Basically- https://www.youtube.com/watch?v=40nhzsapiWo
Except I'm not a man? I don't know what I am. We don't have words for that.
Idea 1: Bind Promos For Two Weeks When Bought
This would earn you money, because people don't want to wait for two weeks to trade things and would either pay for it to become unbound early (1K ce per accessory/costume piece) or would have to wait to trade, making other paying players that want the items unbox for it. When less people whale and play, it then makes it harder to find what you want... so people like me who will support you blindly will just unbox forever.
Idea 2: Fire the game masters
At this point, it doesn't make sense to ban anyone or enforce rules. The community is going one direction and that is down- we don't have the resources to change that so don't bother pretending. Paying for game masters is a waste of money that could either go to your pocket and therefore the next game you will create or paying for servers and further promotional material.
Idea 3: Nerf the drop rate on orbs to be more like radiant fire crystals
New players don't stick around, and cannot catch up to the older ones. Investing in them would be a mistake.
Older players that want to craft things have A LOT of time I repeat A LOT of time to gather orbs, run jelly king, etc. I have like 40 orbs that I don't need right now, and if I didn't then I might play more. I might also stop playing but lets be real, I won't. I never will.
Idea 4: To hype players, make items that do nothing and then keep them that way
When the slime coins came out, players freaked out and bought a ton of them. All it takes to cause MASSIVE HYPE is say, a new material called "pizza" that does literally nothing. Players would love this, talk about it, and overall be distracted from the lowered rates etc.
Idea 5: No more bug fixes
Players don't actually appreciate these, so unless they're fixing an exploit that benefits players in a way that makes you uncomfortable, don't fix it. I'm not even kidding, I do not care if you fix bugs.
Idea 6: Huge sinks for random currencies to keep us on our toes
Materials as an example, are pointless, but ultimately cool because they are so unique. So what you do, is make one of the new items that does nothing that costs say, 1 hundred thousand mug of miserys. I really want a trophy material that says that I collected a million of some random material.
Idea 7: Use weapon imbalance to your advantage
Example: Acheron+
That's right. I want you to make an acheron that does even more base damage, and to put it in a prize box at a low rate.
You've been leading up to this, and once you create the expectation you'll hook and keep even more. Bonus points if it breaks lockdown. Even further bonus points if the description is something along the lines of "..and you thought acheron was broken"
This is no different from UVs or mixmaster, it's just more blatant.