Alchemers are a pretty fun weapon to use, however, the current state of the weapon line is either hit or miss, both figuratively and literally.
The gimmick of Alchemers is for fired shots to ricochet on hitting objects, walls or enemies, however you are also able to have a fired shot ricochet up to three times within an enemy, if you hit to the left of the enemy, doing excellent damage.
The problem with this is currently, if you arent ricocheting shots internally constantly, the weapon fails to hold its own compared to some other available guns, with its two-shot clip. This is also made worse by the randomness of the bounce angle.
My suggestion is to have the randomness of the first ricochet of each bullet of Alchemers removed, so that the weapon is more skill based, and is able to have a constant dps, as I feel most agree that Alchemers are seen as a weapon that requires some mastery to learn, but there is the added factor of luck, which sometimes really takes away from the potential of the weapon. Removing the randomness of the initial bounce of each bullet would make alchemers significantly more consistent, and make it a rewarding, skill-based weapon.
The 2 shot clip can be easily avoided by weapon switching, which makes alchemers OP