Poll-Discussion about Promo-New content.

9 respuestas [Último envío]
Imagen de Qever
Qever

I am wondering what people would prefer and what would be more beneficial for the game and the company, promos or New content accompanied with
promos?

As we know promo give some money to the company,breath to continue working-developing.Recently I find the new themed promos more intersting than the usuall recolouring stuff..the question is,if its better for the company to have promo only or make content and accompany it with the promos.

Making only promo is a faster procedure and gives money to make things run,on the other hand the lack of content make players lose interest and force em to play less or even quit the game.

The second option is new content along with the promo theme.The pirate or the viking theme was very good and if you combine it with pirate stages for example,i believe that with one stone you ll hit 2 birds.New content>bigger interest-->more players-->increase of promo sales.Of course the time and the money to produce something like that will be more demanding from simply creating a promo alone..

What do you think?Is it better to publish promos alone or with new content?What will help the development more?(of course not all promos can be accompanied with,we cant expect every promo to give new content too).

Imagen de Spiralka-Chan
Spiralka-Chan
I am wondering what people

I am wondering what people would prefer and what would be more beneficial for the game and the company

Try to understand small indie developers, their issues and difficulties. Game development is not full of clean skies. Of course content+promo is better, but Grey Havens know best how to work this thing.

Imagen de Midnight-Dj
Midnight-Dj
:/

A MMO lives and dies by its content, promos can only be used to fill the gaps. The more GH goes for the short term gain, the more it is going to hurt them in the long run as their already bad customer relationship gets worse. You can only put up so many promos before your cosmetic market is over saturated.

Things like log in reward and expanded lore are long overdue.

Imagen de Fangel
Fangel
somewhat

I think new and original promotions are really the proper way to do them. Viking and pirate themed costumes are really cool, and getting reskins of more weapon types gives end game collectors something to show off while actually using, rather than sudaruska being reskinned for the Nth time.

I will say that I would love a promotion to come out alongside game content. However, that requires more of a themed promotion that may not be as unique. For example, a pirate promo doesn't really need a pirate level. However, the gunner update introduced new armor models, so had we had a "gunner update promo" that had reskins of certain guns and armors, we'd be able to play with the new toys immediately if we got lucky, and have a bunch of new colors of new armor to make into costumes. Similarly, a return of the slumber prize box during the starlight cradle update would've been great!

Month-long promotions also allow for us to see more content being developed since you will need a single promo to be made over 30 days, and it doesn't take 30 days to model and skin cosmetics on a regular work schedule(I hope at least). This means we're seeing better promos and hopefully more work going on behind the scenes to better the game we love.

Imagen de Qever
Qever
:(

@Midnight-DJ So midnight you are saying that the damage is irreversible and the game wont have even one chance to comeback?

@Fangel i dont want to sound pessimistic but we dont have an evidence that they work behind the scenes on new content..
They keep us in dark and the reason might be the delayed gun release update that dissapointed so many players by waiting months and months ,even so,keeping us in dark,dont think it helps too..

Imagen de Midnight-Dj
Midnight-Dj
@Qever

The damage is irreversible in my opinion. And I have a few reasons for why:

-SK can never get the fundings, ever since SEGA laid off SK, there is literally no one backing SK with any kind of serious amount of money, this means media presence of SK is now down the drain, most of the SK youtube community like meroka, serjinxable and skyelite have moved on. Unless somehow by some miracle SK managed to greatly re-innovate itself, there is no chance in hell that SK can get any forms of attention from the internet.

-OOO burned a lot of bridges. You may think I am the only one who is spewing crap at GH but in truth many people had in the past and have now moved on to better games. You can bet they will be bad mouthing this game to any players in their new game if they wanted to try this game out. Years of neglect on OOO's part means a lot of grudges from its former fan base. I wouldn't even recommend this game to any of my friend due to its grindy nature and bottomless end game.

-GH has no directions, the release of new sword like the amputator convinced me that they learned absolutely nothing about weapon balance since the game first released. And the fact they only buffed shard bombs recently really shows how neglectful the management had been. We called for the buff for FOUR YEARS. These bad decision makings don't do any good in bolstering the morale of the remaining playerbase, as much as some of them would like to claim otherwise (I AM LOOKING AT YOU FANGEL).

-SK is for the most part, an unfinished game. So many story weren't told, so many areas of this vast world unexplored. I am sure Nick would one day lay in his death bed (not that this is a death threat, only theorizing) and wonder to himself what could have done to better this game.

The truth is, SK had the most amount of potential I saw in any MMO I played. WoT and navyfield can only spam so many fake tanks/ships before it gets stale, but leaving so much of SK lore and back story lvague is a huge spit in the face for someone who is a sucker for deep lore like me. I just don't see how a team this tiny can give SK the polish it deserves. For this game could have easily had lores that can rival WoW or Warhammer 40K in its depth.

Imagen de Fehzors-Forum-Alt
Fehzors-Forum-Alt

The only real problem we have is performance. It's an old game that's had a lot added to it and it and it just doesn't run very well. Certain weapons generate lag. The auction house has a memory leak, and viewing certain pages will slow you down on future runs. The game briefly freezes every time it spawns enemies. The last like 5 runs I went on all had "lag" issues. I got hit several times when there were no enemies, just because of a wayward shock trap or so that my knight laggily walked into. Even if GH was willing to give us more content, it would have serious limitations.

We need the Binding of Isaac treatment. BoI became so bloated with stuff that they literally couldn't add anything new to it without breaking stuff, encountering performance issues, stuff like that... so they remade the entire game. I don't think we're going to get this treatment any time soon, but it's what's needed to see more SK.

SK also needs a solid direction to go in. When it first came out the idea was to build levels as a community and then play them, but this never panned out well; early on the community just built tons of arenas to farm in and after that it was just sort of random-- the only thing people collaborated on was putting fiends below FSC to scare off new players. Then when the game came out they just sort of gave up on that and made missions. What even is Spiral Knights? Is it missions? Is it the arcade? What experience would they be hoping to create?

Imagen de Oboron
Oboron
Oboron the Merchant

At the moment, the only way I see Spiral Knights making a come back is as a complete reboot with the game being completely refurbished with more to offer in general. A reboot it self would give the game somewhat of a clean slate for it to start again and head in a clear direction. As you can imagine though, this is very unlikely.

@Fehzors-Forum-Alt: "he idea was to build levels as a community and then play them, but this never panned out well"
This is really interesting. I wasn't around during this stage but I remember there often being suggestion threads which requested a way for players to make their own levels and publish them in the game. If I remember correctly OOO's response to this was that it was quite complex so players would probably struggle with it. If that was the case I always wondered why they didn't create a simplified in-game method for creating levels. I understand that it would have taken them a long time but they also spent a very long time not producing content for the game. Although, I guess looking at how long it how long it took them release the Gunner Update after the originally planned release date, maybe this wasn't such a viable idea after all.

Imagen de Fehzors-Forum-Alt
Fehzors-Forum-Alt

I wasn't here during beta, but apparently you could select which levels to insert into the clockworks somewhich way, and I believe this went through several iterations. Eventually it was just which type of strata from the 10 combos, but that's pretty recent.

Imagen de Qever
Qever
:/

I always thought and heard that the game lags way too much cause of it's ''engine'' but i didnt think that its a possibility or at least a reason that they dont update seriously..

From what u discuss above,the only solution is to kill SK and make SK2,a continuation of the first game with more lore and content.A game that can function properly too.

Sorry for straying away from the main subject of this topic but,everytime i think about this game.it saddens me out.So much potential...