The classes would inherently have 2x to 3x the health they currently have.
- Newbies wouldn't die instantly and feel like they have nothing to contribute.
- Reasons to use trinkets other than penta since they give proportionally less health.
- Health difference between classes would be more pronounced, and again less invalidated by pentas.
- Everyone's damage numbers would be higher which is the only reasons anyone plays lockdown so literally everyone would be happy.
I wonder how much this would change the proportion of those who are strikers. How will it affect pacing, loadouts, teamwork etc?
However, perhaps to test it let the health increase be about 1.5x; too much change too soon can have disadvantages.