Forums › English Language Forums › General › The Arsenal

Search

Fixing the Strikers!

No replies
Tue, 02/10/2026 - 07:11
Kiss-Stealer

Alrighty, so, as of right now - Strikers are in a pretty bad place, one could even argue that they're the worst sword-class. I just randomly had some pretty good ideas on how to change them to make them more usable!

Wild Hunting Blade specific:
The vsBeast bonus should be replaced by having split damage with Piercing, that would make it not only more viable, but also thematically make sense, since it's supposed to be the anti-beast sword. It would also make it the first sword with Normal+Pierce split damage, making it very unique!

All Strikers:
First of all - they constantly knock enemies away from the player, which causes the phantom-blade swing to miss very often. This could be fixed in a variety of ways - making the phantom-blade reach further, be bigger, or maybe just always swing at the enemy that has been confirmed to have been struck by the normal sword swing, that would guarantee the hit, but also make it feel kinda silly. My favourite solution however would be to make it so that the normal attack swing has no knock-back at all, and instead give knockback to the phantom-swing itself. This way the enemy wouldn't be displaced away from the player before it connects, and I believe that with enough experience people could really get used to this unique mechanic.

Secondly, Striker have a problem with staggering the enemies, they should have their stagger values re-adjusted, or, perhaps the 5th swing of the regular attack combo (the finisher) could have the property of always staggering the enemy. To be able to swing 5 times in hopes of staggering the enemy, some adjustments to the weapon's attack speed might be needed to be done.

Finally - the charge attack. It's really bad, locks the player in place, the damage is meh, the range is pretty bad too. I've come up with a pretty interesting, unique idea for it - It should instead only do the big finishing swing immediately, and it would obviously damage and stagger enemies in-front. BUT AFTER THAT - it would leave a swirling storm of phantom-blades where it's been swung. Creating an AoE that damages all enemies within! And maybe slow them a little too, but not necessarily.

What do you think?

Powered by Drupal, an open source content management system