What is the point of F2P ?

If you only can play 1 hour after waiting 22 hours ?
What is the point of not gaining profit by the free way ?
What is the point of playing hours and hours just to upgrade your armour ?
What is the point of wasting so much elecktricity ?
What is the point being so harsh on F2Pers ? Three rings you shoulda then released it P2P failing company.
Why not taking action or limiting the CE prices for both teams at a fair price.
Why not caring about your free players.
I hate when people only live for money.
If that is the reason you live one day you will die.
ANd guess what those money won't come with you to Heaven or Hell.
The point of F2P is to give you a chance to try enough of the game in order to let you decide whether or not you want to pay for the premium content. It sounds like you don't want to pay so move on to another game or accept the limitations of what you can achieve for free.
the game's bandwidth doesnt cost 1 million dollars/year.
The game hasn't been up for a whole year yet, so where did you come up with this income figure?
it was only an example to show that only a very little part of the income is used to maintain the servers
the F2Ps could receive some aid without damaging the survivability of the game

Let's not throw around speculative financials. If Cleaver ever wants to reveal the numbers on Spiral Knights (and he might, as he's done that for Puzzle Pirates on occasion), then you'll have something solid to go on. As of now, it helps no one to make up numbers out of whole cloth and then react to those as if they had any basis in reality.

How do you know that?
For all you know OOO could be going bankrupt because it is loosing so much money on this game.

Those numbers came from my magical pillow that tells me facts =0 lol you most likely will not understand this joke, but I do so I will lol irl.

If you only can play 1 hour after waiting 22 hours?
~Has been gone over with you before, most F2P game restrict either areas you can do or items you can obtain, SK just restricts how long you can play.
What is the point of not gaining profit by the free way?
~*looks at all the people in full 5* who have NEVER bought CE with real money* ... next question.
What is the point of playing hours and hours just to upgrade your armour?
~You mean like every other MMO out there, right? Ask a level 80 WoW player how long it took them to get their uber armor.
What is the point of wasting so much elecktricity(electricity)?
~"Waste" is a matter of opinion. For say, a sports freak, SK would likely feel like a large waste. On the other hand, people like me who don't care about sports often view Sunday football as a waste. But it's all opinion and has no meaning to anybody else.
What is the point being so harsh on F2Pers ? Three rings you shoulda then released it P2P failing company.
~I bought about $5 worth of CE originally, it is long gone now. Any I have now is earned via using my ME, finding mats to sell, and buying and selling recipes. I'll admit the gap between Tier 2 and Tier 3 is larger now, but that's about it. I don't think the game was ever meant to be played all day. So having restricted play time isn't all that big a deal.
Why not taking action or limiting the CE prices for both teams at a fair price.
~CE prices are not regulated by OOO, they're regulated by the players. If a cap was put on the amount you could trade CE for through the market only one thing would happen... it wouldn't get used and people would then sell it through the trade channel. I was not around in beta but from what I hear (which could be incorrect, I do not have any hard data) 100 CE was 20k at certain points. Makes 7k look downright cheap.
Also, in most games where you can exchange the cash shop currency with the regular in game currency the price is much higher. I know of one where unless you were a high end player (which means you needed to have the cash shop currency to reach high end to even begin with) it would take you a week to gather the gold to exchange for 100 of the cash shop money... and the items in the shop costed from 500 to the thousands.
Why not caring about your free players.
~Pure speculation, next!
I hate when people only live for money.
If that is the reason you live one day you will die.
And guess what those money won't come with you to Heaven or Hell.
~Welcome to the real world hun, money is what moves everything. You want to play the game? Well, if OOO doesn't get some scratch then the game won't stay around, as it doesn't turn a profit. They're a business first, and if something is losing you money then you cut it. Also have to argue the "If that is the reason you live one day you will die." part. Unless you're immortal (which you're not) we will all die one day, so really all that matters is how much you enjoyed your life. No, you can't take your money with you when you die... you can leave it to your children though as an inheritance. And the only talk on religion I'm dropping in the forums, non-Christians don't fear the Heaven or Hell thing... Blessed Be.
~Gwen
Please note: Its not just OOO doing this game, they are being sponsored by Sega
F2P is designed so that you can play for a bit, but if you want a more in depth game you have to pay. Restriction in F2P games that are a GAME INDUSTRY STANDARD. Yes there are some smaller games that offer completely free games, but with MMO's and such the player has to pay for some things- COMPANY'S HAVE TO MAKE MONEY SOMEHOW. Adventure Quest, LotRO, and other F2P's work the same was as SK with limiting the F2Pers, the reason why you have a "time limit" is because SK is a dungeon crawl type game, ALSO they enable you to gain more time BY PLAYING THE GAME.
There are several other topics with these same issues. I suggest you read them and see what other people have to say.
OOO is not a failing company, and this isn't even their first F2P game! I've played all of OOO's games since Puzzle Pirates, and they've all been fun so there are no complaints about SK from me! I personally love it, and the ME that I get? It covers the amount of time in my day I actually have to play.
I am far from complaining about ce prices but I do believe the current situation seems flawed. Most f2p games allow you to play as much as you want and you pay for bonus features - SK requires you to pay for both. 1 hour per day seems much too restrictive for most people and if the aim is to make people pay more than just make it subscription-based. They could at least lower the elevator costs.
Then again, it is OOO that has all the statistics and who make the decisions - if the current setup results in enough paying customers to sustain a healthy population, then more power to them. But so far it looks like it is heading to standard pay (a lot) to play. It is okay, but then please do not mislabel the game.

Saying you can play only an hour a day if you never pay is a HUGE hyperbole. You can get several hours in if you play smart, use the AH, and so on.
If you feel the 100 ME is restrictive, than you are making poor use of your resources, don't blame the game for that, try looking at how you are playing and improve it instead.

If you only can play 1 hour after waiting 22 hours ?
^It allows you to have a life and do something else.
What is the point of not gaining profit by the free way ?
So you can spend more time having fun in-real-life
What is the point of playing hours and hours just to upgrade your armour ?
Well if their is no point for this why does it matter?
What is the point of wasting so much elecktricity ?
Im confused....
What is the point being so harsh on F2Pers ? Three rings you shoulda then released it P2P failing company.
Didnt you quit why quit and still use the forums? Why complain about a game you like so much since clearly you are back here again just to talk about this amazing game.
Why not taking action or limiting the CE prices for both teams at a fair price.
Define what is fair first I think 8.5k Crowns for 100 ce is fair, and you think 1 crown for 100ce is fair see the difference? Why cant YSL sell me their dam belt for 50 bucks instead of 300 dollars....Questions I do not have the answer to most likely you do.
Why not caring about your free players.
They care about free players you may just be to blind to see it
I hate when people only live for money.
If that is the reason you live one day you will die.
ANd guess what those money won't come with you to Heaven or Hell.
^In that case can I have all your money? Yup, my money will not come with me in heaven or hell it will just join me in RAWR <--- Its in between Heaven and hell only the cool kids know about it.
Oh, wanted to point out why not spend 10 bucks and get some ce for yourself I mean that money is not going to join you in heaven or hell might as well spend it to buy some Ce.
If the OP is at all representative of the F2P'ers, it's a pretty good indication as to why this game's population is declining at such a rapid rate. Feel free to antagonize him, but when there are no new players, the stream of revenue will only decrease. Eurydice, maybe if you or someone with the authority to do so would post some financials towards the credibility of this game's future, then we might feel more comfortable putting our hard earned money in this game. However, until it happens, OOO's collective reluctance to do so can only speak towards Spiral Knight's potential demise.
Don't get me wrong, I don't want this game to fail. It's rather fun in its own right, but I agree with the OP in that 100 mist energy is overly restrictive. It doesn't allow players to test out much of anything and it's a major turnoff to those who are not immediately willing to pay for something they're not sure they will enjoy for the worth of their investment. First impressions can be everything - please don't lose sight of that.

"What is the point of F2P?" I enjoy the game, and I get plenty out of it just playing for free.

> OOO's collective reluctance to [lay all our financial details out] can only speak towards Spiral Knight's potential demise.
Zeitgeist, you wanna run that by me again? If we don't provide you with our revenue numbers right this instant, the only possible conclusion is that the game is dying? Sorry, the logic doesn't flow.
As it happens, and I believe I posted this elsewhere today already, Cleaver does sometimes reveal financial numbers on OOO games, which is almost unheard of in this industry. However, it's at the time and place of his choosing. Our not dumping out financial numbers on demand has zero to do with the health of the game. All it means is that we're not giving out that information right now.
Good heavens.
"If the OP is at all representative of the F2P'ers, it's a pretty good indication as to why this game's population is declining at such a rapid rate."
/shrug
I'm an F2P-er, built my 5* set after the 800 CE change. Haven't spent a dime on this game. Considered it a few times, decided to at least get a full loadout of 5* weapons and destroy Vanaduke first.
I am totally okay with the game as it is. If I am at all representative of the F2P-ers, then maybe the game will be alright, after all?
Many F2Ps lock premium content to non-payers. Instead, Spiral Knights allows all players to access all content, if they have the Energy for it. And it is not necessary for a F2Per to ever open their real life wallet for CE, if they are efficient enough with their Mist to save up crowns toward CE. Someone does have to open their wallet to add CE into the game's economy, but it doesn't have to be the F2P-er. Hell, I've seen a greater percentage of Spiral Knights' content than I ever did Adventure Quest, even after I won a Guardianship in the latter game.
The longest tier is Tier 3, which is nine floors. That means you can go through it from start to finish with a single tank of Mist, plus have 10 left over for a revive. Just getting there will take longer if you need to buy CE from other players with crowns. It is not at all impossible; I've done it. And I'm not even hardcore, I only play a few hours in the evenings. Took me a month. Which, coincidentally, is the time increment in which you can buy subscriptions to pay-to-play games like World of Warcraft. Oh look, I reached endgame content in both games in the same time period! What a coincidence.
I want all of OOO's financial details to be put out very soon and on a quarterly basis, as, y'know, would be required by law if they become a publicly traded company so I could invest in them, which I would, 'cause I'm confident they're doing well. :)
I'd just like to say that personally, I love this game and am a huge fan of what y'all are doing. Is the game perfect? No. What game is? But it is still a work in progress; progress that I am enjoying being part of. Keep up the good work OOO's!
Eurydice, to be fair, I didn't mean to suggest that the lack of financials alone would attribute to the admittedly premature assessment of this game's "demise". In addition, I used such colourful language for my post, should you have acknowledged it (and you did), to see how much of its contents you would ignore and address. While you are quick to dispel what could still coincidentally be true, I continue to be unsure of where it is you stand on the rest of my points.
Gigafreak - I, like you, endured the wait, but I still think the level of free play hardly justifies the label that F2P implies. From what I have witnessed, our situations rise almost to the level of isolated cases, because when there was a time that several thousand people would be concurrently connected to this game, there are now only several hundred. It could merely be a symptom of grand-opening decline, but the numerous amounts of complaints I've read seem to suggest otherwise, in my opinion.
In every MMO I've played, none have ever applied such a business model as the one in this game and I've realized why for some time now. The only sense of progression in this game involves leveling weapons/armor and creating new ones, the process of which is severely hastened with the purchase of energy. However, instead of modifying the core game mechanics to attract a greater audience at the company's initial expense (a trend that is typical of most start-up businesses), drastic measures were taken to expand on the need for CE that have taken away the motivation of many new players to get started or veteran players to even log back onto this game - an aspect easily noticeable through empirical observation. Such an action goes to show how much the developers really care about its nonpaying audience.
The outraged F2P'ers and P2P'ers alike need to be given a proper voice, because, in general, people here seem to think that they're only complaining for their own sake. I don't blame them, either, because that's exactly how it appears, for the most part. However, unlike those selfish naysayers, I don't have much of an emotional attachment to my in-game goods and, at the same time, I actually want this game to succeed.
I spent quite a few on SK and I can only play what, 1h a day? (crafted a bunch of equips for me, used to run on CE when it was bellow 5k, but not anymore)
I spent the same amount in Steam sales for games like Bad Company 2 and Guild Wars trilogy, both allow me to play all day if I want.
Spiral Knights can be an "expensive" game.
Where can you see the current count of players online? It might be informative to record.
...For someone else to record, anyway. I don't think I personally have the time to commit to that.
Gigafreak - I got my estimates by checking each gate's population at several times and adding all of the players up. I didn't count the people outside of the terminals because they're, for the most part, not actively making use of their CE.
There are big crowds of players hanging around the auction house these days. With a conservative estimate of 20 auctioning players per Haven at all times, that's over 200 extra players unaccounted for in English-speaking Havens alone.
Crafting stuff to sell, of course, is very much an active use of Energy. And the folks buying that stuff is, in the end, partially responsible for using that Energy.
And why don't non-CE-ers count towards the online player total? There are a good number of folks who fool around in the Training Hall for laughs, and we have no way to account for them (you can't see the player count, nor even instance count, of the Training Hall). Is "someone having fun in the game" not a player?
Gigafreak - You're missing the point of this thread. I'm not discounting those outside the terminals as players, but as active users of CE. Also, please note that I said "for the most part," making room for those who are crafting items.
Addressing OPs first question.
Say it once and I'll say it again this game cannot function as a true free play game (not talking about f2p) just talking about a game where you can play all day because of how little game content there is it's impossible to function that way. If people could play all day they would be in T5 gear running Vanaduke within a week and probably get sick of the game soon after, atm even with the limitations to our game play most people can do this in a little over a month without even spending a cent on the game.
Energy, Stamina and Fatigue systems exist for the sole purpose of stretching content by holding back people from blowing through it too fast.
kbe2k11 - Are you defending OOO or are you chastising it? The game does advertise itself as free to play, without any distinctions in the label.
I'm explaining why this game functions as it does, can take that anyway you want but it's the facts.
kbe2k11 - I don't like to assume, which is why I ask. You're free to take no side at all. However, that doesn't seem to be very productive.

IMO the question is better phrased, "What's the point of P2P?"
People who use cash don't just "buy" CE. They buy "time".
Some people, like myself, like playing runs with friends, so "grinding" isn't so much of a grind, but a kinda fun experience of doing the run and cursing at Basil and trolling each other. So I'll stay F2P, just buying CE from people when I need it.
But if, at some point, it feels like a grind that I'm not willing to spend time doing, then maybe I'll spend some cash. I actually had a few moments I almost paid, but was convinced to play out instead lol.
Heck, if I shelled out $20 to play (with the starter pack), it's essentially buying the game, as far as my purposes go. Play as much as I want, whenever I want, with no waiting times, with no worries about people pushing up the price of energy, or crafting 5* gear, etc.
>_>
What's the point of posting two topics about it?
There sure is a lot of doom and gloom in this thread. As much as I want to see certain issues addressed (some way to get 4* gear back on the market as well as the huge need for crown sinks), there's really no point in proclaiming the demise of Spiral Knights.
=\

I keep reading that OOO limits how much you can play, this is wrong; i can log into their servers 24/7 without paying a dime; try to log into your wow account after your time expires...
"If you only can play 1 hour after waiting 22 hours ?"
"What is the point of wasting so much electricity ?"
Let me get this straight... if Spiral Knights only lets you play for 1 hour every 22 hours, that wastes electricity?
Thank you for contradicting yourself, I find the "Don't play too much" system to be useful for my studies.

Another thread? I said this already, I enjoy moderation. I will not waste anymore time posting on Zirkir threads. Good day to you sir.
"I hate it when people live only for money"
I hate it when people make two threads ranting about the same thing to waste people's time.
Dirt - It brings attention to the validity of this game labeling itself as "F2P" while at the same time employing such restrictive measures. While this game is technically free to play, OOO has no right to adopt the label with all of its implications, only to give people such a narrow first impression of the product. It borders on false advertisement. If anyone is so inclined to disagree with me, please direct me to another game, carrying with it the distinction of being F2P, that allows me to only play 1 hour a day, from the start (and is still financially afloat).
Eradicats - I think you skipped my second post.
thellion - For the purpose of this thread, playing only includes dungeon running because that's what sets the game apart from just a regular chat client.
sabervolt - While the 1 hour every 22 hours benefits your time management skills, or lack thereof, your case doesn't speak for everyone.
xPlad - I ask you to keep in mind that nobody is forcing you to post in this thread, your silly hatred notwithstanding.

I was trying to find where it says 'free to play' ended up watching the intro video on the website, only at the very end does it say 'play for free now' which, to me, doesn't imply the game is totally free.
Also, noticed the elevator fee was 5 energy, now that would be nice...

The answer is ... It's fun.
I can come home from work and zone out for an hour everyday. After a week, I can spend some crowns and delve into the clockworks for a few hours. Or I can spend the energy I bought to craft something. Buidling or slashing, I am still playing. I am playing for free (aside from system and isp, electricty costs, ect.) I am in a game with other ppl and using the gui and mouse to play. It is free to play.
I had no "narrow" impression of the product. I researched this game before I made a profile. I understood it operates on the micro-purchase, browser game system. It's too bad if you felt duped, Zeitgeist. I truly am not flaming you, just mentioning an important disertion you make.
I can go to http://armorgames.com/ and play some gem of a game for 15 min and never play it again. Thats cool too. But in this game, SpiralKnights, I am in a guild, we get together and trash mobs daily, I don't have to pay a dime to Tri-Rings and it works. It is free to play.
See this dictionary link for play:
http://dictionary.reference.com/browse/play
Example on the 4th entry indicates even replacing a pitcher in a game of baseball indicates "play". A minor, rule oveture is an example of play within games. An offer to draw in chess is not actually the act of moving the pieces, yet it is still part of the game. I digress.
The 8th entry is the nutz (as they say in poker) for this argument.
This game is free to play.
To argue against the above statement is your right, but it is still indicative of your expierence of playing in this mulit, massive, online, roll-playing game.
I'm haveing fun, aren't you?
~Rwar
Rwar - You say that you did your research. However, I remain skeptical because all you seem to have found from it is the aspect of micro-transactions, a concept that has long since become implicit in the label of F2P. Also, I don't really feel duped, so much as I resent the attitude towards F2P'ers who are justified in complaining about how restrictive and newbie unfriendly this game is, only to be met with the hubris that likely spouted the complaint.
This game is technically free to play - that is not a point I am disputing. However, by taking away one's ability to participate in the game's selling point when your energy runs out and having no other means to acquire it but to pay real money, wait nearly a day for the tank to refill, or around two hours to enter into a single depth, how does adopting the F2P label not cause you to feel at least slightly deceived? What other game does what this one does?
The idea of free in the MMOG market doesn't denote merely that it costs nothing to play, but that there are no restrictions to playing. Micro-transactional benefits typically exist to facilitate gameplay or add to user customization. However, OOO decided to do something highly unprecedented by initially limiting play time. If one is not willing to wait, something a player of a F2P game should not have to do in the first place, then putting money into this game is practically compulsory.
I'm unsure of what you mean to suggest when you say "... but it is still indicative of your experience of playing in this mulit [sic], massive, online, roll[sic]-playing game," but I have gotten pretty far in this game, in addition to having paid a bit. I don't regret having done so, but I do recall being fed up with waiting out the inordinate amount of time for mist energy to recharge.
While I'm sure you're not alone with the way that you feel, I am confident that most of the newest players will echo my sentiments. Does that make me right? Not necessarily. We'll see how this game plays out, in time.
I played the game Dofus once upon a time while it was still in beta. Upon full release they completely shut you down if you did not pay to play. You were super restricted to what all you could accomplish. At least Spiral Knights gives you the option to continue playing into the highest possible level of the game without paying a dime.
Dirt - Dofus is and had always intended to be a pay to play game, so I am not sure what your purpose is by bringing it into issue.
The fact that it was advertized as a F2P game, same as Spiral Knights.
Dirt - Why would a P2P game advertise itself as F2P? They did not require payment subscriptions during beta because it was still in its noncommercial (i.e. not yet fit for the consumer market) revision.

You guys argue for no reason:
I hate when people only live for money.
If that is the reason you live one day you will die.
ANd guess what those money won't come with you to Heaven or Hell.
^
Is last point, and if we do not take our money with us when we die why complain? Just use your money on Ce since its useless fi your going to die in his perspective. He is trying to argue why be F2p since obviously there is no need we all will die and the money will go to a waste so we all should just pay for this game.
The initial town and surrounding areas were free to play and explore and that's how I remember it being advertized once it reached an actual release. I played both during and after the release to a point, up until it required me to pay to go farther. Granted it's been years since then and I'm not sure how it's been handled since then.
Dirt - Yes the initial town and surrounding areas are free to play for as long as you want, but with the amount of experience you get from the highest level monsters available, you will eventually encounter a plateau in level. However, by the time one arrives there, which would actually take quite a bit of time for a newbie, the player would have a pretty good idea of whether or not he or she wishes to continue playing. This is a fairly efficient platform for a P2P game.
Which comes back to my point. The game didn't allow you to go any farther. Whether it was advertized as P2P or F2P at that point doesn't matter. Spiral Knights will allow you to achieve end game materials without ever paying out for it.
Dirt - Actually, it is worth considering. The whole point of putting restrictions on a P2P game is to give players an incentive to pay.
I said this in post #39, but I'll say it again. I'm not disputing that this game is free to play, because it technically is. I am against OOO imposing such an oppressive restriction to play time while advertising itself as free to play, inviting people to believe in the label with all of its implications. Take a look at my earlier reply and you will have a better idea as to my opinion of this game.

I play games to have fun, others have fun by paying money to play, I have fun playing the game. I don't care if people that are paying money can reach the end of the game faster than me, I want to spend as much time I can having fun.
So far I haven't had to wait too long to keep playing since I understand how to handle my crowns and energy.
I'm not sure why such a poorly thought out thread is getting such a big response, but I find myself responding as well so I should probably ask myself that question...
TairyHesties - Nice name, by the way. The OP is indeed a bit melodramatic, but I am trying to shed some light on the frustration in his or her post.
"If that is the reason you live one day you will die."
...Well, I'm not immortal.
Who's gonna pay for the game's bandwidth, though?
And besides, didn't you already quit?