Glossary: tile - block, place where 1 piece of wall or 1 bomb can fit.
PvP suggestion 1:
One knight = 1 tile. Currently, if you stand near the edge of a tile, you can be hit by an explosion in your tile, as well as tile you're standing next to (I got video proof). I want knights to take up only 1 tile. At least: not being hit by a nearby explosion. At most: having a graphical representation of where I'm standing so I can move if I am standing not where I want to be.
PvP suggestion 2:
Explosions several tiles away shouldn't kill player character. Currently explosion 2-3 tiles away easily hit my player. Lag? Could be, but there is no way to tell and no way to compensate for it.
I have not the slightest idea how to fix this issue. Other than reducing lag by reducing amount of info sent to and from client and/or making a server closer to my country (somewhere in Europe).