Vote against bound Krogmo rewards. It's not too late.
Anything should be given the option of being traded. It's not like not having any of these will be a permanent burden to your progress. I don't recall for one second that the Spiral Tailed Helm or that the Spiral Cuirass would have to do with the game's ambiguous plot.
...Retequis...I'm pretty sure we've met before. I remember the name more than vaguely.
People knowing my name from somewhere is usually never a good sign.
Listen, this is probably going to fall on deaf ears, but really. I can understand binding certain things to prevent a bit of cheap behavior, but binding too many things hurts the game's economy. The people who enjoy playing this minigame but aren't interested in the cosmetic reward (like me) should be allowed to sell them.
I have no intention on wearing the masks. I don't like the aesthetic, personally. Other people do. People who aren't experts at bomberman or bomberman-like or can't play the 100+ games it would take to get the item. Why should they suffer? Maybe they like the main game more, and maybe they've build up a large amount of crowns because their skill is in the main game. Maybe they'd just prefer to use what they've gained from their skill.
That's how an economy should work. Both parties using their skills for mutual benefit.
I, the player who is skilled at the minigame, can sell off my masks to the player(s) who are more skilled at building a large income, either through the main game or through auctioning. Both sides win. Instead, you're restricting players.
If the bribe reward turns out to be the mask, and I win, am I truly rewarded? As I said, I won't be using the item. I won't be rewarded at all, or I'll be rewarded with something I can't use. Shouldn't I be able to sell it and make a reward out of it?
I'm not going to try to tell you to end binding completely, that's far from a reality. But can we at least have some things not bound? At least allow the bribe rewards to be unbound. you can keep the token trader things bound, fine, I don't care. But at least let us have our rewards.
Reposting this because it is exactly what I think :)
I really don't understand why everyone is making such a big deal. I mean I'm all for civil disobedience, sticking it to the man and I'm kind of steamed I can't sell another mask If I find one, but this thread is equivalent to a bunch of angry hippies thinking they can stop mc donalds from slaughtering cows all by them self by protesting. But I mean it's not the end of your life Im sure most of you complaining are already decked out in 4-5* gear. It happened and it's most likely here to stay and that's probably the end of the story. ((unless you guys are up for some street riots?))

An unbind mechanic, or anything that lets me trade bombheads, would be nice. I'm not sure why they made them bound, to be honest. Perhaps they feel that these costumes would suck too much crowns out of the economy... and people would buy less crystal energy? I have no idea.
I do have one gripe. If a bombhead mask shows up as a prize, suddenly nearly all the afkers come to life. I don't mind afkers more than an annoyance, mostly since my coin boosters ran out, but if they don't bribe at all, and don't try except to take things for free, I get sorta pissed.
Also people who afked without learning how to play tend to suicide and take me with them >_>

You guys are complaining about costume items, just so you know. There are better things to bark about toward three rings, like, I don't know, they copied bomberman when most people were expecting hack-and-slash pvp simmilar to gate gameplay? I think this is why nothing cool ever really get's done in this game. No progress at all, save some medeoker boss stratums.
Listen, this is probably going to fall on deaf ears, but really. I can understand binding certain things to prevent a bit of cheap behavior, but binding too many things hurts the game's economy. The people who enjoy playing this minigame but aren't interested in the cosmetic reward (like me) should be allowed to sell them.
I have no intention on wearing the masks. I don't like the aesthetic, personally. Other people do. People who aren't experts at bomberman or bomberman-like or can't play the 100+ games it would take to get the item. Why should they suffer? Maybe they like the main game more, and maybe they've build up a large amount of crowns because their skill is in the main game. Maybe they'd just prefer to use what they've gained from their skill.
That's how an economy should work. Both parties using their skills for mutual benefit.
I, the player who is skilled at the minigame, can sell off my masks to the player(s) who are more skilled at building a large income, either through the main game or through auctioning. Both sides win. Instead, you're restricting players.
If the bribe reward turns out to be the mask, and I win, am I truly rewarded? As I said, I won't be using the item. I won't be rewarded at all, or I'll be rewarded with something I can't use. Shouldn't I be able to sell it and make a reward out of it?
I'm not going to try to tell you to end binding completely, that's far from a reality. But can we at least have some things not bound? At least allow the bribe rewards to be unbound. you can keep the token trader things bound, fine, I don't care. But at least let us have our rewards.