Hey everyone!
Over the years, there has been a fair amount of people who have asked me for Lockdown training. Therefore, I developed a training sheet with directions on how to meet and achieve goals to become a top Lockdown player. Once you run these practice drills and successfully complete each level, I provided you with a ranking sheet below to help raise yourselves up with the highest competitive players.
**The ranking sheet will be categorized by player's skill level. (Levels 2 through 10. Level 1 players just tend to be the least competitive players)
Ranking sheet is posted at the bottom.
The training is divided into 5 focus points: Precision, Speed, Range, Survival, and Carry
You can find my reference points, concepts, and definitions by clicking here.
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Precision
Requirements: 2 star unheated flourish (Buy one from AH or craft), avoid invincibility frames and missing. Avoid pushing into corners. Example
Level 1: Stunlock your non-moving training partner.
Your training partner can't be a guard because guards don't receive knockback.
Completion: Kill opponent 3 times
Level 2: Stunlock your moving partner[Guard].
Your training partner is in guard class and walks in ONE direction [forward/backwards].
Completion: Kill opponent 3 times
Level 3: Stunlock your moving partner[Striker].
Your training partner is in striker class and walks in ONE direction [forward/backwards].
Completion: Kill opponent 3 times
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Speed
Requirements: Don't receive damage. No guns allowed.
Level 1: Defeat a guard without taking damage.
Your training partner is in guard and cannot move from a spot or weapon switch (single switching not allowed) .
Completion: Kill opponent 3 times.
Level 2: Defeat a guard without taking damage.
Your training partner is able to move but can only use one weapon (single switching not allowed).
Completion: Kill opponent 3 times.
Level 3: Defeat a level 3 player without taking damage[Guard].
Your training partner can move and switch weapons, but can't use guns.
Completion: Kill opponent 3 times.
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Range
Requirements: Know what is ghost range! Example
Level 1: Find your weapon's max range.
Have your training partner move around after each successful hit.
Completion: Reach goal 20 times.
Level 2: Learn max range offense and defense.
Defensive: Have your training partner striker charge at you from a distance with striker boost and time your first swing at max range. (Perform 2-hit max range stunlock)
Offensive: Charge at your walking training partner and use max range on your first swing. (Perform 2-hit max range stunlock)
Completion: Reach goal 15 times.
Level 3: Perform a 5-hit stunlock.
Training partner cannot move or be guardian. Avoid pushing into corners
Completion: Reach goal 10 times.
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Survival
Requirements: Cannot use heal pads or stack guardian shields levels 2 and 3. Cannot be out of combat for longer than 20 seconds.
Level 1: 1v1 a level 3 player and win without taking damage.
No guns, only swords.
Completion: Kill opponent 5 consecutive times.
Level 2: Survive 5 minutes in Lockdown.
Enemy team must have at least one level 3 player or above.
Completion: Reach goal 5 times.
Level 3: Survive 5 minutes in Lockdown[Hardcore].
Enemy team must have at least two level 3 players or above. Must use one of the following: 5* gear without health trinkets, tier 1 or 2 gear with trinkets.
Completion: Reach goal 3 times.
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Carry
Requirements: Cannot wear damage bonus gear until level 3 (striker damage bonus is fine).
Level 1: Reach at least 15,000 damage.
Enemy team must have at least one level 3 player or above.
Completion: Reach goal 5 times.
Level 2: Reach at least 20,000 damage.
Enemy team must have at least two level 3 players or above.
Completion: Reach goal 5 times.
Level 3: Reach at least 25,000 damage without health trinkets.
Enemy team must have at least one level 4 player or above. No black kat gear allowed.
Completion: Reach goal 3 times.
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Ranking Sheet
Click here for current rankings sheet.
List is subject to change and updates!
To obtain higher level, you must 1v1 and defeat a player at your current level 5 consecutive times without healing or dying. (3 times for levels 5 and above)