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Improve movement prediction for network latency

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Wed, 08/03/2011 - 12:19
Tanonev

Basic test case: In Blast Network, if I am alone and moving straight left (holding down the left arrow key) in an unobstructed corridor, and I drop a bomb (press the attack key) at any point during that motion, I should *always* end up to the left of the bomb, regardless of how bad my connection is. (This means that on a bad connection, where my bomb gets placed on the grid could get messed up, but where I end up relative to the bomb should not.) This is not currently the case; I will frequently end up to the *right* of the bomb and unable to continue moving left as a result (despite my connection being constantly at 3 bars, and my (pa)ping being a constant 100ms). I am well aware that you can't have both absolute and relative accuracy for the bombs in the case of lag; it seems like the current setup favors absolute accuracy (placing the bomb on the grid location where you appear at that time, even if it's inconsistent with where you are according to the server) over relative accuracy (placing the bomb on a grid location consistent with where you are according to the server, even if it's not where you appear at that time), and I'm asking that you reverse these priorities.

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