Currently all Shadow and Piercing armors on T3 is only really useful for looks, since the only really dangerous area is Firestorm Citadel and that requires Elemental defense, this makes only a very small amount of armor sets really relevant past T2, which creates a problem that stagnates the endgame. I ask OOO to give us a reason to craft Ironmight, Deadly Virulisk, Dread Skelly and so on, for other than armor costumes. Here I have a couple of ideas to get people to make Shadow and piercing armors, and sharpen those Gran Fausts and Final Flourishes.
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Boss 1: The Mother Cell
Type: Lichen
Backstory:
The Mother Cell was the origin of all jelly creation and as such is one of the oldest and most powerful beings in existence, so powerful in fact that a covenant between the Regal Jelly and the kingdom of Almire was created, in which the two would force their will upon the Lichen Mother, in return Almire would rule without contest and the Regal Jelly race would get to subdue Lichens and use them as their slaves. However, with the fall of Almire, the seals were broken and it has awaken from it's slumber.
Tactics:
It starts out as a Lichen Colony, periodically summoning lichens (They may also merge among themselves to create colonies) and absorbing them to regain health and attack power, as you start to take it out it is able to rotate between it's Toxigel, Oiler, and Quicksilver forms, while transforming all nearby Lichens along with it. Maybe divide into smaller Lichen forms and reunite as it sees fit on it's final stage?
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Boss 2: Chief Executive Officer
Type: Devilite
Backstory:
The Spiral Order has been systematically killing all of The Company's workers, and with less than half of his workforce remaining, it is time for the CEO himself to take a stand for his men, and more importantly, his company.
Tactics:
The CEO seats behind his desk sending his workforce to attack until enough damage is done to The Company's servers, at this point, he will take the frontlines and will throw papers at his enemies. After he takes enough damage, four pitbosses will appear to make a progress report and tell him even he needs to work overtime or the company will go under, which doesn't sit well with him, At this final stage, he will dodge incredibly fast and throw tridents in volleys of 1 to 3 (randomly), also able to summon tridents from the floor and from the walls in horizontal and vertical directions.
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With the first boss, I can see people starting to make Piercing armors and Shadow weapons. DA stops being the no-brainer weapon and Faust series might actually to start getting some love from the playerbase, besides the niche it has already found. With the second boss, Shadow armors (and more importantly shields, due to the Trident bursts) with Piercing weapons will take a forefront on this fight, I can see Dread Skelly Shield and Crest of Almire becoming fan favorites instead of status symbols.
I really look forward to hearing everyone's thoughts, because at the time of this writing I really T3 is stagnating, and while OOO is doing a good job giving T1 and T2 players something to do with the recent additions (Snarbolax and Roarmulus), let's not forget that T3 can be acquired very quickly, so there needs to be some reason to play other than VANADUKE RUNS!
I think Shadow already is a must for T3.