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Random suggestions, some terrible (at least i think so).

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Tue, 07/19/2011 - 03:14
Afoxi
Legacy Username

So after playing Spiral Knights for a few months I had a few random thoughts. Now common sense usually tells us that saying the first thing that comes to your mind (especially without thinking it through) is a very bad thing, but nothing you say after this post is going to change the fact that I've posted these anyway. So just read and laugh, and ridicule the ideas or whatever, and move on.

Weapons:
- More Heavy Swords. There are rumors of a 5* Troika in the works, so I'll just leave that alone. However, I'd like to see a Neutral damage Sealed Sword Line. In addition to this, I think a heavy "sword" that's actually a Spear/Lance that does piercing damage in a straight line would be great.
- A Light Autogun of sorts. Fires bursts of three weak shots with slight movement penalties, and could be upgraded into an Elemental (Fire/Shock) or Piercing Lines.
- Heavy Autogun. Longer range, longer burst, longer windup/reload time, bigger damage. One burst before reload, and if it's too weak (You ARE standing still for a fairly lengthy amount of time) let the player aim while it's firing it's burst, or give it the ability to track a target while bursting.
- Spread Pistol. Short ranged, two shot pistol with high knockback and good maneuverability while firing/reload.
- Portable Heavy Cannon. Can only be charge-fired.
- Cluster Bombs. Long charge time, first explosion does low damage, and spread 6 bombs around the initial explosion that are slightly better than the initial bomb. Essentially a weak bomb, but covers a wide area.

Armor:
- Medic Armor. Fairly weak defensively. When you revive someone, you both get ONE extra health pip (maybe the helmet could give YOU one health, and the armor give THE PATIENT one health). Alternatively only the person being revived gets the extra health pip. Higher Tiers could give you slightly larger than usual health pool, or alternatively, give one additional pip of health each star.
- A slight twist of the above, armor that gives a fallen party member LESS health from your pool. Obvious downside is that if your armor gives -2 less health pips than usual to someone and you only have 4 health... Well, you can't rezz them.
- Buyable starting armor. Fashion damnit.

Misc:
- Energy Purifier. Converts a minimum of 500 CE, into 5 + n mist tanks that are bound to you. "n" can be any hilariously low number, like 1. The rationale is that the energy you just converted isn't going back into the market, at least not directly, so why not have more? Probably the worst idea among the lot. Sorry folks.
- Daily Missions. Pick Mission Tier, you pick your motivation for doing so [crystal (the one you put in a gate), crowns, or extra heat], NPC tells you which gate to go into, you complete mission. For every 5-10 or so missions you complete you get 1 mist tank. Doable once a day.
- Something to put into your guild hall. Seriously, my guild hall is barren, with the only decoration being me standing in the balcony at the end looking fairly important.

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