GCN (7XXX/2XX/3XX/Fury series) AMD Video Cards have many graphical issues with this game and it needs to be fixed.

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The-Rising-Phoenix's picture
The-Rising-Phoenix

I'm amazed that its been about 5 years and these AMD related bugs are still not fixed, I know some people don't care about graphics, but I do, when I spent a good bit of money on my build, I expect to run games at high graphical settings for aesthetics and more immersive gameplay. Now while these bugs aren't present at lowest settings, I don't want to play low settings, I want the highest settings with no graphical Bugs, but this doesn't seem to be possible and I'm sure having these bugs would make a bad impression for enthusiasts rocking the fury cards or the 390x.

Some major game breaking visual bugs occur with many settings and I've tried different drivers even old, new and beta, and every possible combination of graphics settings from the driver control center itself and these issues still persist, weather it's java 32/64-bit, and I've tried every possible setting combination in the game, including lowest settings which rules out visual bugs but ruins the game quality on my 400$ gpu, this shouldn't be the case, and it's not AMD's fault, I'll provide screenshots later as I remember to during play. Regardless of the cpu fx 8350/i5 6600k none of these factor in play as I've had no issues with nvidia cards on both cpu platforms. so this rules out all basic solutions and in this particular case me having to rant about this on the forums since sending bug reports fails and the devs don't seem to pay any attention to amd bug forums iv'e seen in the past, I've seen one thread where theres a response but the bug itself was unresolved and still persists today.

Blast Cubes on med/high regardless of render effects or compatibility mode, upon their death trigger something with item layers and torch and candle lighting that makes them move erratically and hard to recognize

Devilite thrown objects show their transparency layers which is highly unimmersive and annoying, same goes for the grasping aura, where its transparency layer shows in certain levels.

Lighting and textures sometimes get broken along with particles alongside this and have a bunch of dots that move with you and torches have these polygon shaped lighting effects

Volcanic costumes sometimes just have a fully shiney surface effect which destroys full detail on anything volcanic and makes them look like an Orange metal liquid mess

some of these i have no idea what is triggering them

Render effects being on will often make flag details and energy gates dissapear only showing the aliased outline of the 3d lock model and energy sign, and breaks lighting even more when blast cubes trigger the item layer glitches

Broken Floor textures at random occasions

FSC is a good place to see all these bugs in action

Particles after being in fsc or other places for a long while tend to glitch out and burn in and repeat on the screen

Most of these bugs occur on compatibility mode and after endless tweaking of all settings and render effects and 1x/8x aa as well

Please fix these bugs Grey Havens, I know you have a lot of things to work on but at least help modern AMD Card users enjoy the game to its fullest like nvidia counterparts Me and several other's can't enjoy this game and often quit when there's too many bugs occuring, it breaks immersion and causes distracting effects that sometimes make it hard to play.

Yet I can max out fallout4/GTA V and many other games with everything turned to ultra no issues. so my gpu isn't dying either.

I won't and can't stop reporting this bug until I can get something out of this. Just remember I tested every possible combination of driver control panel settings and game settings, old/new/beta drivers, AMD and Intel CPU Platforms/ 3 different operating systems/ and the only time these bug's didnt occur was when i used a gtx 960, but my more powerful 390x doesn't seem to be liked by this game, and some friends of mine have the fury x and 7970 and tell me they have the same bugs.