So yeah, i'm playing this game since long time, but after troubleshots with SeGA and overall lack of new content i made myself a break for playing, but now i'm back a little, done myself break from another game thatwas stealing me teribly more time that i wanted to spent on it. Anyways less about it, just start talking about suggestions.
#1. More starting personalization:
Proto Armors are nice idea, and allowing us to do much, especially since more armors and accessories have been added to this system, but there still could be more. So 1st idea are "Helmetles Head" and "Civilian Outfit" a specified look of our character that we could see after wearing off our armor completly, also after being issued with proto armor, we would also recive special costume itmes allowing us to use these as costumes on our armors, i belive it could be very warlmly greeted by ppl who like to show off some style. Another addition i was thinkin about in this area is choice of gender of our character(traditionally male/female), well i know it could mean making a lot of new armor variants for armors tha look's strongly boyish or girly, but this could be a neat addition to game.
#2 Advanced tricks in combat system:
So this is very something that coudl make combat systme even faster and more skill-demanding, but also much more fun. So the ideas are weapon block and attack colisions. So weapon block is as exactly what it sounds, we're blocking attacks useing our weapon to cover ourselves, this could be used when we can't use shield bash, (it would demand changind deafult sheild bahs controls from combination into single button, personally recomend MB3 - mouse wheel) such and i think that all weapons could be able to perform such acion, still swords would be most efficient in this, and also bombs when used like that after taking too much hits could blow up damaging us too, also such block could protect us from melee attack and swords could also from projectiles, but none of weapon blocks could protect us from explosions or floor traps, so it's rather emergency protection more than strong alternative for shields(eventually could be very usefull in lockdown but i'll talk about it more later). Now attack colisions, a syatem that could give us another additional protection so when hitboxes of 2 attacks (melee-melee, projectile-projectile, melee-projectile) they simpply nullyfy damage done by each of them what makes them cause harm, but eventually if an explosive projectile will be nullyfied like that it will stil explode, and if we're in range of explosion we will get damaged by it. Personally i had some more crazy ideas like weailding 2 weapons, or wiealdin bigger weapons(like Troika family swords) 2-handed but honsetly, i think that what i've written now is a lot, but if you want me to extend these ideas i'll do so.
#3 New Companions System:
So battle sprites are very fun idea, but i was thinking of some more interesting companions in battle, turnig some ideas (like Recon Ranger or Mecha Knight) into much more usefull things, so we could hire such companions in new structure in Garnison "Recruitment Center" and after this they will follow us on our expeditions. To unlock a companion in Recruitment Center we need to bring there special "Recruitment Contract", we coudl obtain some of thosue by completing mission in storyline, but some could be obtained by helping characters or creatures we can randomly find in clockworks, so after escorting such character or creature to elevator, we're reciving a contract that after being used in Recruitment center allows us to hire such companion to aid us. Still not sure about it but was thinking that when we have hierd companion we can't bring with ourselves Battle Sprite(especially that companions damage output could be scaling same way as ours, so these companions could be efficient no matter how deeep in clockworks we are, so this could be some sort of balancing). Additionally when taking too much damage such companion will faint, justl ike thouse knights companions from rescue missions, and same likte them could get up after we defeat a foe.
#4 PvP, Traning and Coloseum changes:
Well thats a big area that demands changes, pvp needs both changes and expansion, so it could be much more fun that it's now. So 1st of all coloseum could be a new area accesable from Heaven that would allow us to use manage aour Sports Equipment(more about it later), check leadeboards and statistics, and also use specia "Traniang Arena" for more complex training that in Advanced and Guild trianing halls. So starting from Traniang Arena, it could be a special room that woudl allow us for runing one of already existing scenarios of battle, or to create one of such on ourselves(just by building a fighting arena from accessable cmponents, setting enemy spawn locations and amount of them in each wave, setitng how many waves we will have etc.)and eventually saving and sharing it later, it would also let us train wiht other players, soe we could train teamwork or we could trian fight against eachother by seting it in "PvP traning" mode. This could be very complex, but also very usefull thing. Now about PvP, so 1st of all it needs more modes, and some changes to current modes, especially to Lockdown. So 1st of all Lockdown could have 2 types "Casula", so exactly what we have now, but not giving us any rank point and "Ranked", but ranked could be strongly diffrent from what we have now, instead of useing our own equipment we would be issued with special "Sports Equipment"it means special equipment created for sports use only, all wepaons, armors and special effects could be mostly prismatic(usieng players personal color) weapons could recreate only mechanics of cerrtain wepaon families ,only normal defense/damage, no status effects(eventually "chemical bomb could inflict slow") no trinkets, and only 2 weapons, this pvp could give us higher Krogmo Coins rewards than "Casual", and could let us get rank points. I was also thinking that there coudl apear more PVP game modes, Brawl could make it's way back, also in split for "Casual" and "Ranked" type, also was thinking about new modes like "Gunner Contest" mode strongly inspierd by shhoting gallery from Guild Traning Hall so we could have such gallery, and limited time, and the gunner that scores most points in his turn wins the contest, i think that 2nd and 3rd place could be also rewarded. Another mode i was thinking about is Duel, and Duel tournaments, so it could be simple 1v1, up to 4v4 fight of knights on a special aren, this could be used for simple fights between knights for practise, but during tournamets we coudl have to use Sports Equipment. Also talking a little bit more about Sports Equipment probably many ppl woudl like to make their gear look a little bit better so sometimes as rewoards for games ther coudl apear some special sport accessories that could bbe sued only on our sports equipment, or eventually speical wepaon look change that coudl let us set the look of one of the weapons to be more similar to on of the PvE weapons from the smae family(but still in prismatic manner).
Well i know ther's a lot of changes and many of them if they'll make their way trought are going to demand a lot of hard work to be implemented, but i woudl be very happty to sea atl least some of them in game, hope you like these ideas :)