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Thoughts on the new update

57 replies [Last post]
Thu, 06/23/2011 - 17:31
#51
Hyperion's picture
Hyperion
For striking fear into the

For striking fear into the hearts of players, there's always Cronus. I hear he eats people.

Thu, 06/23/2011 - 17:38
#52
Richy's picture
Richy
Hold on Hold on. Cronus? on

Hold on Hold on. Cronus? on SK? Stop stealing your Oceanmasters! He is property of Viridian Ocean.

Thu, 06/23/2011 - 17:44
#53
crazy10101
Legacy Username
Yeah, zombies did have a

Yeah, zombies did have a rather silly reach for melee. Now, as a gunner, I just circled around them in this area where they stand still, trying to decide between leap and walk towards me for melee, but meh. Less abuse in graveyards, I suppose.

Wolvers and devilites dodge less? HALLELUJAH, I CAN HIT THEM WITH SOMETHING OTHER THAN A MAGNUS! I mean, I'm looking at some of the times they've dodged; I'm standing right next to them, fire, and it's a miss? Should please swordies too, since they can now whack dodgers better, less of them jumping around.

As to oilers/quicksilvers, haven't gotten to T3 yet, so I can't comment, but from what I saw, they got lit by one trap, and the room was engulfed in death. Looked terrifying in YouTube.

I'd say good patch, three cheers and a pale of ale for OOO. Hip Hip!

Fri, 06/24/2011 - 04:08
#54
Fraxur's picture
Fraxur
- Status slimes can now have

- Status slimes can now have their alt-forms triggered by status traps.
What!?!? I've just been to a T2 danger room (where the enemies there are from T3 I think?) and I was absolutely terrified of the Quicksilver electrifying themselves and running around like hell shocking everybody. I died at least 5 times there and now with the status traps triggering their alt-forms, danger rooms are becoming harder!!! And the floor spikes, brambles and status traps are really unfair! If they can hurt us, why can't they hurt the monsters? Do they have some kind of protection from them???

However, the change for Zombies are nice since they used to hit me even if I was standing well away from their hands.

Fri, 06/24/2011 - 04:38
#55
Cobaltstarfire's picture
Cobaltstarfire
Danger rooms are laughably

Danger rooms are laughably easy, I for one have nothing against something that is supposed to be hard getting harder. :P

Fri, 06/24/2011 - 05:04
#56
Shue-Donnym's picture
Shue-Donnym
Yuss

Ice cubes now lose their abilities when they walk on fire grates.

Fri, 06/24/2011 - 05:27
#57
Splinter's picture
Splinter
So they nerfed all the

So they nerfed all the monsters, seems like the few challenges left in the game are getting easier. I guess graveyards will be easy as pie now yea?

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