hi!!
about my suggestion here..
when we fight at the clock.. sometimes we get some status ailment like burn, froze, stun etc, and not to mention the spike.. some of this come from the trap inside the dungeon but cant the monster down there also take the casualties if they stand on the trap...
my suggestion are that if the monster are a fire element base so it will be immune to fire but can be froze by a frozen trap.. something like that i think..
just giving suggestion here and not to change anything on this game ^^