New PvP gamemode - Outlive

4 respuestas [Último envío]
Imagen de Fangel
Fangel

A simple PvP gamemode. Players are pitted into a small arena with several ranged enemies placed along the outside. Players must dodge, shield, or otherwise outlive a barrage of attacks while the playable arena slowly gets smaller and smaller, until one person is left alive. Trinket slots and weapons are disabled, giving players the option of using their shield, their armor of choice, and their battle sprite.

(NOTE: Players cannot hurt each other in this mode with direct damage, but status may still be in effect)

Monster types include: gun puppy (all status variants), rocket puppy, polyp (all status variants), howlitzer (all status variants), mortafire (all status variants), gremlin scorcher, jelly cubes (normal/ice), giant lichen colonies, toxigels, and battlepods.

The game's timer will last 3 minutes. After 1 minute, shankles and wisps will be let into the arena. After 2 minutes, the stage will begin to collapse on itself. Once the time runs out, lost souls of every status variation will begin spawning until one player is left.

Players that lose all their HP will enter a "ghost" mode, where they can affect the arena in small ways. This includes, but is not limited to, activating switches that will open targets up to being hit more easily, activating traps, or other mischievous things to bring about the other players' demise.


The main purpose of all this is to create a PvP game where players can still customize their character loadouts, however the customization is more of a personal preference rather than a rich man's game. Drakon may get the short end of the stick battle sprite wise, however it may come in handy for dealing with more immediate threats, especially if certain arenas have a respawning enemy such as a retrode in the center of the arena.

Imagen de Neekkoth
Neekkoth
Nice

It would give defensive gear some love.

What about shield-bumping other players?

Imagen de Fangel
Fangel
perhaps

The goal is to have this be a PvP mode where the threat is not other players, but the goal is to be the last one standing. Black kat stops being the only armor set good for this, and certain things like divine mantle would become very popular. I'm on the wall about how to make all the battle sprites work out properly since seraphynx is the obvious choice, however the seraphynx shield could perhaps still shield other players, making them try to take hits inside the shield the weaken it. Drakon doesn't have many defensive properties, so perhaps it could light other players on fire with the firebolt?

In general this would be a fast game with a much different goal. Very easy to jump into and try out and a player in proto isn't too far off from a player in ancient plate.

Imagen de Zero-Chill
Zero-Chill
Yes please!

Defensive gear is kinda underrated and this idea of bullet hell competitive mode would be a great idea to buff their uses a little bit, this can also be a great practice for dodging so you can enhance your skills in the clockworks and lockdown.

Branhammer
love it

i'm all about it, i'm ready to die, let's go