The Obvious Problem
90% if the game runs on Energy...
Going to dungeons requires energy. (Minor, if this was the only use for energy...)
Crafting items cost energy. (Critical, every since the patch crafting never seemed less worth it)
Reviving costs energy. (Major, in a single T3 run who knows how many hundreds you might spend)
Upgrading slots cost energy. (Critical, if you want to keep your slots you have to pay 100-700CE a month)
Opening danger rooms and treasure rooms cost energy. (Minor, Danger Rooms are worth it, treasure rooms aren't)
Energizing a mecha knight costs energy. (Minor, but I'd take a chance on mecha knight vial)
Trading items sometimes cost energy. (Major, in my opinion we shouldn't be able to trade CE)
Edit: Of course I know you don't always need to spend energy on reviving, just basing the facts that it still is an option of doing so in desperate measures.

"Yup CE is far far too valuable and the death of the game is coming."
I'm actually seeing an enormous influx of newbies. The game seems to be doing alright. In fact, I predicted a HUGE rise in CE immediately after the Rose Regalia event. That didn't happen. It actually means that a lot of people are buying CE with cash. The community is getting larger...
Are these people staying or just dropping in, seeing everything has gone to tell, and then leaving? Start loggin them.
This is a casual game for F2P players: spend your mist energy and logout.
But I think it will succeed in making a large amount of player base to pay cash for CE, because it's a fun action game with a grindy rat-race built in.
So I doubt the game will die, but the parents will ask for mercy.
Your version of "Spiral Knights Hell" is different than mine and assuredly different than that of the newbies. If you were born in Hell isn't it just another day in the Clockworks?
I read the forums regularly and still don't get all the outrage. Heck, I don't even hear anything negative about the game while I'm actually playing it, what with the trade channel being a smapfest anyways and not a chat channel I frequent. I don't really get where most of the complaints come from since I guess it doesn't make sense to us ~P2Pers~.
You are a P2Per, everything make sense to you because you don't care because you have money to pay for it.
You can revive teammates with Health instead of Energy. You should only be Energy reviving when the whole team is wiped out, and only one player should Energy-revive per wipe.
If your whole team is wiping so frequently that everyone's at 100+ revive costs, you should really improve your gear and skills before coming back to Tier 3.
@godofskype
I'm a F2P most of the time(more than a month now) and have no problem wiith most of the game and doing fairly well. This whole scarsity and struggling feel of energy really pushes you to get the most out of the game. It makes you feel desperate sometimes lol, but I sorta think that that is the charm of the game. It adds a sort of realism to the game lol.
But yeah, the CE prices are in fact getting rediculous right now, the thing is howerver, the game is too fun.
I don't understand the forums sometimes. People say CE/energy is fine and newbies are just whining, then the market goes up or devs change something and you guys freak out. On either case.
That isn't really the main problem. ME still exists, and it exists for a reason - To actually limit the gameplay. Any endgame player knows that there is little content or objectives after you reach T3, get your gear, etc. Considering the team is so small, their rate of releasing content won't ever be fast enough for the endgame players, and if those limitations were never in place, even the less hardcore players would end up complaining.
Basically, they pretty much made this so you're forced to pay if you wish to play for longer than the gameplay time your ME can provide you. This is pretty much just a temporary limit, once we get more content and stuff, this limit will likely lower. Most of the energy "sinks", like descending into dungeons, reviving or danger rooms, are pretty minor and work fine with the current system. (although getting some more dungeon gameplay time with ME would be nice) The only problem here is really just crafting. Although it still contributes to their main objective.
It's kind of funny, though. As "bad" as the CE market is right now, it's not nearly as crazy as it was back in the preview event. Back then, CE costed 11k per 100 CE. Crafting was only at most 300CE, and recipes didn't cost more than 15K cr, however the rate of profit from levels couldn't stand up to the cost of CE. Materials were worth more, but it was pretty much impossible to sell any due to the small playerbase. And what did the CE players do? Nothing. There were barely any complainers - Most players just dealt with it, accepted the slow progression and just had fun with the game, instead of bothering with making money or getting pro gear. Because sadly, this limit is there for a reason. (although this limit wouldn't have to exist if TRD didn't release the game so flippin' early)
People should try to lay off a bit and run mostly on ME. The gameplay time you actually get is little, sure, but in the end, the game will last much longer for you. Just look at me - I'm a hardcore paid player who runs on CE. Reached endgame within one week of the release. Got full 5star with most of the things I'd ever use in two weeks. Got tons of variants, even more gear, etc within a month. I'm pretty much really bored of the game right now, because there's no more content for me. Even weapons or gear, I already played around with most of them.
And it isn't even just me. Several guildmates and friends are getting pretty tired of the game for the same reason.
--
ahem, done with that rant, now about the actual problem on the CE market.
It's called the community.
No, it's called the desperate community.
Just open the market and pay attention to it for a bit. You'll notice the prices fluctuate quite often, and players get on offer wars, trying to offer 1 crown more than each other just to buy a mere 100 to 500 CE. Then some decide "SCREW THIS, I'M BIDDING TONS MORE BECAUSE I HAVE NO PATIENCE AND I'M GOING TO DIE IF I DON'T PLAY ANOTHER DUNGEON OR CRAFT THIS RANDOM ITEM WITHIN 30 SECONDS", and then the price skyrockets.
This is all just plain unnecessary. Whenever I need CE, I just place about 10 offers at the fourth highest current offer and leave it there. I always end up getting a purchase within one hour.
Additionally, people attempting to abuse the market also end up having an effect on this, since they also lack patience and end up getting on offer wars aswell. To be honest, most of those desperate players getting on offer wars are probably those market manipulators.
This problem isn't even exclusive to the CE market. Anyone who has watched the trade/zone chats back before auction house was implemented would see that prices of items would drop daily. Avengers and Fausts started at about 2000CE worth, and it was a generally fair price, considering how long it takes to get the tokens and all. With the trade chat and overload of those weapons, it dropped to 1000CE, which was pretty much the same price as other four stars, with no actual profit from the effort to collect a Sealed Sword. Eventually it reached an all-time low of 600CE. There's pretty much no profit here.
This can still be notice a bit post the Auction House patch. For example, haze bombs - I see several bombs selling for 350 crowns or less buy-out. The problem here? It sells for vendors at 300 crowns. The rest should be obvious.
Sadly, this problem on the market likely won't ever find a solution or end. There's just too many people abusing the CE market, and too many desperate players trying to buy/sell things as fast as possible, no matter how much money they lose.
Eventually, though, it's likely that energy and crafting costs in general will be reduced, as we get more content. It probably won't be so soon, sadly.
@GodofSkype1 - ...oh my god
Brought up preview event=whole post instantly invalidated, this isn't a closed beta, pity It seemed like you had something important to say and then you brought up a closed beta with unchanging variables and tried to compare them with our current economy. Mmmm bad move.
I honestly have no words for the ignorance contained in that post. I'm sorry.
Great job, though - You just achieved troll status. For real this time.

Hahaha death of the game!
There's always something fun about that when people say it. They think the game is going to just shut down, because there's something they don't like it about it. Or that overblown arrogance that because they quit over something everyone else thinks and feels the same way.
Funnier still is they usually don't quit, they linger around so they can make themselves feel better about whining. T_T
lol.
"Crafting items cost energy. (Critical, every since the patch crafting never seemed less worth it)"
so u want free items? yea easy all done and ur bored after a week or 2
"Reviving costs energy. (Major, in a single T3 run who knows how many hundreds you might spend)"
why on earth do people revive for energy, just let it be or dont complain for ur own actions
actually im happy that there is a revivng system!!!
"Upgrading slots cost energy. (Critical, if you want to keep your slots you have to pay 100-700CE a month)"
1 month is far more than enough to get 100-700CE
"Energizing a mecha knight costs energy. (Minor, but I'd take a chance on mecha knight vial)"
enjoy ur mecha knight :D
"Trading items sometimes cost energy. (Major, in my opinion we shouldn't be able to trade CE)"
now THIS is something ive NEVER seen before, while every1 urges to have everything tradable, best example here 4* and 5* gear, ur simply AGAINST it. no idea what ur thinking, but i surely wont be able to play as much anymore if CE wasnt tradable, because elevator fees are the MAIN problem for me
"Going to dungeons requires energy. (Minor, if this was the only use for energy...)"
u pay to play the game..how about u throw away all of ur energy and just start over without spending any real money and then say, that this is a MINOR problem^^? oh and dont forget to imagine how a person, who is new to this game would feel about it. thank you.

I read the forums regularly and still don't get all the outrage. Heck, I don't even hear anything negative about the game while I'm actually playing it, what with the trade channel being a smapfest anyways and not a chat channel I frequent. I don't really get where most of the complaints come from since I guess it doesn't make sense to us ~P2Pers~.
Pretty much this. I started playing the day before the AH update and have been F2P the entire time.
The CE prices are at least seeming to cap at 6k, which is still somewhat manageable. Some people tried to push for 7k yesterday and that didn't last any longer than 10 minutes.
@GoS
Your response to kakelgis is something along the lines of "but the ancient Roman empire existed 2800 years ago! Therefore everything that occurred during that period of time is completely irrelevant to today."
Think about that for a couple of days, and hopefully you'll realize your idiocy. I don't mean this as a personal attack, but on more than one (read: ten) occasion have you made a completely ignorant, stupid, and uneducated response to someone else who made a valid point.
Anyway, here's my two cents.
Shortly after the game opened to the public, I paid for the 20,000 CE package and split it amongst two other people, keeping $25 (10k CE) for myself. I haven't purchased CE once since then; not with crowns or with money. In fact, I have ~10,700 CE in my account right now, and it would be +4000 CE if I hadn't crafted a bunch of 4* and 5* gear for people in my guild. I have more CE than I started with (much, much more considering how many items I crafted since I started playing) because I moderated my progression and also spent the time and effort selling things that people wanted.
The fact is that you can run completely autonomously if you use your mist energy and CE in a smart way and by also spending a bit of time selling things while you recover mist energy. It doesn't matter that the crafting costs have increased or that you can no longer sell most 4*+ equipment.

"This problem isn't even exclusive to the CE market. Anyone who has watched the trade/zone chats back before auction house was implemented would see that prices of items would drop daily. Avengers and Fausts started at about 2000CE worth, and it was a generally fair price, considering how long it takes to get the tokens and all. With the trade chat and overload of those weapons, it dropped to 1000CE, which was pretty much the same price as other four stars, with no actual profit from the effort to collect a Sealed Sword. Eventually it reached an all-time low of 600CE. There's pretty much no profit here.
This can still be notice a bit post the Auction House patch. For example, haze bombs - I see several bombs selling for 350 crowns or less buy-out. The problem here? It sells for vendors at 300 crowns. The rest should be obvious."
well the underlaying droprate and material problem wasn't fixed obviously.
as for the ce market, it's going the way it's designed (badly). expectably unatractive for some groups. I just hope OOO is going to listen to some feedback in case they actually run into financial issues.
edit: oh and the selling fausts for 2k ce thing wasn't fair. I was well aware I was ripping off people abusing my pseudo monopoly on common ingredients. (the others were just to slow too get to beat some jelly ass~)
Thing is - ce isn't as valuable as the market holds it, nor is it expensive.
It is simply inflated, artificially, by greedy players.
750 ce costs $2.50 from OOO, that is about 1/3rd of an hour's pay for a high school student...
Sellers on the market are currently holding 100 ce at the full profit of a jk dive, or about 6k cr...
Basically they believe that my hour's grinding is worth 33 cents... RIIIIGHT...
I'll buy my ce from OOO and no one else until energy prices are under 4k / 100ce

"Thing is - ce isn't as valuable as the market holds it, nor is it expensive."
I say it is. Crowns are just that worthless to me.
"Basically they believe that my hour's grinding is worth 33 cents... RIIIIGHT..."
If you want to be money efficient with your time don't expect so while playing a game.
"I'll buy my ce from OOO and no one else until energy prices are under 4k / 100ce"
so you say your hours of grinding are worth 50% more than what others are willed to pay for? Okay. Personally I'll keep buying CE for crowns. (I don't play a lot anymore though, so lets see what most other players will do; or if OOO fixes the worthlesness of crowns..)
To correct you
Reviving=doesn't ALWAYS cost energy
Energizing mecha knights=a waste of energy
Yup CE is far far too valuable and the death of the game is coming.