Forums › English Language Forums › General › General Discussion

Recherche

A new sword tech?

12 Réponses [Dernière contribution]
mar, 04/28/2015 - 13:36
Portrait de Qwez
Qwez

So you how after using a charge attack, if you try attacking, you get the 1st attack then it skips the second attack?
Sooooo you can bypass that with a little difficult trick.

Here's how you do it:
Release charge >> Hold Shield> Hold Attack> Release Shield> wait a bit> Tap Shield> Release Attack>> (Keep attacking for the rest of the combo if applicable)
Currently using DA, ASI:low and the parts after the charge have to happen pretty quickly, but it's pretty doable once you get the muscle memory down. If you aren't getting the timing down, you can instead of waiting, tap shield twice for the timing.

The part of this trick that may be more useful to people in general:
Hold Shield(tap) > Hold Attack
What this does is puts yourself in a state of readiness to charge your weapon. If you get hit, you start charging. If you tap shield again you start charging. So, you know how people say you need to "Hold Shield > Hold Attack" to charge without attacking? Yeah... you just need to tap shield, hold attack, then tap shield some time later.

I don't know what you could do with this, I tried with Triglav earlier and it didn't seem to work (or I just suck at it). It works with Brandishes and Winmillion, annnnddd Tortofist :D, but have not tested any other weapons.

It doesn't seem particularly useful at the moment (because I'm not good at it) but it's making SK fun again for now.

mar, 04/28/2015 - 14:18
#1
Portrait de Bonjourhippo
Bonjourhippo
What we need is a new weapon

What we need is a new weapon tech that truly revamps using weapons altogether, the likes of double switching or perfect switching. I did manage on a couple occasion to swing with one sword then chain straight to the combo hit of a second sword I switched to, although I'm not sure wether it's a graphical glitch or an actual tech; would be worth looking into if only I had the slightest idea how I did it (on occasions) in the first place.

mar, 04/28/2015 - 22:40
#2
Portrait de Hexzyle
Hexzyle
New trick? I've been using this for years

Hold Shield(tap) > Hold Attack

I use this all the time, it keeps you more mobile than holding shield for the full half second or so.
Getting the full combo after a charge? I use a Troika, so I don't even need to attack after a charge because all the enemies are on the other side of the room.

mer, 04/29/2015 - 02:21
#3
Portrait de Krakob
Krakob

I managed to pull off the first technique, I think, but I don't see how it's anymore useful than double switching. Maybe I'm not doing it right but I definitely can pull off double switching faster than this weird thing. Quite frankly I'm finding it faster to just shield charge after the charge and then unleash the combo as soon as I start charging. Either way your explanation is pretty confusing, mayhaps you could do a video demo or explain more in depth?

As for the second technique, that's our beloved shield charging.

mer, 04/29/2015 - 04:01
#4
Portrait de Hexzyle
Hexzyle

As for the second technique, that's our beloved shield charging.

It's actually slightly different.
Shield charging means you hold down the shield for the entire duration of the half-second threshold it takes for the game to register that you're charging your weapon.
i.e. [Hold Shield] > [Hold Attack] > wait 0.5 seconds > [Release Shield]

Flash shield charging allows you to drop your shield and move at full speed while waiting for that 0.5 seconds
i.e. [Hold Shield] > [Hold Attack] > [Release Shield] > wait 0.5 seconds > [Tap Shield]

Another method again is chain charging, which most people already know about. Just hold down the attack key while doing anything with an animation: dashing, shield bashing, releasing a charge, giving a sprite order, interacting with a menu etc, and as long as you were holding down the attack key for at least 0.5 seconds before the animation ended, you'll launch straight into charging your weapon.

mer, 04/29/2015 - 04:01
#5
Portrait de Krakob
Krakob

Oh now that is cool!

mer, 04/29/2015 - 04:19
#6
Portrait de Quaquonfaes
Quaquonfaes

There's a similar trick to skip the hammer combo.

attack, shield instantly, and then attack twice.
You'll skip the dash and attack like a fraust or the other one.

mer, 04/29/2015 - 05:18
#7
Portrait de Hexzyle
Hexzyle
@Ellthan-Cosmolion

We're sort of talking about shield charging, not shield cancelling.
The latter topic is kind of huge.

mer, 04/29/2015 - 08:27
#8
Glow-Father
mhh

A video showing this would be quit useful to show the difference between Shield charging and Flash shield charging ^^

mer, 04/29/2015 - 08:28
#9
Portrait de Dahall
Dahall
@Hexzyle

Hah, I've been using the "[Hold Shield] > [Hold Attack] > [Release Shield] > wait 0.5 seconds > [Tap Shield]" by accident most of the time.

mer, 04/29/2015 - 09:49
#10
Portrait de Fangel
Fangel
As for flash shield charging

I use the whole "Shield + attack, lower shield and walk, shield and unshield until charging" thing quite a bit. Although you only technically need to tap twice overall to start charging. I mean, the time it takes to start charging is however long it would take to play the attack animation, so it's not really a predefined wait time.

Pretty sure the trick at the start of this thread only really works because when you release your charge attack it counts as the first hit in your combo. What is being done with all that stuff happening is just elongating the time for the "animation" to finish. After you finish a charge all you really need to do is wait about as long as a single swing would take and you can attack from the start of your combo again.

mer, 04/29/2015 - 18:33
#11
Portrait de Qwez
Qwez

@Hexzyle
If you fail at aiming the Troika charge, you won't push away enemies that are to your left or right, so if the tech did work for Troika, it'd be awesome to hit those enemies on the side, but this tech doesn't work for Troika due to how long the charge takes :|

@Krakob
The thing about this tech though, is the range you get while walking forwards, then going straight into the 2nd attack instead of standing still for a moment doing the 1st attack. DPS-wise, it's better to double-switch.
----
I now realize that the double-tap of shield that I put in the instructions is more for timing's sake than for necessity (but it was helpful for me to learn the timing, so I'll leave it on the side).

Thus far the only two uses I've had for this tech are:
-hit an enemy with DA as they're getting knocked away by the flying swords (if the flying swords aren't Roy-zoned)
-chase Gremlins after a whiffed sword charge.
...The rest of the time, it wasn't necessary to use the tech.

mer, 04/29/2015 - 20:07
#12
Portrait de Hexzyle
Hexzyle
@Qwez

The "stomp" tends to stagger enemies to the sides if you're doing a full-on lunge for double-hits. If you're playing defensively by using the tip of the blade, you don't get double-hits nearly as often but you are practically garunteed knockback on all enemies who might have reached you by the end of the charge attack animation.
I tend to chain charges with a shield cancel buffer since if anything is too close it gets bumped away anyway.

Créé avec l'aide de Drupal, un système de gestion de contenu "opensource"