We will be doing a release tonight that is mostly bug fixes and a lot of behind the scenes stuff but also includes the following:
- Combat no longer has numbers. When monsters are hit you will now see a visual indicator for power and effectiveness:
- A dull gray flash means that the monster is highly resistant to the damage type
- A bright blue damage flash means the monster has average resistance to the damage type
- A golden flash with stars means the monster is weak to the damage type
- The size of the flash tells you about how hard you actually hit the monster. The more health you remove, the bigger the flash.
- The penalty for falling in combat is now illustrated via heat falling out of you. if you revive, you will see it return to you, but if you quit, the heat fizzles out.