Ok first of all, sorry if I'm annoying...
1.) The wand swing would push (like hitting with a brandish) an enemy and would deal 2* normal brandish dmg or wouldn't deal any damage at all. (This wouldn't push large enemies like lumbers, trojans, and deadnaughts)
2.) Charge attack: Upon releasing the attack button and on the start of the pause, the user will release a small invisible blast (similar to protobomb but smaller AoE) that would push enemies 1 tile back, it would also dissipate projectiles like puppy bullets and would make puppy rockets explode (You can still get hit by the explosion ofc). The blast deals NO dmg.
- The effect would be similar to battlepod's repel move, except that the AoE is just melee range and it would only push the enemy 1 tile back.
So is it still P2W or balanced? It still wouldn't make it better than the nova driver but atleast these buffs would provide the user some sort of defense to compensate it's poor dps, unable to pull shield quick while shooting, and mobility locking.
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P.S. Plz don't tell me again that the wand is already fine as the way it is. Please don't use it's performance on T2 and solo runs as a proof cuz even the
likes of cutters and winmillion can still compete and perform great there.
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Another Suggestion: Crafting reskins
I think it would be better if we can craft Apocrean/Winterfest reskin weapons from original 5* weapons.
Like we can craft a Nog blaster from a 5* Nova Driver or
we can craft an obsidian crusher from a 5* Graviton Vortex.
Wand performs well as a sidegrade. The fact that it's not inherently better than the nova driver is a good thing - it's fun to use, has a unique mechanic, but doesn't overstay its welcome. This is how unique promotional weapons should be designed
Now, if we implement a crafting system to craft a functionally identical weapon, then yes, more changes would definitely be welcome. I believe promotional weapons should look cooler and feel fun to use without being remarkably better for advanced players. If anything, promotional weapons should be easy to use, and be effective but not too effective. Wand's no-reload mechanic is great but advanced players already bypass this by switchshooting, making the wand less effective in an advanced player's hand but being a massive upgrade to positioning for a lower to mid tier player.
If we got a crafting alternative, the wand having a melee attack, while visibly making sense, I wouldn't agree with. Pushback or bullet deletion could be something to add, but it should be on the charge only, making the charge a larger component of the weapon for advanced play.