As much as I'd like to give feedback on weaponry and such, it's also hard to do so when a lot of these items still appear to be incomplete.
A lot of gear still lacks basic descriptions. I've been intrigued by the gunslinger series of armors to be crafting all of these items, but they obviously don't have much to offer aside from the Deadshots granting undead bonuses. The rest are just carbon copies of each other, art included.
As for the elemental aspect of the game, I feel like it also needs a lot of work. Shadow damage doesn't seem to be dealt by any monster out there. Curse is the same, and to me that is a nice mechanic that is currently wasted. And right now, Fire is affecting everything out there, including the fire zombies in Firestorm who should be resistant to such things.
It's not like our avatars have independent stats. Our abilites are granted solely by the gear we choose to equip. There's little reason to not be running around with the armors that grant ultra damage bonus right now, and I'd love to see this changed. I'd love to see more interplay between the elemental damages and resistances which would make a player want to have a versitile amout of equipment to meet the very different situations out in the clockworks.