i think i came up with a way to make inventory management easier. give the player six slots for dungeon consumables, but make slot 1 only for health and slot 2 only for cures. 3 - 6 for bombs.
this method would cut down on a lot of deaths caused by having to find where on your belt the health pots were and would be beneficial for people who play using a 360 pad especially because they could set health as LB and cure as RB and it is always there (other 4 slots to face buttons, weapon change to d-pad or clicking the stick in), and also for WASD users as they could bind slots 1 and 2 to Q and E. What d you think?
You do know you could just move them around to you liking right?