Energy prices are skyrocketing

When I first came to Spiral Knights, around 4500 crowns are needed to buy 100CE, but now you must pay around 6100 crowns to get 100CE. I think that Three Rings should really do something to lower the prices, especially after the update where we now have to pay much more energy to craft 3* and 3*+ weapons. I want to play this game F2P, but it will become harder and eventually impossible if the prices are just going to go up like that. Who knows what might happen in the next week, it could become 7000 crowns for 100CE and if it's going to go higher, I will have go for more than one JK run to get 100CE.
Update: It's now nearly 7000
Update (19/11/2011): It is now over 7000

CE prices go up, people who have lots of CE stay happy?

"The players are controlling their own economy and it's working fine"
Did I misread that? I don't think things are working fine; or having a market suddenly taking price peaks at all times is the meaning of working "fine"?
The problem with the current prices is, that they will grow and grow and grow, because people who bought CE don't have much reason to sell it for crowns.
A bit for crafting, a bit for the recipes, that's it.
We need crown graves, not more energy graves.
Add one BIG crown sink (PVP?) and the prices will go down again.
More people sell crowns, price goes down.
im all for crown sink, weekly prized PvP with entry cost will be a good one

A crown sink would be one good solution, but as a F2P game SK has to offer as much "free" content to its players as it can. Frankly I'd find that a bit pain to have to pay to do PvP. BUT for example a system of betting on PvP could help.
Thoran is a major in economics, if he says it's not working right, it's not working right.

So, no, OOO has it right. The players are controlling their own economy and it's working fine.
No, game isn't working fine if new players can only play on mist energy while running T1 and it is impractical for them to advance. Yes, the high CE to cr exchange rates may increase the number o players buy CE with RL money instead of crowns, thus increasing the supply of CE, but the exchange rate can also be kept down by having people stop playing the game, and therefore sinking zero CE. More over, the higher the exchange rate, the less CE people need to sell in order to get the few crowns they want, which will force the exchange rate up even further.
The current exchange rate of ~6k is past what you can expect from a T1 run, and getting close to what you can expect on a non-JK T2 run. Free to play games are designed around the idea that free players provide something that paying players want, usually the free player's time collecting things like crowns and materials. However, right now, there isn't much reason for paying players to buy crowns, and even buying key materials with crowns can be avoided by using Brinks to trade tokens for materials. The design of the game needs to be changed.
omg, now I can only play my free game for 2 hours a day that is the worst thing that ever happened anywhere, you all s*ck. It would be a lot better, if energy cost was lower than cr cost. Like if you could buy 100 energy for 2000cr, but you can buy 8000cr for 100 energy. Thats soooo simple and it would soooo fix everything everywhere forever, trust me on this, I'm an expert of some sort.

"omg, now I can only play my free game for 2 hours a day that is the worst thing that ever happened anywhere, you all s*ck. It would be a lot better, if energy cost was lower than cr cost. Like if you could buy 100 energy for 2000cr, but you can buy 8000cr for 100 energy. Thats soooo simple and it would soooo fix everything everywhere forever, trust me on this, I'm an expert of some sort."
So, if you had 2000cr, you buy 100 CE. Then, you trade that 100 CE for 8000 cr. Then, you buy 400CE with those crowns. repeat. Nice troll post.
Anyway, I'm personally annoyed at the massive CE cost increase. There's no way people are going to pay enough to keep the CE market afloat. Why? Because you're just asking too much for a game with as little content as Spiral Knights. That, coupled with the insane crafting costs, will make many people disgruntled. The solution to this problem is NOT crown sinks. That would be good, but CE is usable. That means every day, there is a certain outflow of Crystal Energy. Because of the crazy updates, that outflow is quite large (crafting costs, untradable 4/5 stars). Unfortunately, because of the lack of content, the inflow of CE is much smaller (about the same as before, presumably). Thus, because of the law of supply and demand, the prices are going up. We need something more to justify spending more on in order for the CE market to stay afloat. That, or the CE intensive updates are changed. OOO going to force me into permanent T3 runs soon if they don't do something.
Also, market manipulation is fun and profitable. We had a 400 crown profit margin per 100 CE earlier today. It was awesome.
So you say they annoy you, yet you are manipulating them? Go die k thx.

Control yourself. No wonder you get frequently beaten with the banhammer.
The alchemy costs are annoying. I don't think many people will dispute that. Playing with the CE market is my personal source of income, live with it.
I only get hit with the banhammer for my cussing. No I most certainly will not control myself because you are part of the problem. Thx for admitting it though.

I understand I am part of the problem, BUT CE merchants have been around forever. We are not causing the massive rise in CE. If we could do that, we would have locked down the CE market when the game launched. Not enough CE merchants are communicating with each other to orchestrate such an attempt. Also, we simply don't have the funds to screw with the game. It's the updates, GodofSkype1, you ought to realize that. CE merchants are just an indescribably small piece of the cake.
omg, now I can only play my free game for 2 hours a day that is the worst thing that ever happened anywhere, you all s*ck. It would be a lot better, if energy cost was lower than cr cost. Like if you could buy 100 energy for 2000cr, but you can buy 8000cr for 100 energy. Thats soooo simple and it would soooo fix everything everywhere forever, trust me on this, I'm an expert of some sort.
Pretty much this, if only OOO would LISTEN to their users for a change! Why won't they see it is all so SIMPLE!
pfffftghhghhahahahahahaha

OOO has too many market analysts, I think. They're playing around with us to see how to maximize their profit. However, their plans are so obvious that even the most dim-witted Knight can feel his anger rising.

you could always use that spiral knights haxor software i saw on YouTube to get endless energy then everything is all good =D
(i keed, its obviously a keylogging program stealing your accounts; 7k views? really? gullible people...)
but seriously and on topic. i don't see why OOO would want to do anything to lower CE prices, as the higher the price gets, the more money they will get as people begin to pay. of course the market would then crash as soon as everyone does that, and everything will be good again =D. but really all we need is some more crown related content (perhaps use crowns to buy stuff for guild halls?!?!) and make it expensive. then we got ourselves a better market.
the way i see it, the only way to keep the price steady is for OOO to continuously release content in which end game players take time to grind through.
OOO has too many market analysts, I think. They're playing around with us to see how to maximize their profit. However, their plans are so obvious that even the most dim-witted Knight can feel his anger rising.
Yes, they want to make money from their game. What is wrong with that?
Obviously they want to play with numbers a bit, see how it affects the userbase. And believe me, there is often way way waaaay more pain and anguish in the forums than actual negative impact. Also, OOO doesn't want to kill their game, so they will juggle the prices so that they can get maximum money with a healthy userbase.

in your big picture, things like the adition of the AH when the price was still trending upwards (due to the average player getting to his average crown payout/ce consumption) are missing.
AH temporary increased Crowns value, and things proceed as I expected. The problem is a structural one and not a player made one. Some mechanisms* at least try to compensate for the infinite generation of crowns, but they simply aren't cutting it from a numeral point of view.
Like everyone farming the only the 2 jelly king stages will allways make CE unaffordable for everyone else. (of course everyone else would be zero people in that scenario, but hey, every game needs new players, as well as players running the stages up to the jelly stages)
*especially the close crown payout between T1/2/3 suggests the ce:crown exchange was intended to allow new players to afford CE via crowns. Sadly it's also the only way for a new player to get to fall in love with the game.
This correlation is also what makes this game different from all MMOs I know, balancing a game around T3 players getting 3times more crowns per stage would be the easy way, a way about every mmo takes; but MMOs have the option to do so because they dont have restrictive measures such as energy fees.
OOO either has to lower ce value with effective ways to sink crowns or generate CE out of thin air, or make the game more playable to new players who won't pay 6000crowns or real money for 100 ce.
I tried to tell you the updates were no effin good but no one effin listen to me. You may be a small problem, but you are a problem none the less.

Yes you're right, some people made me realize the problem also lies in the fact that crowns are underused (I mean too much crowns and not enough stuffs to spend them on), though it should be the most used since its the very first thing players expect to obtain while visiting the strates. I just find its a bit stedious to say its only related to the current structure of the game; because many players now won't help themself increasing CE prices, without thinking that Crowns are worthless, but rather because "there's a flaw somehow, somewhere and I can now sell my CE far more expensive than before"
A quick suggestion while its running in my head; decuplating the mist energy tank size would help players crafting their items, at least. Maybe reduce the demand on CE also, admitting there could be patient players like me who'd accept to wait a week to craft a top gear.
Well the CE market is a puppet stage. At this point I wouldn't be surprised if there are entire guilds or groups of people who cooperate to rise the prices.
It sucks but hey; capitalism, free market, etc... Bottom line is they bought the CE with their money. If Three Rings thought there was a problem they would've done something about it. They didn't, so deal with it. It's going to be like this.

yeah, something like upping the mist bar cap to 200 (still refilling at 100 per day) and/or adding a weekly mist bar of 100-200 would help greatly imo. (for new players to experience the game without overly buffing the mist gain; perhaps slightly lowering ce demand, depending on how casually new players actually play the game (OOO should have that data anyway, allowing em to balance that as they please))
or what I posted elsewhere already:
"perhaps add an npc that sells CE at a certain rate, but only a certain amount.
Like 5% below aeverage the trades of the last hour, but only one position a day (100ce).
Even though that looks little, it'd permanently remove crowns and create CE from a not $ source. so just by that correlation and by being cheaper than the exchange, it'd have a decent impact."
of course that's just a spontenous idea of mine. thinking about it there should be more to do with energy too! (not just more expensive crafting)
Just like there isn't a problem with crafting prices right?
Just because they bought it with their money, doesn't mean they get charge w/e they want for it. It has to be fair on BOTH sides for the economy and the game to stay in balance.
People, groups or otherwise, are manipulating the prices to what they want. This isn't right, it's upsetting the economy, and it's effing with the market.
It's a problem and it's time OOO fixes it.

Going that way would mean free-playing accounts can't have any hold on the game they play, and that (take it at the second degree) CE sellers would be "dominating". Of course a F2P shouldn't feel the need to give priviledges to those who won't spend on the game, but usually there always are decent ways to work it through; few weeks ago I'd have said it was possible for anybody to succeed quickly in-game (like I "did", I simply meaning obtaining a decent 5* full gear) but nowadays its a bit more complicated. If that complication had only restrained to crafting the items, it'd be okay, even good for the game, but currrently the CE rise is making it hard to play the game, because CE is crucial in too many ways as for now. I'd never thought of visiting a random map for the fun of it lately, I'd straightly think "crap, waste of CE".

Succeeding quickly in this game has another problem. Nothing decent to farm. Like personally, I succeeded quickly in this game because I ran jelly king when fausts went for 2k ce. now even most material drops are worthless. Enjoy being merchant to succeed..
edit:
this game doesnt even have the feature of: low amount of people in T3 so they can farm 3x the crown payout the majority of people in T1 can farm (By sheer crown drop difference). But hey that part is a design descision (one I've never seen in any mmo), and as I said it wouldnt work with how CE is so needed for T1 players right now. And it's unsure if it'd work at all with how easy it is to get to t2/t3. it'd probably totally ruin anything you could afford with t1 crown drops.
Thoran aren't you a major in Economics? Get all TECHNICAL up in there and start throwing out term paper stuff. Everyone needs to realize the problems and stop saying "Oh it's working as intended", yah intended for your greedy EFFIN butt you betcha.
This is something that's been in the game since... I don't even know. Well before release. It has, to my knowledge, not been revamped. How could it have been? The players hold complete control in every aspect. You say groups and guilds are manipulating the market? When was the last time you put gas in your car, assuming you're even old enough to drive?
My point here is that you're directing too much of your anger towards OOO when you should be trying to do something about the people who are actually driving up the price. What? I don't know. I buy my CE; it's not my problem.

This is a long one, but bear with me:
OOO could make a system that allows everyone to buy 100-200 ME per one day, for a fixed rate (4000CR/100ME or 2000cr/50ME, for example). The energy type is crucial: ME would be non-tradeable (and still capped), and thus wouldn't force the CE market price to the same 4000. Furthermore, to craft higher level gear, one would still need to buy CE at some point.
And the fact is someone IS rigging the market. Too many relatively big price increases (20-50cr steps), and then flooding the top five list with smaller increases, but with many bids. New bidders will see the situation as if the natural rate would have increased, while it's only market manipulation. Waiting for the selling side to stabilize (to a higher norm rate), then repeat. That's why it would also be beneficial to be able to see the full energy bid list, in addition to the "top five bids".
I know OOO needs to make a profit to keep the game running, and see this as a driving force for people to buy energy with real cash. But if they're not doing anything to this situation, they could lose the freeloaders. That won't make a direct impact to OOO's salary, sure, but if the freeloaders are gone, the only ones playing are the paying customers, and it might be a quiet place after that. And thus the paying customers will get bored, too.
I have nothing against the community itself maintaining the market price, but OOO should at least keep an eye on those players trying to rig the market and take the necessary measures to stop it (like a market-ban for a week or so). Yes, it's an open market, but that sort of activity is ultimately ruining the game for the rest of us.
And one thing to note for economic theorists, who will say the market will balance itself:
the CE isn't a "necessary/indispensable commodity"; you don't need the CE in another game
(if you catch my drift...?)

6 hours of economics a week unfortunately won't make me a major of anything. Besides but that's more personal, I don't like economics; I talk here "economics" (because that's more like what it is) since that's game related and implying a lot of players, including myself.

I think the ME part could be good in a way or another.
As for people and the market, I think an option to see more/all offers placed would be more helpful. perhaps in a colorful diagram or stuff, like with sized blocks to indicate volume of close positions, and color to indicate how long ago they have been placed, and colorful animations to show when things quickly get bought! Or that's just me having silly wishes.
Banning people from the market for making 5 different positions close in price in a short period of time is rather undesirable.
This is a short comment AND a suggestion to Three Rings.
Why don't they reset the CE prices to 3k ( 2k would be too easy ) every month ?
>_<
And yes, this is my first post.
Ok all CE sellers keep that way until I get the materials I need Lmao.

Because resetting CE prices would require OOO to flood the energy market with CE, as there ARE (many) people willed to pay over 3k crowns for 100ce.
And they would rather only give CE out for actual money.
I guess the only thing they could really do to "reset" the Market would be, as TiVVV34 said, to flood the Market with fake CE offers AND to remove players' offers. Even if they were to do both anyone could go back to selling it for the same price or even more. So, that's not possible.
They could give the players who are selling CE the crowns the offered for, take their energy and force sell it for a cheaper price. So it's fair that the seller gets the price he/she wants and the corresponding crowns.
This must be done in secret. What could have been done however, is to remove the market system in the energy depot, and make everything sell at 5000. So if you want crowns have 5k with you. If you want crowns have 100 energy with you.
You can't force players to sell energy for any price. Well, I suppose you can if you want to completely remove energy from player-to-player trades. The thing most people don't realize is that the Market simply gives players a nice, convenient UI to see what current offers are on energy and sell it. You people who seem to think the market prices can be regulated are, honestly, not thinking very hard.

I'll stick a bit longer to my opinion of "the raise is due to some players' actions": I had seen earlier this morning (GMT+1) a real brave CE seller who said something like "I will regulate the price of CE right now" (I forgot his name). And to be fair with him/her, he/she actually did regulate it, his/her action was a total success: he/she posted a quite outstanding amount of offers for 6000cr (400 offers to be sharp). Since then the price is going back down, slowly of course, but it is. It would have been really understanding to see what would have happened if this "hero" (I think he ought to be called this way, that's a real feat he accomplished down there) had set his/her offer at 5000cr. I think that shows the raise of CE doesn't really correspond to any concrete element; its just a random happening, because the game is still more or less beginning, that nothing is fixed yet. In my opinion this shows the market really can be easily manipulated. Up to now, there are about 260 of his offers left (I guess some people added their own offers to it, at the same price).
The only thing that bothers me with this is that it might also be true that to fix the market to a decent price for everybody, it should imply sacrifices from some guys with serious guts.
It's not that we're thinking hard, is just that it's so damn easy to manipulate the prices. I bough 10x CE yesterday sold all of them 500 crowns more and walked home with a hefty profit. The only thing I ever thought hard about is how to manipulate the prices to get them lower, which never helps.
In other cases, easy to go up and harder to come down.
I was simply speaking to your thoughts on OOO regulating prices. It's not possible until they completely remove the player's ability to sell directly without the help of the Market and yet I have never seen it as a suggestion.

removing the option to trade CE at anything but a regular tarif, would effectively lower the power you can buy with CE, directly corresponding to how much crowns volume is inflated..
it'll become several times more efficient to craftspam for UVs at a point like that. (instead of using the fixed tarif)
edit: fixed typos, was short on time. also not saying that'd be a bad thing for the economy, just really weird for people who want to buy some power hazzle free.
@Dirt Well then maybe that's what needs to be done since bad people have to ruin it for the rest of us. Cap it at 5k I say. 100ce/5k crowns. I think that's more then fair.
What is it they say? If you can't play nice, then you don't get to play at all?
I'm not directing my anger at OOO specifically it's just that they are the ones who are ultimately going to have to solve the issue at hand.
I'm actually REALLY pisded at the people who have come out and said they do it, and those doing it already in secret.

More crowns per level would work. I mean, if CE is 6000, then they could put about 600 crowns per level in the average teir two zone. (Since teir 1er's don't need CE to craft just yet). Another solution is to change crafting prices. If CE prices double, cut the crafting in half. I'm open to criticism, and I'll admit, this IS indirectly controling the CE market, but it isn't exactaly communism or anything.

Also, to get the market prices to go down, don't buy CE and sell it for more, buy crowns and sell THEM for more CE. Then crown value increases, CE decreases.

That reminds me (sorry for the triple post...), why can we only sell things for crowns on the market? If we could set a fixed CE price on our sold items, we'd have more ce and less crowns. That'd reverse the market.
I think you have it all a bit backwards, DrLequack.
Increasing crowns per level would increase everyone's supply of crowns, which in turn would make CE more valuable comparatively. Take an extreme example: Imagine if crowns gained from levels were doubled. Would you accept a meager 6k crowns for your 100 energy, when you could just pick any T2 gate and make double that?
Instead, imagine what would happen if they halved crowns per level. No one would want to spend their CE on elevator fees, and people would find themselves forced to turn to the energy market when they can't afford a recipe or an AH item. The influx of crowns would plummet, and soon 6k for a mere 100 energy would seem like a bargain.
You're right that converting your CE to crowns should lower the price, but you'd never get a large enough portion of the population to self-sacrificingly sell their CE for less than they think it's worth just to temporarily take the people willing to pay the most for CE off the market.
Having an AH which operators only on crowns increases the value of crowns, especially since AH fees leech crowns out of the economy, making the currency more valuable. Also, thanks to the AH, having crowns on hand is valuable, as opposed to merely being that thing you get from playing levels that's useless until you convert it to CE. Everytime someone sees an AH auction (or recipe) they want and hastily converts CE to crowns to get it, they're helping to lower the price. We need more of that and fewer reasons to stockpile CE.

"More crowns per level would work. I mean, if CE is 6000, then they could put about 600 crowns per level in the average teir two zone."
The CE price will rise to corespond to the increased income of the average player of course.
And T1 players need CE to play more without making much of a progress because they spent their crowns on CE, to get sucked into the game.
The most fair thing would be to make every stage reward a flat ~1000 crowns at the end. no crown drops. no difference between T1/2/3.
Doubtful that'll happen though.
"If CE prices double, cut the crafting in half."
well they doubled crafting prices as to counter 5*s becoming too cheaply to obtain. halfing the real money component, the only component that's not inflating (nor deflating) to the real money purchaser, would defeat that purpose.
you should consider causes when looking for fixes, and also think of the consequences.
@Tivv to make those 5* harder to obtain they could of just increased the amount of mats and heat it took to make them. There was no reason for the ce hike and it's messing with the economy other then people driving it up on purpose and manipulating it.

Your right, but still: for the first one you used an "Extreme example". I'm just saying that I should make around the same aomount of money by playing 10 levels as buying 100 CE. I think that would be fair, considering you get heat and mat's from levels, but risk dying. Having an AH of only crowns makes that seem like the real currency, thus making CE appear as an more of an item than form of money. The fact is, I'd rather sell my items for CE so I could sell it for crowns and lower the price, but still have crowns as an option for marketing too keep value on each side.
I also dissagree on the fact that you said "you'd never get a large enough portion of the population to self-sacrificingly sell their CE for less than they think it's worth". I think if we convince people that this will help them in the long term, they'd willingly do it. Plus, there are certianaly planty of nice people out there, who merely don't want to buy their own CE with real money, or beg their parent's for it. I, for example, just bought 20 dollars worth becuase i thought the developers deserved it. Like a slightly benificial donation.
All this being said, thank you very very much for the feedback!I enjoy counterpoints from multiple people working toward the same goal. (@opaopa)
If OOO decides to do anything at all, they will not do it for a month at least (except for catastrophic userbase collapse), because they need to gather as much data as possible before making new decisions. And, with all due respect, the forums and the opinions therein are not exactly a reliable source of data.
I'm not so sure the CE market needs to be regulated. Currently the economy is based on updates and how well OOO is getting payed. When new updates come out people buy more CE which causes the price to inflate, and if people buy less CE the price inflates. The opposite is true to. So, no, OOO has it right. The players are controlling their own economy and it's working fine. If CE prices soar like people expect them too, that only means that people aren't buying CE, or someone is manipulating the market. If someone does manipulate the market in such a way though I'm sure OOO will do something about it.