Phear
14 *** Unstable Cores
10 *** Fine Fabric
8 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
10 *** Hailstones
8 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
2 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
2 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
8 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
3 **** Thunderball
3 **** Trojan Horseshoe
2 **** Whimsical Reactant
5 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
-{]Objective List:
[}-
-{]Sanitize Area: COMPLETE
[}-
-{]Protect Scarlet Heir: COMPLETE
[}-
-{]Disable TH-006: COMPLETE
[}-
"That about wraps it up." I said.
But I didn't sheathe my weapons, thinking another attack might occur.
"Don't rest easy, there might be more on their way if Kaan's forces know what we did out here."
I turned to Scarlet Heir.
"I wish it didn't have to be this way." I said to her. "But we must continue to fight on to avenge our fallen. To bring down Kaan's regime and to stop the Swarm and the Apocrea from seizing control of Cradle."
[Go to: North Fortress Cube Debris A]
[Charge Eviscerator]