These weapons were used by one of the most mysterious bandits of all time.After the bandits death,their use was further explored,but abandoned simply due to the odd nature of the blades' functions,which made it hard to master and gave way to it's unpopularity.While it was reconsidered after an early vanguard decided to pick up on the style of the blades,it faded into what seemed into oblivion after his abrupt death.
These weapons function differently from other swords in that they don't have a specific "class" based on a single speed type,but rather 3 attacks of greatly differing speeds and attributes:a short slash with incredible attack speed and cutter-like damage scaling(but one hit per swing),but possesses no flinch,knockback, or status power[1st Combo Slash];a slash with good startup speed and 1.5 2nd heavy slash damage scaling,but terrible recovery worse than the typical heavy sword that's potentially covered by some of the slash's attribute[2nd Combo Slash];and a finisher that does INCREDIBLE damage,good startup speed, and sure flinching power,but self inflicting status power and recovery not well covered by it's attributes if the target survives[Charge].
There's 4 weapons,2 lines:one forged from a tempered calibur,and one forged from a sealed sword(Respectively):
Uchigatana ****
Normal Type
7-8 Damage Bars
Level 5 CTR:Low
Level 10 CTR:Medium
1st Slash here is actually significantly faster than its counterpart,but suffers from significantly less range.
2nd Slash here involves the knight taking 2 steps while drawing out his sword in order to do a very long slash with incredible knockback and decent flinch power before slowly putting the sword in its sheathe again.
The Charge involves a dash in which the knight charges towards it destination.knockback here prevents it from being multi-hit
Shinsengumi *****
Normal Type
8-9 Damage Bars
Level 5 CTR:Low
Level 10 CTR:Medium
Good Chance of giving moderate Curse
Good Chance of receiving moderate Curse
1st Slash here gains a little more vertical range as its changed to a forward stab from an overhead.
2nd Slash here gains more knockback, range,and a quick side slash after the main slash which is the one that possesses good Curse chance.
While the Charge takes longer,it actually gains two side areas that each have predetermined black holographic looking slashes,right next to the main dash course the knight is in.This one possesses no knockback,and has the chance of Curse.
Tusk ****
Piercing Type
8-9 Damage Bars
Level 5 CTR:Medium
Level 10 CTR:High
1st Slash here is a side-way quick slash,beating even Shinsengumi range wise.
2nd Slash here involves the knight taking two steps to perform a very wide 240 degree slash that does decent knockback but incredible flinch power before dragging the sword to his side.
The Charge here involves the knight plunging the sword in the ground in order to cause rock to rise from the ground all around him,doing decent knockback to enemies just before struggling to pull the dang' thing out.
Fenrir Tusk *****
Piercing Type
9-10 Damage Bars
Level 5 CTR:Medium
Level 10 CTR:High
Good Chance of giving strong Stun
Good Chance of receiving strong Stun
1st Slash doesn't change
2nd Slash is actually has a 2nd flying slash effect added to it that has no flinch or knockback power.The slash gets even wider,but the arc doesn't get any bigger.
The Charge here causes 7 very large rocks to be launched to the air and fall in random locations,allowing opportunity for 2 hits per rock,with one more rock actually guaranteed to hit the knight not for damage,but a self inflicting sure stun effect.each rock now is sure-stunning and possesses a large radius.If a rock falls on an enemy with a status,the rock will do massively more damage on them,taking away their status effects,without stunning.Recovery is significantly longer.