Quick List of Balance Changes

To make weapons a bit more fun to use and potentially meta viable
Swords
Wild Hunting Blade
-Beast Damage Removed
-Damage Type changed to piercing
Reason: Sudo-pierce doesn't do anything in today's world and so this weapon is horribly outdated.
Dread Venom Striker
-Charge attack now flinches on all hits like Wild Hunting Blade
-Poison Proc Chance increased
Reason: Charge is very hard to use, this would make it more fun. The poison also barely procs and isn't reliable when trying to poison something.
All Troikas
-Damage increased by 15%.
-Can now stun on first hit.
-Stun upgraded to strong.
Reason: Attacks way too slow for what its damage is and feels underwhelming. This buff will put it considerably over sealed on neutrals.
Turbillion
-Charge Attack now has a mini-vortex akin to 4* graviton.
-Charge Attack's tornado explodes at the end of its reach for big damage.
Reason: Charge attack is very underwhelming for its visuals. Tornados need to be strong!
Handguns
Tortofists
-Hit limit removed.
Reason: There's no reason for the hit limit to exist, it severely cripples the gun's dps.
Catalyzers
-Tag explosions will now detonate other tags.
-Charge attack's damage decreased, but now has a bigger tag proc radius and pierces.
Reason: Too difficult to use in parties, this will make it more fun and easy to use,
Bombs
Big Angry Bomb
-Now has a good chance to do Strong Stun
Reason: For such a heavy bomb, why is it minor stun? This will give it a whole lot more defensive potential.
Heavy Deconstructor
-Now has a 5*, the Disintegrator
-Bomb entirely reworked. Now has the fastest charge time of any bomb in the game, similar to catalyzer
-Small Radius, moderate damage
-Fuse Time is relatively quick
Reason: It looks like the bomb gremlin demos use, so I think it woukd be cool if it functioned like one. There is also no reason to pick up this bomb because all other blasts out dps it. Bombers also need an option for quick dps.
Shards
-Now has a shard in the center of the explosion.
-Exploson radius of shards increased by a tile.
Reason: It's the only bomb that doesn't have full coverage, this will fix that and bombers will have specialized dps.
Good idea on the troika, I also thought maybe the range could be increased slightly since it's a bigger sword? And the DVS poison is almost nonexistant, you wouldn't know it poisoned if it wasn't green :/