If you had capsules when you're low on health, why didn't you use them?
Besides, your character gets knocked out when he loses his health. How are you supposed to move when you're out cold?
If you had capsules when you're low on health, why didn't you use them?
Besides, your character gets knocked out when he loses his health. How are you supposed to move when you're out cold?
think u didndt get it, u would want to use them to save for later. revive does let u move
Well, I could see this as potentially useful, if balanced correctly. Such as, say, using a capsule to revive might restore only one-half of your first bar of health. with such low gains, it would hopefully prevent hoarding, and would allow for 'forgiveness' in the event of an accident, ill-timed lag-spike, or blatant player error, such as if your surrounded in a corner, being consistently attacked, and you can't use the healing capsule anyway because you keep getting interrupted when you try to use it. However, because of how prolific the health capsules seem to be, I think it would be better to have a completely new item type for revival, say, Resurrection Spheres. They could be quite rare (perhaps appearing 1/6 of the time in the place of a health capsule) and would function specifically for an emergency revival. However, a new item type could lead to problems, primarily people arguing over who gets to collect which one. Either way, it is an interesting concept, and I rather do enjoy it. That's just my take on it, anyway.
I can see the OP's point, but realy...?
You know... dead people (and knights) usualy can't do much about the fact they are dead... Unless they are a living dead or something, yeah.
I think it would make the game even more easy than it is now. With the "monster balance" (more like monster gimp) update, previously challenging and threatening enemies are now a joke. We don't need to have people be able to revive themselves while soloing.
Overall, I have to agree that the idea (as-is) should not happen.
However, if the capsule revives at half its value... then maybe.
That or OOO could create items such as Mimic or Scape dolls (common in other RPG's) that auto-revive a player when struck down.
An autorevive item might work, but it'd need extraordinarily careful balancing - perhaps make it something you have to buy at subtowns that nonetheless takes up a Vial slot? It is, of course, essentially an EN dodge, so unlikely to be implemented, but I like the idea.
There is another solution. You can still drop Vials when you're KO'd - it's fairly common practice, in my experience, to drop a Capsule for one of your teammates to use, offsetting what it costs them to revive you from their own health stock and encouraging them to pick you up.
That and you get 30% of their heat when you revive them. Why solo a level when you can save al your freinds after they die and get enough heat to level up your sealed sword 3 times? Yhea I did that. Pwnage. Next level i got it to 4.99999 though and ran out of mist, so i have to wait again before making faust. But that's the point of health capsules, There are risks to using them, and not using them. Using them, you could waste some of it if you don't have that much health missing, but by not using them, you could die and waste energy. That's the complete point.
well if u re low on health just press 1-4. and if that would happen no knight would use his capsules whiles he was alive, if u dont want a risky task dont go solo unless u know u can pull it normally.
ill give u a few exampes where that would make it way easier, u got 1 capsule, u dont wanna use it ofc, and u re on last wave in a BA, so u know once u clear all those there u have infinte health w8ing, with your idea u wouldnt have to risk your capsule cuz u know if u dont die u saved it, and if u die, oh well didnt lose anything by not using it. the same happens when u re in the end of the floor b4 the terminal. or when u re in the end of the last floor b4 rj or vanadule.