graveyard edit: ok, i'm done. see ya next year, folks. ^^
--disclaimer--
- ALL and ANY numbers are theoretical and unproven. they are just used to better represent/illustrate steam's achievement percentages. for all i know, a 8% achievement could translate to 3,000,000 or just 3 players if we had steam's actual database/formula
- i don't want to incite change, nor do i care for it.
- i know this might seem like a "Remove the forge!" thread, but it isn't. it's an honest question.
- yes, i'm using steam data again :/
--the post--
after pondering it over a little more, i decided to rewrite this post because i was bit too hasty to graveyard the old one / lose interest
as confirmed by a recent Steam leak, the SK steam community is estimated to be 5,226,655 players.
steam's achievements are here: https://steamcommunity.com/stats/SpiralKnights/achievements/
"Spiral Spelunker", 10.1% of all players have earned clearance to Tier 2.
5,226,655 * 0.101 = 527,892.155. so let's say ~527,000 players.
"Go Deep", 1.9% of all players have earned clearance to Tier 3.
5,226,655 * 0.019 = 99306.445. so ~99,000 players.
"Free Spirit", 1.2% of all players have beaten Vanaduke.
5,226,655 * 0.012 = 62719.86. ~62,000 players.
"Stellar Set", 0.5% of all players have earned a full set of 5* equipment (as in, 1 piece of helmet, armor, sword, gun and bomb).
5,226,655 * 0.005 = 26133.275. ~26,000 players.
ignoring the section of the forums that think the game is perfect, SK is commonly believed to be easy to exhaust / burn out. however, looking at these numbers, we can see that the majority of steam players don't even make to endgame, they just give up half way through.
my conjecture for the day is: exhausting SK and quitting is only true to a minority, and the majority of people get frustrated and leave.
do we have anything that proves otherwise? i don't care what kind of evidence/arguments you're going to use, so go crazy if you will
this friend responded to my older post and they make some good points that i think will probably come up again so...
> also all of the numbers should be taken with a grain of salt, keep in mind that for example "conditioned response", arguably one of the easier achievements to do, is sitting at just over 8%
let's look at that 8.3% a little harder
5,226,655 * 0.083 = 433812.365.
so compare ~433,000 players, to ~527,000 players. so, about ~94,000 players didn't unlock it. That's not so ridiculous to me. consider that encountering a remedy capsule is RNG based, then consider the fact that capsules aren't really useful before T3 (or newbies might not use them) and there you go.
going further, there is a good reason why I chose Spelunker as the starting point, mainly to shave off all the numbers of people that might not have had any interest in the first place. as in, the ~4,000,000 players that trip over themselves and die before Spelunker are actually irrelevant to what i'm saying.
and, honestly, saying that the numbers should taken with a grain of salt doesn't actually prove or disprove anything.
> you dont even have to beat snarby for it if I recall correctly, just get to 3-2 missions in general.
https://wiki.spiralknights.com/Hall_of_Heroes#Star_Certification
> SK wiki: Tier Clearance will automatically be granted on award of the appropriate Star Certification[...]
from what i understand, it seems like they actually have to get through hall of heroes to get clearance
https://wiki.spiralknights.com/List_of_rank_missions
so, 4-1.
but let's say it's not so, and just look at the achievements again:
O Frabjous Day! @ 12.2%
Spiral Spelunker @ 10.1%
if what you're saying is true, then why is there more people that beat Snarl than those that have T2 clearance? lol
> a lot of people just try free games, then stop when they do not like them, trying to cater to these people can be useless if not downright detrimental.
i'm not saying we should crater to ~4,000,000 players who probably don't care. that's why i bring up Spelunker and Go Deep. SK's actual steam playerbase is probably less than ~600,000 but not any less than ~90,000 players. ...that's not counting all the people that have quit over the years, and not considering other sources... It's all guesswork, but that's all we can do for the time being.
additionally, you can see other games that hold large playerbases. so I don't see why SK cratering to ~600,000 or so people is ridiculous or whatever. in fact, mist energy was removed just to do exactly that.
>stellar set is far more specific than just having a full set of 5* gear though. you must have a full (slots not needed and not counting
sprite) 5* set, but with a gun and a bomb. most players do not seem to like bombs
this is true. but i'm using stellar set to illustrate those at the extreme end of "endgame".
what i'm trying to say is: those with Free Spirit or Stellar Set are the ones that exhaust the content, but they are a minority. if sk was that easy to exhaust, then why are they a minority?
> you also imply that anyone leaving or not at endgame burnt out. first, just because the game was out for a while doesnt mean that everyone started a while ago.
ok, but SK's player count is shrinking, not increasing
you can see this everywhere. between people crying that the game is DYING OMFG GH HELP (i'm joking, guys. it's a joke. Laugh, ok?), the auction house being only a fraction of what it used to be, and EU lockdown + blast network being dead at most hours.
and let's not pretend that everyone isn't just a few days of radio silence and stagnation away from quitting or becoming like a certain Disc jockey that plays controversial songs at 12 AM which upsets you all. so... no.
tl;dr -- im right until proven otherwise
edit: formatting issues :s