I just released Version 0.6 - You can now convert .DAT without texture.
https://github.com/XanthicDragon/Spiral-Knights-Model-to-OBJ/releases/ta...
Yes, that's right. Textures are STILL the problem (In all honesty, maybe about a month of this wait was procrastinating)
*** I have a request for you people out there with 3DS Max (I've already used up my trial) ***
With a bit of studying, I have found out that textures might be UVW mappings. As read from online, 3DS Max has a tool built into it that can unwrap UVW and turn it into UV. ( https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH... ).
Since (if I read correctly) all you need to do this is a model and texture, it shouldn't be too hard to do.
Models can usually be found in C:\Program Files (x86)\Steam\steamapps\common\Spiral Knights\rsrc\character\npc
Textures can be found with the models in the game files.
I thank those of you who have been following this project for your patience! This project should be done real soon!
I read these threads despite me not understanding anything you say.