I was in several, if not many discussions about players who wanted to sell me some item with a UV. They were asking some odd amount of thousands of CE. Prices which I didn't have. I'd never thought I'd make a topic like this until now.
Now I understand UVs on helms/armors or weapons ups the value on the said item. However for a High~Maximum UV on some item, the value of the item increases tenfold. Now I understand that these UVs aren't common to obtain, but surely someone on the market is BOUND (no pun intended) to have them. What's the trouble? A little waiting? Apparently so.
I'm sure when we find someone who is buying or selling a certain item of this kind, we're in glee that we're able to make a sale. However the seller of that item asks an absurd amount of CE. Lets say.. A Shivermist Buster Bomb (5*) with a UV Charge Time Reduction UV, being sold for 17k CE. Now if you ask me, what is the current crowns equivalent? Way more than it takes to craft, for sure.
CE is used in a lot of crafting, moreso than crowns, but CE can also come from crowns if you're a free player like me. There are people who find crowns useless in the market. Crowns are used in buying a ton of recipes ALSO at higher prices than the vendor. Crowns are used for CE conversion. Then there are people who find crowns useful in the market and compare them with current CE prices, me and several others I'm sure.
In a competitive market such as this, aren't we asking a little much from people? Personally speaking, I think we are. If you say otherwise, I'd love an explanation.
UV: ~10% chance to obtain. So if they were all actually useful, a UV will instantly make the item's cost 10 times more than normal.
Armor: Normal, Piercing, Shadow, Elemental, Stun, Fire, Freeze, Shock, Curse, Sleep, Poison
That's 11 possible defenses, which can be Low, Medium, High, Very High, or Maximum!, so there are 55 possible outcomes.
Weapons: Attack speed, Charge time, Beast, Fiend, Construct, Undead, Slime, Gremlin.
That's 8 possible bonuses (7 for bombs, since they can't get Attack Speed). Weapon bonuses can range from Low to Very High, leaving 32 possible outcomes (28 for bombs).
Okay, so let's find an example of an "overpriced" item.
Wolver Coat with Maximum! Shock Resistance.
Wolver Coat: 50 CE
1/10 odds for UV
1/11 for Shock Resistance
1/5 for Maximum
= 1/550 odds of crafting this, meaning an average of 50 x 550 = 27,500 Energy spent crafting Wolver Coats per Maximum Shock Resist UV. And that's just a 2* item. (Yes you can use Mist, but that converts to 225 days of doing nothing but crafting Wolver Coats-- no Mist left over for actual dungeons.)
Max UV armors usually sell for "merely" 10k to 20k. This is not even taking into account that Shock is a very hated status effect, making this more of a premium item than one with, for example, maximum Shadow defense.
Kinda makes the 17,500 cost of that Shivermist Buster look almost reasonable, huh?