SK Model to OBJ is (almost) live! I have a request...

I just released Version 0.6 - You can now convert .DAT without texture.
https://github.com/XanthicDragon/Spiral-Knights-Model-to-OBJ/releases/ta...
Yes, that's right. Textures are STILL the problem (In all honesty, maybe about a month of this wait was procrastinating)
*** I have a request for you people out there with 3DS Max (I've already used up my trial) ***
With a bit of studying, I have found out that textures might be UVW mappings. As read from online, 3DS Max has a tool built into it that can unwrap UVW and turn it into UV. ( https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH... ).
Since (if I read correctly) all you need to do this is a model and texture, it shouldn't be too hard to do.
Models can usually be found in C:\Program Files (x86)\Steam\steamapps\common\Spiral Knights\rsrc\character\npc
Textures can be found with the models in the game files.
I thank those of you who have been following this project for your patience! This project should be done real soon!

https://github.com/XanthicDragon/Spiral-Knights-Model-to-OBJ
It now has what the program is on that page. Hopefully you understand that a bit better :P

Hm hm...this is an interesting project. Very, very interesting. Well...
I could give it a stab. However, I am a programmer, not a modeler. While I might be able to figure out 3DS MAX easily enough...I'm not sure if I understand what you're asking. Do you want someone to prove your theory, or do you need a few files? (I believe that sending files would be highly anti-ToS. I'd rather email you the files rather than link to them here. But even then...)

I need someone to prove my theory of it being a UVW Mapping.
I'm already working on finding out how the heck UVW works to get textures (maybe) rolling, but if someone proves this right or wrong it'll really save time.
About your worry with the files, they're all inside of the game directory. There's no need to send them around if you already have them, right?

Honestly i don't remember how does model file look inside,but i remember, that i had to convert material.dat to xml for correct textures in spiral spy.

Really?
I will try converting C:\Program Files (x86)\Steam\steamapps\common\Spiral Knights\rsrc\config\material.dat (Please correct me if that's not the path) to an XML. I'll see what I can do from there.
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(Wrote this section after doing stuff)
Note 1: material.dat has no flags that SpiralSpy wants to read, so File > Export to XML will not work. (Probably because it's not a model). I'll use my code to create an XML from it.
Note 2: The progress bar hung for a bit, then the program reported "Export file empty! Perhaps an error occurred without notice?". I know why this happened, I won't bother to explain.
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You sure you converted it to an XML? From what I can see, that doesn't work.

cd C:\Program Files (x86)\Steam\SteamApps\common\Spiral Knights
java -Djava.library.path=native -cp spiralspy-1.4.jar;code\lwjgl.jar;code\projectx-config.jar;code\projectx-pcode.jar;. com.threerings.export.tools.BinaryToXMLConverter "C:\Program Files (x86)\Steam\SteamApps\common\Spiral Knights\rsrc\config\material.dat" "C:\Program Files (x86)\Steam\SteamApps\common\Spiral Knights\rsrc\config\material.xml"
I used something like that.

OK, I ran that command and I got a NullPointerException, so it didn't really work for me.
Maybe there was a way you used it as a script? Some of the .DAT files in Spiral Knights are scripts.
I read these threads despite me not understanding anything you say.