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Suggestion: Remove Upkeep Costs from Guild Halls

3 replies [Last post]
Tue, 09/15/2026 - 00:17
Retrofit's picture
Retrofit

See title. Guild Hall upkeep costs are basically a pointless outdated crown sink which punish guilds for getting upgrades. Punch already exists, and he's a bottomless hungering void for crowns already. We don't need much more than him.

Why sink literal millions into wildly expensive Hall upgrades, if they just burden you with an additional constant weekly bleed of crowns? The upfront costs are already punishing enough.

Removing upkeep costs would encourage guilds to spend money expanding and decorating their halls, without needing to worry about wasting resources on perpetual financial bleedout. It would also encourage individual users with personal halls to expand and upgrade them according to their tastes and needs.

The upkeep cost is basically a relic of bygone times and if we're in the process of modernizing and updating the game it would nice to just see it zeroed out and axed outright. We don't need to punish users and communities for investing money into their guilds like that.

Tue, 09/15/2026 - 09:07
#1
Fallen-Feces's picture
Fallen-Feces
Yeag

I agree with your suggestion but not so much your reasoning. I do think it's an outdated mechanic but it worked because the player base used to be a healthy size. You could reasonably find enough people willing to donate weekly (else they get the boot) back in 2012. Nowadays I think it's mainly a pointless mechanic because we just have no one to even invite to guilds in the first place, or at least no one we know will actually stick around let alone be willing to give the guild 2.5kcrs a week. If you didn't have upkeep, you'd probably have a thousand different guilds of like 2-5 people fighting each other for recruits because there was no cost beyond the initial creation.

Regardless, yeah I think we'd be better off without upkeep at this point. There aren't enough people to make the system work nor are we in a position to know we might ever have enough.

Wed, 09/16/2026 - 09:29
#2
Pineytea's picture
Pineytea
Certainly

It's kind of a pointless money sink, agreed.

This would be a good first step in adjusting guilds as a whole - they really need quite the revamp to give them more of a purpose and maybe make smaller 5, 10, 20 etc. ppl guilds possible

Fri, 09/18/2026 - 18:27
#3
Cetta's picture
Cetta
Guild Missions?

what if the guilds are revamped and there are missions whit bosses that needs like, 10 players at the same time? maybe its too hard for the servers, but an idea like that can give more challenging content, and content overall. And maybe Missions Buffs from your guild level, prices for completions (more seals for new items), more themed furniture, maybe giant raids where the objetive is kill many monsters in a really big area (in likeness size to the apocrean plateau map), there are a lot of possibilities whit the guilds for game content and even progression. Im not saying that it should imitate 1 by 1 guilds in cell phone games, but it can drink a bit in making the guilds definitively more usefull, fun, and a hook for more players to enters. Especially if the costs are removed entirely, so the guilds themselves focus on level up collectively between their guild members and progress missions for the SK HQ that require more than 4 knights to deal whit.

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