Lets talk about the kat event

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Imagen de The-Ancient-One
The-Ancient-One

So first of all there's no reason for them to fix it because it functions perfectly. This thread isn't for them, because they're like the vengeful god that hates its creation and condemns it to hell; we are abandoned. They are not reading this, and for all practical purposes they do not exist. Not only this, but last time we asked and pleaded with them, they lowered the drop rate, making the book rarer- from 1/200 to 1/250. But I like to talk about this, so I'm making a thread about it anyway. This one is for us.

The kat event is bad because it gives us no agency (and requires us to sit alone in the dark)

1/25,000 books per normal kat spawned (1 in 100 black kats per kat; 1 in 250 black kats has a book) makes for an awful time sink, designed to frustrate us and force us to spend energy to buy slots etc. from the lucky few. The glaring problem with this is that it's about a 63% chance, after completing the grind and spawning 25,000 kats, of getting anything for it. After 5000 kats it's about an 18% chance of getting the kat. So while 18% of people get lucky, 37% cannot find a book to save their life, and everyone else is somewhere in the middle.

My personal solution

Give the player some agency by letting them manipulate the odds in their favor.

The following items would have an effect on black kat spawn rates:

  • Black Kat Set Pieces (any) = they just don't spawn, if anyone in the party is wearing it...
  • Katnip trinket = +.25% spawn rate per trinket per player in the party
  • Kat hiss/claw/eye cowl/armor = +.5% spawn rate per player per piece in the party
  • New Item for 200 pages: Purring Cap = bad defenses, 3 star, no other buffs, just spawn rate = +3%
  • Black Kat Seraphynx = +1% spawn rate for black kats

    Then, you make a bigger sink for the event-

  • Black Kat Pieces = needs 2x the whiskers to craft each piece
  • Black Kat Cowl = crafted from black kat hood same as the armor
  • Kat Hiss/Claw/Eye Cowl/Armor = +1 MSI, +3 damage for their type, +1 CTR for their type
  • All non-black kat cowls = require 1 wicked whisker per craft up to 5 star
  • Statistics on farming:
    Full Katnips (4 people) = .01 (base) + .0025*8 (8 trinkets total) = 3% = 3x current rate
    Full Purring caps+Katnips (4 people) = .01 + .12 + .02 = 15% chance of getting a kat = 15x
    Most possible (purring caps + katnips + black kat seraph + kat armor) = .01 + .12 +.02+.04 + .02 = 21% = 1 in 5 kats!

    Statistics on new crafting scheme:
    Black Kat = 24 whiskers needed total = 6 books required for all
    All kat hiss/claw/eye items = 27 total whiskers needed = 7 books required for all
    Total = 13 books instead of the usual 1 book + ~10K ce

    Obviously you'll be somewhere in the middle- you won't start with all the +farming effects, so 1:5 is for those farming who want a challenge and the items that give you bonuses gimp you in the process as they don't come with much bonus. That being said, the effect is pretty straightforward- you fight a TON more black kats, a TON more Margrel, have a TON more fun, and you have to, because you need to and are given the incentive to do so. Obviously these stats etc. are up for change, but the idea is out there.

    But anyway, the purpose of this is for you to write your own solution

    Keep in mind the other ideas from the past that were rejected: https://forums.spiralknights.com/en/node/104765

    And if you're in my discord and pester me a bit I'll even give you something nice for writing in.