Small list of bugs/oversights that we would like to see fixed:
-Maskeraith 3rd ability ultimate: Haunted Haze has a problem with its damage scaling. The homing projectiles created through the ability's conditions (on enemy kill) deal unrealistically low damage when they collide with other enemies. Due to this problem, Haunted Haze is a really weak ultimate option for Maskeraith's 3rd ability and is commonly avoided.
-Seraphynx 3rd ability Angelic Aura (and all its Ultimate counterparts) have a problem where allies are able to damage it while it's active. Maybe a check that ensures the damage caused is made by an enemy or an ally?
-Seraphynx 3rd ability Angelic Aura absorbs way too much damage way too quickly. Standing on stage hazards such as spike pits results in the aura being destroyed in mere ~3 seconds. Perhaps some brief invincibility frames on the aura after it receives damage would be effective to ensure some more mileage out of it?
-Seraphynx 3rd ability Angelic Aura has a weird property to it where it duplicates both the battle sprite and the shield's effects. This is achieved when a player joins a lobby while another pre-existing party member in said lobby has Angelic Aura active (or its Ultimate counterparts: Seraphic Aura or Valkyrian Aura). The player that is joining the party will find multiple instances of both the battle sprite and the shield's effects, causing lag and other performance issues.
-Seraphynx 2nd ability Ultimate: Violent Heart Attack does not show damage numbers to the Player. When an enemy marked by Violent Heart Attack is killed, the damage caused by the AoE-based attack on their death does not display damage numbers when colliding with other enemies.
-Grimalkins on Candlestick Keep levels have a tendency to remove certain buffs from the Player. A popular example of this is causing Drakon's 3rd ability Ultimate: Backfire Barrier's speed bonus to be cancelled entirely while being in the presence of a Grimalkin.
While some of these bugs are not exactly "major" or "gamebreaking", it would be nice to see them addressed in the near future since they still affect the game. That's all.