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Sleep Status Enemies

1 reply [Last post]
Thu, 08/15/2019 - 22:44
Ganzfeld-Effect's picture
Ganzfeld-Effect

[Beast]

  • Drowsy Wolver
  • Alpha Drowsy Wolver
  • Torpolisk
  • Moon Bunny

[Construct]

  • Hush Puppy
  • Lucid Lumber or Revertree (reverie + tree)
  • Night Knight
  • Restrode
  • Dreamerbot

[Fiend]

  • Indolent/Indolent Overtimer
  • Diamond Greaver
  • Dozer (gorgo)

[Gremlin]

  • Gremlin Duster (scorcher variant with sleep mist)
  • Gremlin Sedater (knocker)
  • Lulling Mortafire

[Slime]

  • Dream Drop
  • Slothful Polyp

[Undead]

  • Snoozing Howlitzer
  • Napper or Drooler (kat)
  • Lazy Bones
  • Languid Deadnaught
  • Listless Bombie
  • Silent Scarab
Sat, 08/17/2019 - 02:23
#1
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

This is an interesting discussion to be honest.

Do we-

A) Make every enemy in every status
or
B) Make special variants of each monster

I think I'm an advocate of a mix of A and B to be honest. Take arenas for example. Slimes would really change the feel of the arena based on which are available- if it's a neutral arena it's likely to have a giant lichen colony, but there's no status equivalent for that coded to arena, so it gives trojans sometimes.

This has actually been somewhat insightful. Thank you.

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