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Sleep and slooms come back? (sleep mechanic alternatives)

2 replies [Last post]
Wed, 09/17/2014 - 09:42
#6251
Fangel's picture
Fangel
Eah..

There's a bit of distinction between a sleep status and a "freak-out" status. I had an idea in a thread a looong time ago that went something like this:

  • Sleep duration is cut shorter
  • Upon waking, you are slower for several seconds (drowsiness) and attack damage is reduced slightly (5%?)
  • The sleep animation is fluid, not twitchy
  • If the player is hit too hard or too frequent, they'll immediately wake up without the slow/attack penalties
  • Sleep cannot be re-inflicted while you are asleep, and cannot be re-inflicted while you are drowsy

This makes sleep a bit of a hybrid of other statuses without taking away the thunder of those statuses. You use freeze to freeze things - you can re-position with your freeze weapon and strike again, or let thaw damage do its thing. Poison reduces attack AND defense, so it's a better debuff. You may get hit more while asleep in Lockdown, however a sleep mist bomb wouldn't be as effective as a freeze one, as a freeze one is continuously inflicted.

Wed, 09/17/2014 - 10:04
#6252
Holy-Nightmare's picture
Holy-Nightmare
Basically I just want

Basically I just want anything with a sleep status resist/penalty to contribute something to the game, we could change the name of sleep to something else just so long as a status of some king gets introduced that makes it sets such as the Royal Jelly set would actually be situationally better than the Ice Queen set (which at the moment is better since both of its resists are in the game).

These are just some possible outcomes that I came up with.

We could keep sleep as an uber-rare status weapon (like curse)

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