Agent Flint's Generic RPG

Attack Rival.
Do the items get used for the entire group when used or independent to the characters?

(Items are independent for each player. However, I'm probably gonna forget that the AI players have items.)
Speedrunner uses Pentastab on Rival! -31, -31, -26, -26, -23.
Thief attacks Siren. -32.
Rival uses Double Slash on Agent. -33, -28!
Siren drinks some Grape Soda. Gained Haste and Immunity.
Agent attacks Rival. -29.
(Haste allows for double actions, and Immunity gives immune to negative status effects.)
Agent, Level 6
Valor(1)
HP - 85/195
CHR - 1/4
Speedrunner, Level 6
Vigor(1), Valor(1)
HP - 105/155
CHR - 0/4
Siren, Level 6
Valor(2), Haste(3), Immunity(3)
HP - 60/110
CHR - 1/4
Rival, Level 6
Vigor(1)
HP - 9/202
CHR - 1/4
Thief, Level 6
Focused(1)
HP - 120/191
CHR - 2/4

Siren plays a Healing Song... then bashes Rival over the head.

(Oh, then I probably should have revived Apprentice, but it's probably too late now.)
Double Slash Thief with the charge I should have from attacking Rival.
Tell Speedrunner to not attack Rival because I want to see Rival get bashed over the head.

Agent: Hey, Speedrunner. Can you not attack Rival?
Speedrunner: What? Why?
Agent: It'll be funny when Siren bashes Rival over the head.
Rival: I can hear you!
Siren plays a Healing Song. +18(Multi).
Speedrunner attacks Thief. -32.
Thief uses Epinephrine Shot on Mage. Revived.
Agent uses Double Slash on Thief. -37, -19.
Rival uses Double Slash on Siren. -25, -12.
Siren melee attacks Rival. -24.
Rival was defeated...
Agent, Level 6
HP - 103/195
CHR - 0/4
Speedrunner, Level 6
HP - 123/155
CHR - 1/4
Siren, Level 6
Valor(1), Haste(2), Immunity(1)
HP - 41/110
CHR - 1/4
Thief, Level 6
HP - 64/191
CHR - 3/4
Mage, Level 6
Critical(---)
HP - 34/170
CHR - 1/4

Siren uses her Epinephrine Shot on Apprentice, then plays a Healing Tune.

Siren uses an Epinephrine Shot on Apprentice. Revived.
Speedrunner steals from Mage. Failed!
Thief uses Perforate on Agent. -125.
Agent was defeated...
Mage casts Leech on Siren. -35. +17.
Siren plays a Healing Tune. +43(Multi).
Apprentice, Level 6
Critical(---)
HP - 74/155
CHR - 1/4
Speedrunner, Level 6
HP - 155/155
CHR - 0/4
Siren, Level 6
Haste(1)
HP - 49/110
CHR - 0/4
Thief, Level 6
HP - 64/191
CHR - 0/4
Mage, Level 6
HP - 51/170
CHR - 0/4
(Crazee-Pi, pick Speedrunner or Apprentice to control.)

(Apprentice's HP should be 74/155, Speedrunner's HP should be 155/155, and Siren's CHR should be 0/4)
Siren Attacks Mage twice.

Apprentice.
Medical Herb self.

(By the way guys, just in case you were wondering, your attacks are carefully calculated 80% of the time using a d20 and a calculator.)
Siren attacks Mage. -25.
Speedrunner attacks Mage. -31.
Mage was defeated...
Thief attacks Siren. -27.
Apprentice uses a Medical Herb on herself. +41.
Siren attacks Thief. -24.
Thief: Okay, stop! That hurts and I don't have an Epinephrine Shot.
Agent: So, you surrender? We win, guys!
Apprentice: Yaaay!
Siren: Woohoo. Big surprise.
Speedrunner: Cheer up, Siren. That was 'fun', wasn't it?
Siren: No.
Rival: Damn, Agent. What do you have that I don't?
Agent: Accessories and more skills.
Rival: ...right. More skills.
Healer: That kinda hurt...
Mage: *sigh* There's gonna be a next time, isn't there?
Rival: Next time, i'll... i'll spare you the rant, Agent. I'll be seeing you later.
Gained 200 Experience!
Level up!
Agent gained 5 HP and 1 Speed.
Apprentice gained 5 HP.
Speedrunner gained 5 HP and 1 Speed.
Siren gained 5 HP and 1 Speed.
Everyone has gained a Skill Point.
Both of you pick two characters to give a skill point to.
Additionally, you have gained a Lesser Game Mod. Use it on...
Simplifier: Shrinks the status during battles.
Remove AP: Remove AP because nobody cares about it.

I unlock Sleet Note for Siren, and Focus for Speedrunner.
As for the Game Mod, I choose Remove AP.

CounterStance for Agent, Barrier for Apprentice.
Remove AP.

AP has been removed.
Screaming is heard!
Man17: Oh no pirates are attacking!
Woman16: Someone save us!
Pirate: Arrrr! Give us all yer gold!
Man19: Help!
Agent: Please stop yelling in my ear.
Rival: Those guys again?
Apprentice: Hey, didn't we just beat you up 2 minutes ago?
Healer: Ten second maps are the best.
Agent: I suppose we'll have to team up against those pirates...
Rival: What?! I would never team up with you!
Healer: Can we please team up so I don't get beat up?
Rival: *sigh* Fiiine.
Pick two characters to control, either from the Heroes or Rivals team. The rival abilities are...
Rival - Equipped with a Laser Sight and Epinephrine Shot.
Double Slash - Vigor Up - Triple Stack - Eviscerate
Healer - Equipped with a Purple Crystal and Cupcake.
Heal - Bubble Shield - Heal Plus
Barrier - Regen - Multi Heal
Mage - Equipped with a Blade Crest and Grape Soda.
Firebolt - Enchant - Fireball - Attrition
Drain
Thief - Equipped with a Blade Crest and Epinephrine Shot.
Focus - Steal - Medical Bandage - Perforate
First and Second skills use 1 CHR. Third skills use 2 CHR. Fourth skills use 3 CHR.

Uhh, I dunno...
Let me go grab a random number generator...
Agent and Thief

Pirate: So, you dare stand against us? We'll make you walk the plank!
Rival: Alright Agent, lets do this!
Agent: Okay.
Battle Start!
Barrel Golem, Level 7
HP - 650/650
CHR - 1/10
Agent, Level 7
HP - 190/190
CHR - 2/4
Speedrunner, Level 7
Vigor(1), Enchant(1), Charge(1)
HP - 165/165
CHR - 2/4
Siren, Level 7
HP - 78/110
CHR - 3/4
Thief, Level 7
HP - 190/190
CHR - 2/4
Rival, Level 7
HP - 195/195
CHR - 2/4
Mage, Level 7
HP - 175/175
CHR - 2/4
Rival: Those Health buffs were worth it.
Mage: You sure about that?
Speedrunner: Shut up, there's a robot thingy in front of us.
Agent: Let's just get this over with so I can continue my quest.

(So I guess Apprentice suddenly left?)
As Agent, Fortify.
As Thief, wonder why some people in our (Rival's) group have more skills then others, then attempt to steal from the Barrel Golem.

Speedrunner goes First Blood on the Golem (of course).
While, Siren plays it safe and plays a Barrier Song.

(Apprentice and Healer aren't in the battle with you because I don't want to keep track of all of them.
Speedrunner uses First Blood. -89.
Thief tries Stealing. The Golem didn't have any loot on it.
Rival attacks. -31.
Siren plays a Barrier Song. Aegis Up!
Mage casts Fireball. -76.
Agent uses Fortify. Defense Up!
Barrel Golem punches Speedrunner. -42.
Agent is damaged from the attack! -21.
Siren is damaged from the attack! -21.
Barrel Golem, Level 7
HP - 454/650
CHR - 2/10
Party has Barrier(3), Valor(2)
Agent, Level 7
HP - 169/190
CHR - 0/4
Speedrunner, Level 7
HP - 123/165
CHR - 1/4
Siren, Level 7
HP - 57/110
CHR - 0/4
Thief, Level 7
HP - 190/190
CHR - 1/4
Rival, Level 7
HP - 195/195
CHR - 3/4
Mage, Level 7
HP - 175/175
CHR - 0/4

Both Agent and Thief attack.

Speedrunner attacks. -27.
Thief attacks. -27.
Rival attacks. -32.
Siren drinks Grape Soda. Gained Haste and Focus.
Mage drinks Grape Soda. Gained Vigor and Charge.
Agent attacks. -32.
Barrel Golem uses Hunker Down. +100. Valor Up.
Barrel Golem, Level 7
Valor(5)
HP - 436/650
CHR - 3/10
Party has Barrier(2), Valor(1)
Agent, Level 7
HP - 169/190
CHR - 1/4
Speedrunner, Level 7
HP - 123/165
CHR - 2/4
Siren, Level 7
HP - 57/110
CHR - 1/4
Thief, Level 7
HP - 190/190
CHR - 2/4
Rival, Level 7
HP - 195/195
CHR - 4/4
Mage, Level 7
HP - 175/175
CHR - 1/4

Speedrunner drinks his Grape Soda.
Siren Attacks once and then casts Heal Plus on herself.

Speedrunner drank some Grape Soda. Gained Charge(d) and Immunity.
Thief attacks. -16.
Siren attacks. -38.
Rival increases his Vigor. Attack Up!
Mage defends himself. Defense Up.
Agent attacks. -19.
Siren casts Heal Plus on herself. +81.
Barrel Golem punches Agent. -45.
Speedrunner is damaged from the attack! -22.
Mage is damaged from the attack! -16.
Barrel Golem, Level 7
Valor(4)
HP - 353/650
CHR - 4/10
Party has Barrier(1)
Agent, Level 7
HP - 124/190
CHR - 2/4
Speedrunner, Level 7
Charged(3), Immunity(3)
HP - 101/165
CHR - 3/4
Siren, Level 7
Haste(2), Focus(2)
HP - 110/110
CHR - 0/4
Thief, Level 7
HP - 190/190
CHR - 3/4
Rival, Level 7
Vigor(3)
HP - 195/195
CHR - 3/4
Mage, Level 7
Vigor(3), Charged(3)
HP - 159/175
CHR - 2/4

Speedrunner Focuses.
Siren Attacks once, then Encourages Speedrunner.

Speedrunner uses Focus. Critical Chance increased.
Thief attacks. -17.
Siren attacks. -36.
Rival uses Triple Stack. -10, -9, -10.
Mage casts Fireball. -68. Immune.
Agent attacks. Missed!
Siren encourages Speedrunner. Charge +1.
Barrel Golem is berserk! Attack, Defense, Aegis, and Speed increased! +100.
Barrel Golem punches Rival. -69.
Thief is damaged from the attack! -34.
Mage is damaged from the attack! -34.
Barrel Golem, Level 7
Valor(---), Vigor(---), Barrier(---) Haste(5)
HP - 303/650
CHR - 5/10
Agent, Level 7
HP - 124/190
CHR - 4/4
Speedrunner, Level 7
Charged(2), Immunity(2), Focus(3)
HP - 101/165
CHR - 3/4
Siren, Level 7
Haste(1), Focus(1)
HP - 110/110
CHR - 0/4
Thief, Level 7
HP - 156/190
CHR - 4/4
Rival, Level 7
Vigor(2)
HP - 126/195
CHR - 1/4
Mage, Level 7
Vigor(2)
HP - 125/175
CHR - 0/4

Agent uses Rally.
Thief Focuses.

Speedrunner delays his turn until after Agent uses Rally, where he then unleashes a PENTA STAB upon the Golem!
Meanwhile, Siren Attacks twice.

Speedrunner is waiting...
Thief focuses. Critical Chance increased.
Siren attacks. -27.
Rival uses Double Slash. -27, -14.
Mage attacks. -9.
Agent uses Rally. Team Attack increased.
Speedrunner uses Pentastab! -23, Miss, -15, -15, -13.
Siren attacks. -27.
Barrel Golem punches Thief. -73.
Siren takes damage from the attack! -36.
Rival takes damage from the attack! -36.
Barrel Golem punches Rival. -67.
Thief takes damage from the attack! -33.
Mage takes damage from the attack! -33.
Barrel Golem, Level 7
Valor(---), Vigor(---), Barrier(---) Haste(4)
HP - 133/650
CHR - 6/10
Agent, Level 7
HP - 124/190
CHR - 1/4
Speedrunner, Level 7
Immunity(1), Focus(2)
HP - 101/165
CHR - 0/4
Siren, Level 7
HP - 74/110
CHR - 2/4
Thief, Level 7
HP - 50/190
CHR - 3/4
Rival, Level 7
Vigor(1)
HP - 23/195
CHR - 0/4
Mage, Level 7
Vigor(1)
HP - 92/175
CHR - 1/4

Agent Attacks.
Thief uses Perforate.

Speedrunner attacks. -13.
Thief uses Perforate! -219!
The Barrel Golem explodes.
Victory! Gained 140 Experience.
Officer: You rotten kids! You'll regret resisting us!
Officer flees.
Agent: Well now what?
Rival: Here's what's gonna happen, you look for the mechanic of Mount Moderately Dangerous. And we'll do nothing.
Agent: Umm...
Rival: Okay bye!
Rival and his crew speedwalk away.
Agent: ...shoot.
You can now talk to any one of your party members with one of your party members. Up to two times.

Apprentice talks to Agent.
Agent talks to Speedrunner.

Siren: Hey.
Apprentice: Oh hey Siren. Did you need something?
-"Why is this chapter so long?"
-"What is the world like today?"
-"No."
Speedrunner: Hello Siren.
Siren: What do you want?
-"Why are you so rude?"
-"Where are you from?"
-"Why is your hair blue?"
-"Nothing."
Apprentice: Hi, Agent!
Agent: Hello, Apprentice.
-"What are we supposed to do?"
-"Do you really think we can stop the great evil?"
-"How do we get to Sarfram from here?"
-[Say Nothing]
Agent: Speedrunner.
Speedrunner: Yeah?
Agent: How're you d-
Speedrunner: I see you've been looking Siren a lot, haven't you?
-"What?"
-"...I was just asking how were you doing."
-"No, shut up!"
-"What're you talking about."

Siren to Apprentice: "What is the world like today?"
Speedrunner to Siren: "Why is your hair blue?"

Apprentice: "How do we get to Sarfram from here?"
Agent: "What?"

Siren: What is the world like today?
Apprentice: Today? Well... it's full of bandits... and bad names... and gold... and experience I guess.
Siren: So it's only a little different.
Apprentice: I guess.
Speedrunner: Why is your hair blue?
Siren: What kind of a question is that? Why is your hair black?
Speedrunner: It was just a question...
Apprentice: How do we get to Sarfram from here?
Agent: We'll just get another boat. Except there don't seem to be any boats at the port...
Apprentice: What about Rival's boat?
Agent: That one isn't around either.
Agent: What?
Speedrunner: You know what I said.
Agent: I have no idea what you're talking about.
Speedrunner: Oh really?
Agent: Yes.
Speedrunner: Okay, if ya say so.
Ready to continue to Mount Moderately Dangerous?

Switch out the Green Glyph on Speedrunner for the Cyan Glyph.
Otherwise, I am raring to go.

I say we go do some sidequests.

If you really want, you can do that grand tournament Sidequest.

Crosenratz: Hello people!
No audience :(
Crosenratz: Welcome to the 1st grand tournament of Port Town!
no audience :/
Crosenratz: Here, we're gonna make these here people fight a bunch of high leveled monsters for entertainment!
Battle!
Agent, Level 7
HP - 190/190
CHR - 2/4
Apprentice, Level 7
HP - 160/160
CHR - 2/4
Speedrunner, Level 7
Vigor(1), Enchant(1), Charged(1)
HP - 145/145
CHR - 2/4
Siren, Level 7
HP - 88/110
CHR - 3/4
Spider, Level 8
HP - 32/32
Woof-lf, Level 8
HP - 64/64
Sombrero Woof-lf, Level 8
HP - 112/112
Alpha Woof-lf, Level 8
HP - 160/160
Armored Woof-lf, Level 8
HP - 60/60

(I'll take control of Speedrunner for this battle)
Speedrunner uses First Blood on the the regular Woof-If.
Rival: Come on! When are you gonna lose?
Speedrunner attacks Rival. -48.
Thief attacks Speedrunner. Miss!
Siren plays a Healing Song. +38(Multi).
Rival attacks Speedrunner. -50.
Agent fortifies the team. Valor up!
Agent, Level 6
Valor(2)
HP - 118/195
CHR - 0/4
Speedrunner, Level 6
Vigor(2), Valor(2)
HP - 105/155
CHR - 3/4
Siren, Level 6
Valor(2)
HP - 60/110
CHR - 0/4
Rival, Level 6
Vigor(2)
HP - 154/202
CHR - 1/4
Thief, Level 6
Focused(2)
HP - 120/191
CHR - 1/4