Forums › English Language Forums › General › General Discussion

Search

Any kind of item support on the horizon for pure bombers?

34 replies [Last post]
Mon, 03/09/2015 - 11:53
Zolb's picture
Zolb

I've played (and spent money) on this game on and off since nearly the beginning - and the only character class I have ever had any interest in is a pure bomber build. I've built the character up over the years and gotten all of the equipment I feel that I need for him to succeed in areas that I like to play. I typically don't play regularly enough to have guilds want me to stick around.

Every time I log on now, there's simply nothing for me or other pure bombers. It seems like Swordsmen are always getting gear - and gunslingers recently got some upgrades, but there's quite a few holes in a bomber's layout that could use some help - like shields.

As I long time player, I've never quite enjoyed the game the same since the Radiant Sun Shards "fix". The shard bombs were a big failure in my opinion - particularly for solo players. I'm playing (and spending) a lot less than I used to on it - and I feel that even a little support could reinvigorate myself and other bombers & bomb curious players. Is there any word on if they're planning on addressing this ?

Mon, 03/09/2015 - 11:55
#1
Thagx's picture
Thagx
You should move this post to

You should move this post to the ideas section.

Mon, 03/09/2015 - 13:33
#2
Kesari's picture
Kesari
Gunners and Bombers need a shield

I think both bombers and gunners need special shields within the same class of the barbarous thorn shield which gives a med bonus to swords.

Wouldn't mind seeing bombers get an ability to throw a bomb to their mouse cursor with a charge shot, and normal shots dropping it.

Mon, 03/09/2015 - 14:06
#3
Fehzor's picture
Fehzor

Sword AND bomb users are at a huge disadvantage compared to handgun users.

There is nothing handguns cannot accomplish; they have autoguns, tortofists, alchemers, iron slug AND a large variety of mobile weapons for strafing AND perfect armor coverage in Seerus + the padded lines.

Bombs have very limited ability to counter shadow and no ability to counter piercing damage, limited stats that buff them, are overly reliant on charge time reduction and are poor at handling in casual encounters. Sword users on the other hand have zero options for dealing with shock, zero options when it comes to sword armor for gaining charge time reduction, and considerably less mobility than either of the other classes. These can be overcame and aren't 100% debilitating, but they are almost certainly disadvantages that gun users are basically granted a free pass on.

The developers at the Three Rings branch at Sega Networks Incorporated have not said anything regarding a bomb or a sword update. As I said in another thread- they've got two options: Release bomber and sworder updates, or become Handgun Knights. I'd put money on a sworder/bomber update within the next 200 years, provided the game doesn't go under.

Mon, 03/09/2015 - 14:12
#4
Popoixd's picture
Popoixd
Errrrr....

I really really don't like the idea of bthrowable bomb. I feel like it be to gun like either make gun a bit more obsolet or being overthrown and not used because of gun. I mean pulsar a kinda like this. But bomber really do need some upgrade and shield would be awesome.

Mon, 03/09/2015 - 15:05
#5
Fehzor's picture
Fehzor

Aren't the tortofists basically throwable bombs? You charge the bombs up, point it in a direction, and throw them wherever you're pointing.

Mon, 03/09/2015 - 15:18
#6
Leekcoco's picture
Leekcoco

While it's much more difficult, pure bombing is possible to do for all areas. I'm sure Zeddy has covered most of the different levels, and Zethalan has done SL solo bombs-only. It's more of a challenge rather than a handicap, I feel like the game ecourages you to use different weapons for different purposes, so it wasn't really made with allowing players to use just one weapon type in mind. That said, it wouldn't hurt to have things like a CTR boosting shield or more MSI armours for bombers, those are the areas that make bombing less an ideal to swords and guns play when you're alone.

Mon, 03/09/2015 - 16:52
#7
Bopp's picture
Bopp
bombers and CTR

Fehzor says that bombers "are overly reliant on charge time reduction". I disagree. ASI has only a small effect on bombs. So bombers don't need ASI. They can focus on CTR. That's an advantage.

I'm all for more weapon variety in Spiral Knights. That said, sworders are okay as they are. Innovation in bombs is a higher priority.

To be honest, I feel that the game would progress faster if there were no PvP. Balancing items for PvP adds many more constraints than balancing them just for PvE.

Mon, 03/09/2015 - 17:21
#8
Fehzor's picture
Fehzor

Handgun and sword buffs aren't a necessity, but bomb charge time reduction is almost a requirement.

Using a bomb forces you to charge every single attack. Further, there is no ASI for bombers to focus on, and a good number of bombs get no benefit from damage whatsoever. This means that charge time reduction is your life blood as a bomber. This may seem like an advantage- but what if you aren't using JUST bombs? What if you want to mix them with something else? You have to either use chaos, valkyrie aura, or have mediocre bombs... and only one of those is viable before getting to 5*.

If you use demo set you're sacrificing other stats and are going to be worse in general, just so you can use a bomb which can be a huge advantage, but isn't using your guns/swords. Further, bombs REALLY need that CTR med from heat-- you can heat a sword or a gun to a point and it's good.. but bombs need to make it all the way before they're in the clear. If bombs were less dependent on CTR, it would be more plausible to just pull them out on the fly and drop them wherever you need to in order to get their utility, just as you can bring arcana and pull it out to sneak a shot or two in, or warmaster rocket hammer to quickly smash a deadnaut to pieces from behind.

Mon, 03/09/2015 - 17:46
#9
Leekcoco's picture
Leekcoco

I think bombs are balanced in that outside of people with max damage/ASI Brandishes, they do the most wrecking due to AoE. CTR or lack of makes them unsafe and that's the trade off. You're not supposed to be able to clear the whole game with bombs only, that would make it too easy, but if you can then you're a certified bawss.

Mon, 03/09/2015 - 17:56
#10
Bopp's picture
Bopp
agree somewhat

I agree with your points somewhat. Bomb CTR helps more than ASI/CTR help swords and guns, but it's not essential.

It is true that bombers are safest when they understand the monster AIs, and in this way bombing favors veteran players. It's something to do, once you've become bored with swords and guns. I wish that novices were incentivized to use bombs more. A regular attack for bombs might help in that regard.

Mon, 03/09/2015 - 17:58
#11
Fehzor's picture
Fehzor

You're correct, but guns recently got that ability.. the "clear the whole game with guns" ability. Which is why I'm saying that it isn't unlikely that bombs are going to receive an update.

Mon, 03/09/2015 - 18:19
#12
Leekcoco's picture
Leekcoco

Precisely. You can now slam your way through the game (PvP and PvE) with two 5* Blasters and enough patience. Bombs should be fine the way they are, but guns are now too easily abused.

Mon, 03/09/2015 - 18:37
#13
Fehzor's picture
Fehzor

Yes, that's somewhat my opinion as well-- that guns, bombs and swords should really take more into account their weaknesses as a part of their design, rather than just all be good for everything. But given the current circumstances, it only feels right that bombers and sworders get the same treatment gunners have gotten. Going back on the gunner update is rather impossible now. They just couldn't, without hurting a LOT of people, looking bad, and potentially risking their game.

Nor is having all the classes do everything necessarily a bad thing; the relative function of each class is still somewhat present, and it could even be beneficial to mixing and matching. All in all I'd like to have the full picture before jumping to conclusions. What would the game look like, with a bomb and sword update? How would hybrids fair? What sorts of new loadouts would be possible? How about using bombs as ranged weapons + handguns as area of effect? The possibilities could really add to the game. We just don't know.

Mon, 03/09/2015 - 22:10
#14
Halandin's picture
Halandin
How about we just get a

How about we just get a decent elemental DPS bomb? That and 2 new sets of bomber armor that give pierce and shadow protection respectively, I'd be pretty much set.

Wed, 03/11/2015 - 19:11
#15
Halandin's picture
Halandin
Sorry, double post.

Sorry, double post.

Tue, 03/10/2015 - 00:07
#16
Kesari's picture
Kesari
Clearification

When I said they should have a normal AND charge attack for bombers, I meant that the normal attack should drop it like they do now, but in a way that favors ASI, however, on the flip side, if they wanted to do more in the way of bomb throwing, then CTR would be favorable.

Throwing a bomb would not be like ANY current guns, as it would just plant it where you pointed to, it would still have to time off before detonating.
It would take timing and knowledge of mob AI to really put bomb throwing to full effectiveness, and it would give bombers a more varied style of gameplay, as it would then be the only class which can decide the distance to make an AoE attack occur.

Keep in mind that gunners have AoE, but they can't make it explode anywhere except on an enemy or at max range.

Tue, 03/10/2015 - 02:09
#17
Leekcoco's picture
Leekcoco

Honestly, my main issue with bombs is the lag. Freakin' Dark Retribution gives me 10 bars and my knight starts flying through the arena like the Flash. Can they fix that first?

Tue, 03/10/2015 - 09:52
#18
The-Future-Vision
If you could throw bombs...

Problems with throwing bombs in pvp:
you could cover 1 WHOLE BASE per person, bad.
no gunner could touch the bomber since their range would be so wide.

Problem with throwing bombs in pve:
people wouldnt be allowed to bomb well in small spaces

Honestly, what would be your range your allowed to throw your bomb? throwing them would just be too much.

Tue, 03/10/2015 - 09:56
#19
The-Future-Vision
As for not charging bombs.

problems in pvp:
anyone could control a spot without having much trouble, place a bomb and shoot people.
how would gunners be able to hit them much if their off using striker placing bombs all over.

Problems in pve:
nitronome would be the best weapon ever from its range.

Bombs still need to do more dmg overall. 200 dmg per charge is about 1 swing or less with any sword 5*

Tue, 03/10/2015 - 11:14
#20
Kesari's picture
Kesari
Hmmm

You know, the throwing of it could be somewhat crippling, leaving you rooted and vulnerable for a second or more, and this would entirely depend on the bomb that is even being used at this time. There could even be new bombs added that are MADE to be thrown, and have a small radius to make up for it.

It would make it more fun imo, I don't even play bomber at all because it's too limited, and more annoying than pulsars.

There's many ways that imbalances could be dealt with, for example the blast radius of thrown bombs could be smaller, too.
I dunno, be flexible, think of alternatives :P

Tue, 03/10/2015 - 11:40
#21
Fangel's picture
Fangel
Bombs do need an update

I'm all for more bombs getting into this game. It's sorta sad that I bring a dark briar barrage to undead compounds because my elemental bombs just aren't effective enough... And don't get me started on the slime minis. Those things spell doom more often than not for me unless I start pulling the "I'm OP" card and spam acheron charges.

Bombs don't need a playstyle rework so much as we need more bombs with different mechanics to them. Imagine a "cyclone" bomb that would make a spinning wave of damage around itself inflicting a strong status and dealing high damage, without knockback? No, I don't mean with orbs like the dark retribution, I mean like a hurricane sort of thing. Now, imagine a bomb that pulsates damage twice (once on detonation dealing damage and status, again after about 3 seconds, causing damage and knockback).
As of right now we have knockback bombs, status bombs, suction bombs, placement/family bombs, and only two damage bombs (Dark Retribution and Dark Briar Barrage). We have opportunities to be thrown around with bomb ideas, so many of them would make bombers a more threatening force!

Tue, 03/10/2015 - 14:39
#22
Fehzor's picture
Fehzor

@Fangel

I'd like to see a playstyle rework to be honest. The problem that really needs addressing is that they're terrible for casual encounters and bad at comboing with other weapons. Making bombs just flat out stronger would be a far worse solution, as that provides for more of the same type of combat they already give but harder and better. A rework would actually fix their issues.

And we have way more than 2 damage bombs- they're just buggy such that they can't work to their full potential most of the time.

Tue, 03/10/2015 - 14:56
#23
Zethalan's picture
Zethalan
Speaking as someone who loves

Speaking as someone who loves bombs and soloed all the danger missions, the Ice Queen Palace and the Fireclaw Munitions Factory in pure bomber loadouts, i strongly agree that we need a bomber update. We could use some throwable bombs, single target bombs, shadow and piercing demo sets, and more. Currently we don't have many OP bombs, and our armor only resists elemental, except for the Kat Hiss Cowl, which is an event item, and the Kat Hiss Raiment, which is also an event item that costs 30kE and is not worth crafting since it is mediocre when compared to the Black Kat Raiment which also costs 30kE. The best thing they could do for now is to remove the Wicked Whiskers from the non-Black Kat Raiments so we can also get a shadow armor during the Kat event. Do they have something in store for the bombers? I don't know. If they do, cool, i just hope they don't put it inside a promo box...

Tue, 03/10/2015 - 15:15
#24
Leekcoco's picture
Leekcoco
Hi, Zethy <3

Throwable bombs will be too similar to guns, I think someone mentioned that previously. Giving more defense options sounds more plausible to me, as well as adding more offensive options such as an elemental bomb that doesn't suck. I'm hesitant to suggest a universal CTR reduction on bombs (or an increase in CTR for the armours) because that might throw things off balance, but it's one way to even the field in comparison to guns.

Tue, 03/10/2015 - 15:19
#25
Arylide's picture
Arylide
No interesting subject here, move along.

Do the gremlin demos give you any ideas, people? *hint hint*

Wed, 03/11/2015 - 10:40
#26
Fehzor's picture
Fehzor

@Leekcoco

What about the tortofists? Aren't those basically throwable bombs? Why is it OK for gunners to get throwable bombs but not bombers to get them?

And what about a bomb that does the opposite and shoots outwards?

Wed, 03/11/2015 - 11:07
#27
Toxicyoccm's picture
Toxicyoccm
A bomb that shoots?

A bomb that shoots outward?!
While that sounds pretty functional, it doesn't sound very bomb-like.

But about the topic: Armor, shields, diversity, love; all would be great to have for bombers. I don't see how you can really disagree with that. Throwing bombs could work in a variety of ways. Like Demos, like a Catalyzer, like a tortogun. Who cares if there's mechanic overlap.

Wed, 03/11/2015 - 11:26
#28
Zethalan's picture
Zethalan
+1 To Fehzor The Tortofists

+1 To Fehzor
The Tortofists are basically throwable shard bombs. I can't see why is it ok to give gunners throwable bombs but not give the same to bombers. And don't forget that swordsmen also have swords that act like both guns and bombs (Brandishes and even the Divine Avenger). When it comes to bombing all i can do is to find a good place which to place a bomb, lure the enemies into it and hope for the best result. We need more diversity, and the throwable bombs would give us that.

Wed, 03/11/2015 - 11:41
#29
Holy-Nightmare's picture
Holy-Nightmare
........

New players aren't encouraged to invest in bombs, only at 4 and 5 stars do many bombs become easy to use. In fact they aren't even made to use bombs anymore. Back when I started to play I remember one particular mission you had to clear with just a Proto Bomb. Now new players are handed a proto bomb on their walk to Haven. What they see is a weapon that takes a long time to charge up, does little damage, rarely hits (with you average new players using guns and swords), has no low star bomb boosting armor (Cyclops cap and Fencing jacket but no 0 star bomber gear), and has little variety (all early bombs are Blast style).

We need several new bomb lines, missions designed to introduce bombs to new players, and more gear to get young bombers started.

Perhaps let the new players play on a mission with a squad of bombers to teach them about bombs, how to use them, and show off some bomb variety. (To make it easy on new players let the NPC bombers carry Spike Bombs, Haze Bombs, and Dark Retribution.)

Wed, 03/11/2015 - 12:33
#30
Sweet-Hope's picture
Sweet-Hope

Lack of elemental and shadow bombs (that acts like the blast bomb series of course) and while we still have the vortex series , i still would prefeer to have elemental and shadow bombs that works like the dark briar barrage. oh i know there also dark retribution but there just one single reason why i dont use it and why i would leave a party if someone uses it:

the graphical lag. oh yes that silly bomb once there are many shadow orbs orbiting in screens you get that annoying lag that you cant see what happenning because everything its off screen

one of the thing that probably we dont see a lot of bombers its the lack of a normal attack without being charged, considering a lot of thing that this game brings in your path, crystal blocks, rock blocks, boxes, swichtes. few people (and those who are bombers to the bone) dont mind, but most of the players do trying to wait to destroy those rock blocks bomb after bomb isnt funny, its tedious. now add to the mix that you have to deal with enemies too...

i always liked the idea that normal attacs from bombs should be like the grems demon, throwable bombs with small radius and damage lowered because its splitted between the numbers of bombs that player trows, i think the reason people always demonize this its because "OMG 3 BOMBS PER ATTACK SO OP, NO GO AWAY" which could be easily fixed that bombers cant throw any bomb when they have some of them active in screen (like 2 or 3) why so many NO to bombers?

Honestly if bombers get some kind of changes i would prefeer some of their equipment would have "Fuse Time Reduction" and probably a way to attack without rely to much in charge, i still dont get why also people are agaisnt remote controlled bomb, the first thing i remember on the last thread someone suggested about this was "OMG NO GEEZ GO AWAY NOOB REMOTE CONTROLLED BOMBS WOULD BE SO OP NO WAY" when we have catalyzers and obviously those one have a time limitation before you have the chance to detonated them and dissapear. and honestly even with the gunner update catalyzers still are kinda slow to detonate before your friends kill the mob that have catalyzer orbs. its probably things like that or people like that, who make not enchacement for other things that really requires, without thing before that obviously those mechanics would have some kind of limitation to avoid op bomb.

i guess everything would be different if swords were to mean to have a limited range like 2 or 3 tiles from knights position and not range attack as some of swords charge have (sealed sword, brandishes lines) guns were the most range attack without guns that can make explosions like pulsars and catalyzer lines, and bombs have a considerable range but not superior to guns weak to use if you throw bombs (like demo gremlins) but stronger once its charged. but its too late to make those changes, and well you know :P everyone would be crying about changes like that you know: "WHY YOU DID THIS TO MY POLARIS, WHY YOU DID THIS TO MY VOLTEDGE" and so on.

its sad to see that but its what we have. i hope someday bombers get what they really deserves. a neat buff

Wed, 03/11/2015 - 15:20
#31
Leekcoco's picture
Leekcoco
@Fehzorsaurus

Yeah, you're right. OOO have updated themselves into a corner, they will effectively be reversing the Shard Bomb update if they make bombs "gun-like". I personally find bombs a lot more effective than Tortofists, but the lack of auto-attack hurts their versatility. That's why I think a universal CTR or fuse-reduction might make bomb-only whielding safer without crossing that bridge.

Wed, 03/11/2015 - 15:43
#32
Fehzor's picture
Fehzor

@Toxicyoccm

I'm going to foolishly assume that you meant that literally, because I don't care to distinguish.

I just explained why Nick's explanation is moot at this point-- they've released things for guns that completely defy the whole bombs = explosions, guns = bullets philosophy. To not give bombs (and swords) an exception and allow them to shoot things etc. would be make gunner THE strong class, which is fine if that's what the devs are going for, but I really don't think that's what they're gunning for.

Wed, 03/11/2015 - 16:17
#33
Leekcoco's picture
Leekcoco

Yeah, I agree, so they become hypocrites regardless unless there's another creative solution.

Wed, 03/11/2015 - 19:22
#34
Halandin's picture
Halandin
"one of the thing that

"one of the thing that probably we dont see a lot of bombers its the lack of a normal attack without being charged, considering a lot of thing that this game brings in your path, crystal blocks, rock blocks, boxes, swichtes. few people (and those who are bombers to the bone) dont mind, but most of the players do trying to wait to destroy those rock blocks bomb after bomb isnt funny, its tedious. now add to the mix that you have to deal with enemies too..."

Agreed. I think the tortofist, with its melee attack that also sends out a gun shot, while charge is pretty much a directed shard bomb, could give an idea for how bombs could have some type of non-charging attack. Frankly, tortofists probably could have been added as bombs instead of guns (bomb bonuses apply) except for the ASI factor, treating it like a bomb with a "thrower" that shoots a smaller version of shard bombs.

A difference to keep between bombs and guns might not be range, but that guns fire in line of sight (only guns that can pierce through enemies can hit mobs behind others), while bombs can be placed or "tossed" for indirect fire. Would be difficult to address how far bombs could be thrown though, a "charging" mechanic that changed the range (little charge, short toss in aimed direction; longer charge, longer throw).

Powered by Drupal, an open source content management system